Warrior: Move Taste for Blood to Hands

Entire arms spec is killed because of rune slots replaced for fury:
Endless Rage moved to Head Slot.
It should be Single Minded Fury moved to head slot instead.

Right now the only thing to make arms viable both in pve and pvp is to move Taste For Blood into hands spec. (nobody uses quick strike anyways)

Consider that please, it’s a simple change that will literally make arms viable.

3 Likes

I agree and make the same post before

The real problem is that they try to force certain builds into classes because they don’t invest enough time into balancing their game. Alot of classes in certain specs now don’t even have any options, there’s a set meta everyone plays… reminds me of the talent system we had in later expansions with 3 options per tier. Choices are just an illusion when 2/3 of them don’t fit the spec anyway.

HI do you guys feel the dmg on an arms warrior is there?. to me it feels like dmg is low. or is it a gear problem?

I suggested this back on the PTR forums when it was shown, there was no reply, not a single eye on the post, not a single thought put into it. They actively want the warrior class to die off and I’ve already come to that realisation.
I mean, what other classes have a rune quest that requires a full party against a literal dungeon boss the same difficulty as a DFC boss, it was made this way to make the class a pain to get geared, runed up and ready to play.

Its weird how hard blizz is trying to ruin arms spec, even for pvp

Just revert the rune placement change to how it was on PTR and move single minded fury to helmet slot so fury can take endless rage and SMF and arms can take Taste for blood and Endless rage.

single MINDED fury sounds like a damn helmet rune anyway.

Idk how they looked at the rune selection and decided moving endless rage to helm instead of SMF was the actual right play to make in the first place. They had log data to go off that arms wasn’t over performing lmao

Lets gut the less viable spec in favour of the already popular meta spec instead of making them both somewhat viable. Great game design.