Warrior Feedback

WARRIOR

  • Arms

    • Mortal Wounds now triggers from Mortal Strike and Slam (was Mortal Strike and Cleave).

    • Colossus

      • Practiced Strikes now increases Mortal Strike and Slam damage by 15% and Cleave and Whirlwind damage by 15%.
    • Slayer

      • Reap the Storm now triggers when Whirlwind or Cleave hits 3 or more targets. Chance to trigger changed to 15% (was 20%).

      • Imminent Demise no longer causes Sudden Death to trigger Reap the Storm.

      • Unrelenting Onslaught now also increases damage dealt by Bladestorm by 20%.

  • Fury

    • Hack and Slash has been redesigned – Rampage has 100% chance to refund a charge of Raging Blow.

    • Improved Whirlwind now causes Whirlwind to apply Rend to all targets if Rend is known.

    • Slayer

      • Reap the Storm now triggers when Whirlwind hits 3 or more targets. Chance to trigger changed to 15% (was 30%).

      • Imminent Demise no longer causes Sudden Death to trigger Reap the Storm.

      • Unrelenting Onslaught now increases damage dealt by Bladestorm by 20%.

What on earth are these latest proposed changes? The reap proc from sudden death was a great addition. With changes like this you really need to give some context because to us it looks like you’re intent on making the class less fun through regressive design changes. It’s like 1 step forward 5 steps backward, that’s on the rare occasion we actually get a mention in patch notes.

Removing mortal wounds from cleave? Why? Where is the aoe compensation going to come from?

These changes are going to lead to degenerate whirlwind spam to fish for reap procs. Will there be no single target interaction for reap now?

I genuinely can’t understand what is happening with the warrior devs, I was waiting until season start to decide whether to bench my warrior, but with this vision for the class you’ve made the decision for me. I hope one day warriors will get a competent set of devs looking over the class, until then I’m out.

4 Likes

For me its a bigger problem the fact that both apex talents of arms and fury will be completely useless and irrelevant in aoe scenarios, since you wont be casting rampage for the berserk buff as fury and you sure as hell wont be using slam as arms since for both specs whirlwind will be doing the majority of the damage.

I understand the reap the storm proc from sudden death on single target was a tad too good but that doesnt mean the solution is to remove something that made both specs more fluid on a multitarget scenario and kill a ton of things trying to fix this including the whole apex talent points that were literally the selling point of Midnight as far as new talent changes go.

Completely tone deaf changes, absolutely no justification as of why this is happening and no light at the end of the tunnel for dps warrior in general.

3 Likes

I find the current Slayer version a very enjoyable spec, more so than Colossus, and a big part of it is due to how I can incorporate the Sudden Death procs into my AoE rotation.

I find it extremely discouraging to keep playing World of Warcraft in general when Arms seem to get nerfed over and over again, without any semblance of reason or rationality.

The changes themselves feel terrible, but having no communication or broader context surrounding them just makes me want to quit playing altogether.

this is a ducking disaster nothing less. REMOVE reap from everything BUT SD and let SD // execute and bladestorm be the Niche of Slayer. heck make it more fun, instead of unhinged sending MS let it send execute