We finally have confirmation as to what constitutes an excess in leaving mythic keys or sort off

It’s like IRL, some people want infinite life and others don’t. If my choice was cheat death 3 times or infinite times I’d pick infinite. Some people will be happy with 0 cheat deaths though.

Yeah. When we start calculating those kind of things, people who play a lot will just have by design a high number of leaves behind their account.

Like yesterday i got in a no pressure +9 ara kara. The group wiped 3 times on the first boss and we agreed on doing it on an 8. There we go, 1 leave.
I got in a LFG +7 Dawnbreaker and it was quite a good run, till we wiped 3 times on the 2nd boss and the timer runned almost out. The tank left and it was another leave.

I just ramp up leaves very easy :dracthyr_shrug:

Should people be forced or encouraged to stay in keys they cant time? Should we as players and the game. Prusue such players? Should it be bannable to leave keys if you think you cant time them?

Like think about what your asking for. And what it entails.

I think you need to re-read what i posted. I nowhere ask for forcing people to stay in those groups :slight_smile:

Then :first_quarter_moon_with_face: If I know… I thought we where on something completely else. I am sorry

If you’re trying to do keys above the reward threshold, such as +12 and above, especially with groups that are less aware / capable of handling the difficulty jump presented by the affix change, you’re going to end up in a lot of failed runs.

If I played for a full 14 hour day (With breaks for other activities), I could VERY easily see myself leaving 10~ keys that were doomed to not be timed, especially as it’s often clear extremely early on that that’s going to be the case.

I could avoid that by being extremely picky about which keys I apply to, only signing up for those with 3k+ players in them, but then my odds of being invited plummet. I’d rather take those long shots with less experienced groups than fear us all being trapped by the system if things start to go wrong.

I can fully understand the sentiment that lead to blizzard taking this rather radical decision, but it feels extremely short sighted to be using leave data to punish players doing keys above the reward threshold.

1 Like

Which is why we need the distinction between quitting and the whole group agreeing this run is fubar.

Blizzard seems to be trying to rediscover the wheel here

Not if you play 420 hours per month, which it seems he did. Then it’s … well it’s still high, but not outstandingly, insanely high. It’s clearly someone who’s too keen on leaving, but not someone who leaves to sabotage.

It doesn’t seem like they looked at the ratio between leaving and completing, but rather just looked at the number of times they left. I hope I’m wrong because that would be a very stupid thing to do as it gives casual sabotagers a free pass but hardcore serious players a punishment.

If they’re doing 12-13 level keys that doesn’t even sound that high. You know things are going south within a few minutes, especially when players aren’t familiar with the jump between 11 and above.