He is the guy who got banned.
The confirmation is just like my dad. Nowhere to be found.
people donât need to know the exact number.
itâs not a limit. donât leave keys. tell blizzard to change m+ complettely instead of keeping a count of the keys you leave. in a better system, you may not feel the need to leave all the time.
And you believe him without a doubt? He could have say any other number.
Still it stands, that we yet to see any exact number from blizz.
Why would he say a bigger number?
âI shot the sheriff but I didnât shoot the deputyâ
I think the point is more he could of left far more keys than the 10 he lets on.
How many posts do we see from people who did ânothingâ and it later transpires the ban was justified.
Yes, but how many people actually do leave 10+ keys on a daily basis?
PS I still think that banning people over leaving keys is stupid though.
There is no point saying âin a better systemâ if you cannot propose or suggest what the system should or could possibly look like.
People also leave in raids when it is a wipe-party. It has nothing to do with the M+ system.
Exactly. However the only problem with the current system is really key depletion and the jump in difficulty from one level to the next. I think they should really get rid of key depletion. As was pointed out by another poster, in a mythic raid if you fail on the 3rd boss you donât get downgraded to HC or sent back to the first boss. You get to try again and the same principle should really apply to M+. If you failed a key level you get to go again and try and progress.
Counter-argument; when your group disbands because it is a wipeparty, you are locked in a mythic ID. And for heroic it is hard to get new people for the boss you are wiping. it is for below mythic difficulties the best to make a new fresh group. Which means you have to reclear without any loot options.
For M+ keys i have always supported the 3 charges per key idea.
Unlimited tries open up a different big can of worms.
So this seems like the equivalent of getting a penalty from the traffic police because you went faster than a speed limit that is not made known to the drivers.
As much as I know that this will never affect me cause I never quit, this is not nice. There should be transparency
Fair enough for mythic raids. It still stands for HC you donât get downgraded to NM.
Even this is better but I doubt it will be the solution as you will still get trolls disbanding. Without any depeletion you might get lucky and have some stay and help with the progress.
This happened to me in SL. We were guildies short on one dps and we were all undergeared for a 15 but somehow we had one and we were going to do it for the vault. We had a Russian hunter join the group and believe it or not they guy stayed for the full 2hrs patiently knowing we wanted the vault. He did not have to stay at all but he did and eventually he joined the guild and is still with us to this day.
Now the above is extraordinarily rare in modern wow but without key depletion I would bet you this would happen more often.
But you get kicked back to the first boss. Unless you are on the last boss.
I have honestly never had a troll disbanding, so it is difficult for me to see that problem.
Unlimited tries encourages to leave since theres no punishment for failing, imo.
From the blizzard reply it seems these guys leaving did it more regularly than the occasional failed key leave here and there.
True but 3 charges would be far more grieving and end up leading to frustration which ends up in players getting toxic knowing they have 3 tries only.
Look we can agree to disagree but to me either system is far better than what we have now.
I wonder what the occasional means. There are people pushing keys and when the group wipes theres basically no reason to stay. So people just spam the same key in LFG for a weekend till it works. Pugs are a hit or miss. Sometimes you time the key in 1 try, sometimes in 15 tries. And this has nothing to do with trolling, or intentional leaving keys, or harming someone experience.
There are keys where the key depletes where everybody stays and tries until all agrees to leave. And then there are keys that just flat out fail.
Blizzard has to see who leaves beyond this. taking this above into account.
Honestly not sure what you mean. You now have 1 try. 3 tries is way better than 1. How does this give more griefing (considering i see 0 griefing anyway)? Isnt it better to have 3 tries when you finally get a key you want to do?
This might be a good concern where there should be a âVote to Abandonâ option. Like in FF14