"We dont want so many horde to use WM"

I already had that argument. Roughly every 24 hour period the is x amount of AP on the map. The person with the 30% bonus obviously gets more AP whether it took them five minutes or five hours. The time it takes doesn’t change the how much is able to be earnt.

I can see the sense while levelling but not at max level. It shouldn’t have any AP or resource bonus.

This week is nuts, the Horde killing parties are endless. The 400 item, plus it being for one week only has brought every Tom Dick and Harry out of the woodwork.

I look forward to it just being a Wednesday putting next week. It’s not fixing anything in WM but the can pay themselves on the back for this farce because the metrics support it.

I’m very disillusioned after that last q&a. I also need to stay out of these Warmode topics. It’s just the same ridiculous claims over and over. Not aimed at you. Just the general way all these discussions go.

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There are other ways to earn AP though. So the time it takes is relevant.

For example, let’s say one person gets stuck for 20 mins doing a quest in warmode for 250 AP and another person does two islands during that time without the warmode bonus, the second person is going to earn more AP.

The time spent is relevant because things have an opportunity cost. If you can earn as much or more AP by doing something else and that takes less time then it is obviously more efficient to do that instead.

This is precisely the reason why Alliance turned off warmode in the first place, and why they added the additional rewards.

If you’re facing an overwhelming battle to complete every single quest and only getting a 10% bonus then you’re going to conclude that it isn’t worth the time it takes. You could easily make up that extra 10% somewhere else and still have time to spare. Conversely, on the other side the time taken was pretty much the same as not being in warmode at all so there was no cost, just the 10% gain.

The time it takes to do the quests in warmode is very much the core point. Blizzard themselves stated the warmode buff was to compensate you for the additional time it would take to do things.

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Great analysis of the overall situation. You nailed it!

Don’t need rewards to crush the alliance tbh

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Why does everyone sees world PVP as a negative? why do you even enable warmode if the perception is that an encounter with the enemy faction is by default detrimental?
PVP is an additional experience, one you sign up for, one you probably find fun, therefore having an intrinsic value. Yeah you spend less time completing the quest, but that’s cause you’re doing 2 things in the same time.

That’s like people who enjoy pet battles wanting extra rewards from quests because sometimes they stop to capture a pet. Yes it takes more time to complete that quest BUT you also get a new pet.

The time isn’t wasted, so there is no need for any compensation.

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Is the horde complaining because it can’t steam roll the alliance like normal? Or because alliance turnout is so poor because of horde dominance the developers are forced to give them an incentive to turn it on.

Why am I not surprised, when the solution to alliance popularity in classic was to switch hearts to horde bias, it was only a matter of time before the same problems arose.

I refer to SWTOR in a lesson on how to make factions even.

  1. Stop giving ALL the best stuff to one faction consistently.
  2. Stop letting only one faction dominate and do nothing about it.
  3. Rediscover what FAIR means and apply it to the factions.

sorry, but blizzards wow is one of the few games you can actually see developer bias. You saw it in classes in the early wow days, and you see it so clearly in factions. then people are surprise why no one competitively plays the alliance.

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The other activities are irrelevant. We are talking about the Enlisted buff. Someone who sits in IEs 24/7 isn’t using the Enlisted buff. If your answer is go do IEs then remove the Alliance triple buff. They should clearly go farm those instead.

When doing WQ an Alliance player gets triple the buff the Horde do. It will never be fair but fortunately for Alliance players the Dev team is blind and deaf and do not play this game.

If the shoe was on the other foot we’d be reading screams of Horde bias. Nothing will change. The Irony is the quest brings more Alliance out. High level gear us enough to get people to turn it on for a short time to group up and actively hunt down Horde.

Who cares if it’s not organic Pvp. Who cares if it’s not working in any meaningful way. As long as they have stats to show an increase regardless if it’s only for as long as the quest takes. And as long as it makes Horde players turn it off.

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The stupid thing is to start with it was balanced. Then the Alliance started turning it off and more turned it off etc. More Horde started turning on.

So for using a mode in the game we are penalised for using it getting lesser buffs and the Alliance get triple the buff and gear every week.

The 400 item has had a ridiculous zone disrupting effect. But that’s fine. Because it’s blizzard created disruption.

A lot of horde players were using it becaise it was a free bonus without any drawback. I don’t agree that free 400 ilvl is the answer to the problem, but it sure made a lot of people turn off warmode, who were using it only for the 10% bonuses.

“Our player engagement statistics show that the buff and the free item are working in accomplishing our goal of balancing WM so we will keep it as it is.
Stats don’t lie, balance achieved, I don’t know how to spell fun.”

Yikes.

Biggest Yikes.

The problem we are having right now is quite different from the time Horde dominated WM though. Before while Horde was in a clear advantage there were still plenty of Horde who didn’t really want to fight. I’ve seen plenty of times at WQs where Horde and Alliance were taking turns to kill the mobs. There were of course some Horde that were camping things like flight points but I doubt it were that many because there was little reason to do so, except for fun.
The 400ilvl quest however made it so that camping flight points with 5 man groups is encouraged as that’s the easiest and fastest way to get the quest done. Yesterday I spent 3 hours in a raid group flying in Vol’dun from flight point to flight point to fight against those groups but there were so damn many of them.
During those 3 hours I’ve seen a very clear growing resentment towards the Alliance. What is happening now is not a good thing for you Alliance. Once those groups inevitably turn their WM off you will have to face a lot of angry Horde players.

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It’s made all sorts of players turn it off, those who would normally engage is organic PvP. The reason the stats aren’t telling them anything is because seeing that someone has had WM on for half an hour to farm Horde and turning it off is not a meaningful use of the WM buff. Like many have said if they had to have WM on for a 7 day period before qualifying it would have had a more meaningful impact.

In the old days on a PvP server it is very rare that you’d have a constant flow of five man parties hunting Horde flocking to certain areas they knew they’d be at. The 400 item has gone beyond the Wednesday madness because many who hate PvP.

The problem comes down to sharding, its wrong if one faction has a buff to incurage pvp when on the shard they outnumber the other faction and infact goes against the very reason the buff exists “against the odds” dosnt make sense when you outnumber the other faction. It works great if your outnumbered as thats the whole point, but thats not what were seeing.

also yes the 400 item is dumb. 30% is ok but 400 no.

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My only reward will be your head, your orc mongrel!

They should bring back PvP and PvE realms. That way, ppl know what they’re signing up to when making a toon on those realms. Remove WM, remove the bonuses, go back to the old system.

If it isn’t broke, don’t fix it. And the old system sure as hell wasn’t broken, imo.

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Great you gonna kick my shin to death :joy:

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how does this guy have a job? lmao

This probably wont be a good idea either, but they could also try to bring back pvp gear and vendors. And make the 25 kill reward a pvp piece of gear that won’t be quite as useful outside of WM and BG’s. I never been a big fan of the resilience stat or whatever that pvp stat was called again. But bringing something similair like that back might atleast disencourage pve players to turn on WM on for free PVE gear rewards.

Personally i am loving this tide of vengeance in WM, much more fun when you aren’t on the receiving end of horde mode after a long time. But yeah WM does need some proper changes if they want to have a proper w pvp mode instead of pvp servers. I hope they balance it by the time i leveled up my horde alts as well tho

The only hordies i feel sorry for are the rp server hordies, they have been on the receiving end so far, and get an extra slap in the face because the Alliance there also gets the bonuses

Lol the horde whiners are funny. The point of this quest exactly is to annoy the horde pve players and make them turn of wm to balance the factions. This is necessary because the horde was/is favored for years now.

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