WARRIOR
Arms
Mortal Wounds now triggers from Mortal Strike and Slam (was Mortal Strike and Cleave).
Colossus
- Practiced Strikes now increases Mortal Strike and Slam damage by 15% and Cleave and Whirlwind damage by 15%.
Slayer
Reap the Storm now triggers when Whirlwind or Cleave hits 3 or more targets. Chance to trigger changed to 15% (was 20%).
Imminent Demise no longer causes Sudden Death to trigger Reap the Storm.
Unrelenting Onslaught now also increases damage dealt by Bladestorm by 20%.
Fury
Hack and Slash has been redesigned – Rampage has 100% chance to refund a charge of Raging Blow.
Improved Whirlwind now causes Whirlwind to apply Rend to all targets if Rend is known.
Slayer
Reap the Storm now triggers when Whirlwind hits 3 or more targets. Chance to trigger changed to 15% (was 30%).
Imminent Demise no longer causes Sudden Death to trigger Reap the Storm.
Unrelenting Onslaught now increases damage dealt by Bladestorm by 20%.
What on earth are these latest proposed changes? The reap proc from sudden death was a great addition. With changes like this you really need to give some context because to us it looks like you’re intent on making the class less fun through regressive design changes. It’s like 1 step forward 5 steps backward, that’s on the rare occasion we actually get a mention in patch notes.
Removing mortal wounds from cleave? Why? Where is the aoe compensation going to come from?
These changes are going to lead to degenerate whirlwind spam to fish for reap procs. Will there be no single target interaction for reap now?
I genuinely can’t understand what is happening with the warrior devs, I was waiting until season start to decide whether to bench my warrior, but with this vision for the class you’ve made the decision for me. I hope one day warriors will get a competent set of devs looking over the class, until then I’m out.