Was a bad idea šŸ˜µā€šŸ’«

As an impartial voice i can tell you that you are wrong…

If you think that having players subbed for 1 month out of every 6 will be good for the game then you probably need to think again. Why bother making content that will be deliberately obselete in 1 run.
It wont be epic content because half of the playerbase will destroy the dungeon in 5 mins and the other half wont ever complete it because its too hard for them.

Go away and try again.

It doesn’t sounds like a good game when you are done with it in 1 month with every patch. Also less money for blizz, so less development time, so less content.

DF made some good casual changes like +16 max vault which I demanded a lot. Also some juice nerfs that came in for dungeons.

Tbh I had a lot of input which were changed that way. The voice of complains is heared more then your irrelevant nonsense.

And I noticed my forum ignore for you which I setup for an year run out. I guess will set it to permanent now since you haven’t changed

And you call what I say nonsense? Did you shake that phrase out of a can of alphabet spaghetti?

People would never ignore you, reading your posts makes everyone feel smarter.

Too much work for too little gain for the devs.
Dungeons take a lot of time and resources to make (on average).

Ever heard of typos? Oh yeah I forgot you are a hateful person seeking every opportunity to spread your poison. Man doin it right now can bear your nonsense

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Who told you that? The people in your walls?

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Current M+ system certainly has its flaws, but it is workable system with highest gearing efficiency I believe.

If they were to remove it, they would have to invent something similar but with more convenience and less issues, otherwise playerbase would disappear.

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This is the one complaint here I must retroactively agree with. Let me take that back and say: They should do more content of various raid sizes like 5 man raids, 10 man raids, 20 man, etc.

Otherwise most of the comments are just talking about finances: Something they probably have no clue about anyway.

M+ dungeons are just a hamster wheel. It’s not new good content. It’s just the same, but scaled, and it’s artificial difficulty of knowing one dungeon better. However, in the end it’s just a waste of time and a psychological trap with the vault, and activision tries to sell it as some sort of pseudo esports to profit off a hardcore playerbase trying to chase glory. It also just makes their engagement numbers go up, because many raid guilds expect from their players to go get 447 gear from the vault. However, if dungeons and raids were frequently released and 9 M+ Dungeons didn’t have to be balanced for over 50 specs with tons of bug fixes, then they would have way more ressources to create frequent new content. Turning an old dungeon from cataclysm for example into a M+ dungeon is not trivial. I’d argue it’s more effort to do this for so many dungeons than creating new ones frequently that are not meant to be balanced for M+.

Then the other comments are talking about me as a player, and how I dare to invite russians for example: I have nothing against russian players. I invite them, when they are good, and in the morning mostly russian players are online. I’m not blaming individual players for their government, and also many russian speaking players don’t even live in russia (lots of countries around it). The other comment was about how I’m ā€œboostedā€. If you raid 8/9 HC and 9/9 normal and you buy curve just to go into a group again to progress it properly, that doesn’t make you boosted. It makes you smart, because nobody wants to sit in LFG for hours. Otherwise I didn’t buy a single boost outside for leveling 60-70, because dragonflight leveling gets boring the 2nd time. To get to high key levels I mostly made my own groups until I was giga geared, and then I could join others.

Then you don’t need to because Blizzard have been doing that for years.

They already can.

That’s not Blizzard’s fault nor everyone favourite boogey man when they want to have a go at Blizzard. That’s the players.

Apparently.

Which will NEVER stop being a thing.

Pushing out new dungeons every six weeks for example however will make that significantly worse.

He wants a slice of e sports pie that is and always will be dominated by the Asian market, and they don’t care about WoW as an e-sport.

They are more into three avenues of the videogame genre: MOBA, first-person shooters, fighting games like SFV, and soon-to-be VI.

MMO E-sport is a very VERY small niche, the MDI no matter how hard Blizzard shoves it down your throat is ignored by a majority of the player base.

My two cents. I won’t touch M+ with a barge pole, I’ve always hated it and what it’s done to dungeons as a whole, turned them into a skip, skip, run, run, fight, skip, run, skip, skip, run, run, run, run, run, boss nightmare that has wormed it’s way into normal.

I would keep M+ as it is, but what I WOULD do, is very simple.

If it can be skipped, then it shouldn’t be there in the first place. Why spend all that time designing a dungeon if you deliberately create paths that allow people to skip most of it just to beat a key time?

Make life very easy for everyone who always seems to be perpetually whining about M+ and make it soon as you enter the dungeon the last boss is standing there waiting for you.

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I mean you are objectively incorrect.
For existing dungeons all of the art assets are there and already exist. They need rebalancing but i suspect that blizzard have tuning tools that are already in place that scale the dungeon bearing in mind the number of times they have to do it.

Well, there is the highest difficulty for dungeons every patch and it’s M +35 where keystone is apparently capped by the game itself. Not even the top pro’s can reach that these days.

Thing is, people want wow to be their little hamster wheel that they never finish. It has to last 6 months, or they think it’s bad. It’s like these bad tv shows that get stretched for 30 seasons, and never have an ending. I think wow PvE should have a clear end every season, where you beat the game, and it should be achievable (mythic raiding is unrealistic for a lot of people). The content should not be tuned to try to ressemble a speedrunning esport. The content should be tuned as an epic experience. People here obviously like the system, because they are subbed, but not everyone thinks running M+ over and over is quality content. I did a ton of M+ dungeons this season, and it took a lot of effort/headache to breach through the 15-19 brickwall in pugs, but in the end, this was bad content, and I played to finish what I started and not for fun at some point. After I realised that I started posting in forums a lot. The dungeons were all very fun though around the first 5-6 times. Same with the raid. The first few times I cleared aberrus was a blast. I had so much fun. After that it became a chore though. Have I played the game way too much? Yeah absolutely, I played waaaaay too much, but I think thr game should also have a clear ending for the season, where you have the best gear, beat all the content and can quit happily until the next patch.

I think the good thing about this game is the game is not deciding personals player goals. A lot of people prefer to do different things in the game.

When the game would make an endgoal of let say +20 in M+, this for some people a first week and done. For others it is done in 1 or a couple of months, and for the biggest group of the players it is a level they never reach.

With setting this goal you have fixed nothing. 90+% of the playerbase is not at that +20. And the people who are reaching it are done and unsubbing.

Let everyone set their own fun and goals.

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the biggest issue for me in mythic + is the timer…
the timer focuses the group too much on speed rather than survival… you lose aspects of communication, coordination and even the concept of trying again. Also the concept of multiple difficulties of the same encounter is very fantasy breaking… imagine if instead of difficulty you had group size changes while the fight itself stayed the same… I recently was playing elden ring and im very glad that theres no difficulty setting… the bosses are the same encounter for everyone. Its a real epic adventure, something that wow unfortunately no longer has. Yea great vault is garbage

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I agree fully man. I also beat elden ring. Loved this game, and it was one of the best games ever for me. It also has a clear end, which is awesome. I love endings in video games. Every video game should have an end, unless it’s trying to be a sport like LoL. For wow I think every season should have a clearly defined end after epic encounters and legendary loot.

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I have absolutely no idea why anyone ever looks at the timer. Interesting take on it.

Never played it but im sure its a great single player game.
WOW isnt ER or LOL or Overwatch. They need to cater to many different people who want different things.
If wow had an end then it would be just that, an end. to the subs. Remove the subs and the servers have to be switched off.
Not sure what it is that you are trying to turn wow into but i for one dont want any part of it.

timer to me is the main reason healers are stressed and forced to min max in both healing and dps. Also it is the main reason most groups disband mid dungeon, when they realize they wont make it in time. When are you supposed to learn the strategies m0? usually the mechanics become punishing in mythic plus and with a timer do you think people are inclined to stop and explain things? usually not… so whats the solution… the solution is to leave the game and read guides so you are prepared, even then experience is usually a better teacher. timer to me creates a toxic community or just makes a toxic community even more toxic.

Elden Ring has so much time and love put into it, something wow used to have but i look at blizzard games like overwatch, diablo and wow. Its just been designed to be repeatable lobby based instanced gameplay… minimum effort high play time design… which in the long term damages all these games… its sad because i think wow can have the same depth of adventure as ER.

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