Yet another complain about 20 years old bugged Warsong terrain.
This topic wasn’t for the type of people:
- “it’s not a bug, its a feature”
- "you just need to learn how to exploit it yourself*
- “you are the hunter, your pet deals damage like it supposed to, you can’t talk about bugs”
The base principle of Warsong battleground is - cappin a flag using a mirrored terrain similar for both sides. This terrain has some straight ways like tunnel, its faster, with a boots, but it’s closed (non-outdoors), its predictable, you can just wait on the exit and ambush the EFC. Another way is ramp or egy, its longer (ramp) and more dangerous (egy), but allows you to use outdoor abilities like ghost wolf, travel form, mount.
The terrain exploit like horde graveyard jump-up, tunnel roof jump-up, ramp fence jump-up etc ruins the base principle of this battleground, allows you to avoid specifics of designed ways, so you can take both short way and outdoor way, also pretty unexpected way for a lot of people who are not much into exploits of the game, who just want to make fun. In addition to that - tunnel roof blocks warlock/hunter’s pets from attacking and all ranged attacks. Imagine spending crucial seconds just to run other the half of the map to catch the EFC who can cap twice this time.
Another, less valuable, but still valuable complain about terrain exploit is hiding in terrain. Again, by design, you have some places to hide, and the bright flag disallows you to hide just in every corner of the map because it will be terrible idea, so you have some specific spaces to do that like base roof. Now what about back(grave)yard horde saw thing, there you can not just hide to avoid bein spotted (only via track humanoids), you can also evade ranged attacks.
So if you want to change the design of the battleground and allow this things to happen - make a direct or almost direct ways to do that (without blocking pets/ranged attacks and allow all players to do that, not only exploiters). If you are not planned this ways at all - disable it by just adding invisible walls there. I see no way to have this exploits as a “fun part” of Warsong. Its not user friendly, its not newbies friendly, it looks awful and bugged, it’s like a big slap in a face to developers who can’t fix easiest bugs since 2004.
I can understand, you crutched this battleground via 15 min limit on retail, in classic we had 3 battlegrounds you can avoid WSG. Since TBC people play arena and openworld pvp and battlegrounds was killed anyway. But in SoD with 25 lvl limit this is the only one battleground you have. Besides PVP (but PVE actually) horde-favored Ashenvale mess and open-world-gank - its the only PVP. Why can’t you show some respect to players who want to play it? Both main aspects (carrying a flag and intercept the flag) are ruined by this terrain exploits. Just. Fix it. No one actually need it anyway.
Thank you.