Most have used the boost months ago, it has no effect
Go back to retail if you want RDF and turn the game into a lobby.
Rdf aint a retail feature. So tired of ppl like you spewing out false crap.
Iām tired of retailers like you who are unable to socialise and want to turn this game into a lobby game.
Oh you think the system we got now is soscial?
Newsflash, it aint
Nothing will make this game social again, there is a new generation of players that just like to be on a hamsterwheel and keep rushing everything.
If RDF comes id start farming gold again to renew my game time (this is not a threat, im sure nobody cares) it is just a fact
Sure. Talking to walls must be very satisfying. I am sure you hear some cracking now and then.
Consistant by talking to walls? Its just not worth the time imo.
It is just the way he talks in his mother language I guess. Some people trigger on it.
Wotlk is getting/has retail features now lol.
Besides. Retail era is more m+/ raiding now, pve wise. I dont see the problem why there will be no rdf for normal/hcs, not hc+.
Same thing could be said to you. Go back to classic era since the game is already a raidlogging lobby.
Fixed it for you.
The easy dungeons is mainly whats killing the social aspect, not RDF. There is no need to communicate as the content is so easy. You just focus on dps/heal/tank > done. The lack of RDF is just hurting the game IMOā¦ People are not able to get into dungeons and do the content they want easily. Even on one of the most populated servers, it took us 1h+ to get a 73 dungeon going. They should just add cross-realm RDF for normals/heroics. It was a great feature for the easy wotlk content.
This is exactly what i explained so many times.
The only time i had social in dungeons it was on Warmane, troll ? No, because it was on a ultra buffed server and dungeons was so hard, not even close that this ridiculous HM+ here. Forced to make tact, and mono dps to burst every mobs one by one, decast, stun etc.
And RDF was here
Im sure that the rdf will come with icc patch or the very maybe the next one. The Classic team already broke some of the promises. The social pillar argument is just nonsense now.
Whenever $$$ is dropping, they will turn around easy.
/sigh
Donāt feed into their idiotic talking points.
Weāve seen absolutely no indication of this happening whatsoever.
Itās quite clear that subs are already dropping, thatās why they suddenly started allowing transfers off of low pop servers.
Pssshh
Let me dream!
No it really has nothing to do with his mother tongue. I honestly donāt care what somebodyās level of English is. As far as Iām concerned, somebodyās English is perfectly acceptable if I can understand them.
The problem with his suggestions is that heās asking for WoD features (damage scaling on low level content was a WoD) feature whilst also saying that people who donāt want WoTLK features donāt belong in WoTLK.
As I said, I like to remain consistent. This isnāt āWoTLK as it wasā and it was never going to be. Iāll be happy if we get RDF but it canāt be used for ātop endā dungeons; which would be H+ in this scenario and āVanillaā Heroic come Cataclysm.
You donāt speak for me.
RDF is a must.
I just want to do HC without the + and all I get is āāwhat is your gs bro?, āā HC+ drak, what does your gear look like?āā, āā GS 4k+ or no inviteāā.
I get people want some nostalgia about community but the community have drastically changed since 13 years ago.
There is no talking and bonding like it used to be like in the olden days of vanilla/tbc.
Right now its, āā Hello/hi/yo/hey āā and at the end of the dungeon āāty/gg/cyaāā. Then gone never to be seen again.
Talking is for the guilds in their own community.
RDF should just be in the game.
I dont play retail, i havent played it actively in months if not years.
RDF was in wotlk, so its more of a wotlk thing than it is a retail thing tbh.
The current LFG showed that the socalled āsocializationā, isnt happening. Very few speaks in dungeons, most seem to get their social from guilds (where you have other likeminded players) Even in pug raids, people rarely speak, except in the beginning where they talk about SR.
The core problem with that idea is that Heroic+ is a modifier. Itās not a separate instance and the changes in difficulties will always remain triggered from the inside. Which is why doing one denies you the other. Easy way for Blizzard to add more settings as they seem to intend to do.
Those setting also require all 5 people to click an orb, so if 5 people were randomed together and decided to try āhard modeā then theyād have to communicate with eachother.
Which is unlikely, but Iād be quite happy if that actually happened. Iām all for players talking to one another.
This, my leveling alts will be glad to get into dungeons quicker than spamming the old LFG channel all day and still struggle to find a willing tank not mentioning the travel time because everyone just waits for the summons.
I can understand how nation-wide RDF could decrease small talk due to some people feeling more confident talking in their native language. Other than that, I have yet to meet a single person in the game, who pugs dungeons and has an overall social experience doing so. Personally I am convinced, that people talking about socialization within dungeons are non-pug groups or from small servers, where people meet the same people regularly.
What were the arguments against RDF again?
-
1. Blizzard said that players want no RDF
Blizzard also said we dont want classic altogether. The classic team is inconsistent with their reasoning and change their mind all the time (faithful recreation, dual spec, bg queue locations, etc.). They never asked players about wotlk either. It was their impression of players interested in vanilla, because they have not taken any player input since back then. There is no evidence or even an implication, that a majority of players does not want RDF. -
2. Its a design pillar
It was a design pillar for vanilla and tbc to recreate the game as good as possible. In wotlk this changed for no understandable reason, other than vanilla fans dont like wotlk as much as vanilla. The narrative of the so called new āno RDF design pillarā came from nowhere and is RDF specific only. It is Blizzards attempt to justify inconsistency, not an objective argument. -
3. RDF is like retail
Anything added ever is arguably retail. Flying mounts? Retail. Heroic versions of dungeon? Retail. New classes? Retail. Arenas? Competitive toxic Retail! That RDF should not be in the game due to it being on retail too, holds zero value, since it was a wrath feature and not more of a retail feature than any other.
Adding custom stuff like personal rating or heroic+ content is altering wotlk towards retail much more than RDF could do. If anything closer to retail would be a no-go, we would not have all this custom stuff in the game right now. -
4. Its wasnt in the game originally since laaaaate in the expansion
If this was a legit argument, it would be used for other later changes, too. Like mounting speed, dual specialization, -
5. Just find friends/guilds to carry you
Not practicable for new players, since there are no opportunities to meet others without group content. For others, its questionable to be reliant on the whims of others for every activity and being boosted over playing appropriate content with players of similar gear level generally. -
6. The social experience is lost
While everyone has experiences, I personally have yet to experience more meaningful encounters than I have had in dungeons with RDF. āHiā āyou need that?ā āgg/byeā and then never see these people again. Thats the current experience in dungeon pugs, at least for me. The only thing we might lose at this point is the ālfg-tool experienceā, the clarification of dungeon destination and who will port and these are things most players wont miss. -
7. I dont have a problem, so dont add RDF
Does RDF being added impact you negatively? Probably not, since you dont play with full pug groups. Does RDF being added effect others positively. Yes. Conclusion: this is not an argument, you are just being a jerk. -
8. No Lockouts additional badges are a problem
While lockout could easily be used until patch 3.3.0, the additional badges are not a argument at all. Bad badges are a catchup system anyway and meaningless for anyone, who is already raid ready. Its not a relevant gold farm either. They could be removed until patch 3.3.0, but they serve an important purpose. They keep players from only playing the daily dungeon or specific ones, but encourage random dungeons, so every dungeon gets some activity. The additional badges for the new (daily) heroic+ dungeons are much more of a problem, since this accelerates the current gear progression. And this was gladly added by Blizzard. -
9. RDF made player numbers drop back in the day
Player numbers stagnated for a year before rdf, slightly increased for a year after its introduction and dropped after cataclysms drastic class and world changes, that were heavily criticized back in the day. It is highly unlikely at best that RDF had a negative influence back in the day. Any wotlk private server without RDF did not survive for long and further indicates that RDF does more help than harm.
I might have missed arguments, but ultimately there is simply no way the arguments against RDF outweigh the ones for RDF, since most against RDF dont hold value. What it comes down to when arguing against RDF is not quality of arguments, but feelings, believes and about being right.