We have simplified talent trees but

Unpopular opinion: I hated the old talent system. It was basically the same as now where you had 1-2 choice but with a more complicated way.

Its a lot faster and more user friendly system that offer almost the same amount of variety.

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I hate to break it to you but talents are an illusion of choice. They looked interesting and were a bit tougher to figure out when you just started out but ultimately there will be talents that are better than the rest and people will aim for those specific ones.

Either way talents are more complex now than they were in Classic/TBC/Wrath where they barely did anything special, and those that did have been made into baseline spells for their respective specialization (that were pretty much mandatory talents before anyway), while those that were left as talents do more for your playstyle than they ever did before.

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:clap: :clap: bring back :clap: :clap: Classic Trees :clap: :clap:

100% with

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Problem with Covenant is that after nerf hammer your class can be just a trash. This mind you will carried by friends, guild mates and you will have problems with get to any decent pug.

“more complex”? I think we could do the math to objectively prove you wrong on this one, but I think it’s obvious even without it.

Also spells that were made baseline were far from mandatory. Many Assassination rogues opted-out of having Vendetta, for example, yet it was made baseline. I opted-out of having Howling Blast on my One-hander Frost DK tank. Now Howling Blast was made baseline, and you cannot even be a tank as a Frost DK anymore. I’ve seen people opt-out of Titan’s Grip on their fury Warriors, and fool about with one-handers. I’ve seen resto druids opt-out of Tree form. And the list just goes on and on and on.

We lost so much customization with the new talent “trees” it’s honestly depressing. Hybrid specs are a thing of the past altogether. Bloody hell, 3/7s of my talents were absolutely useless as a Balance druid. So much for “meaningful talent choices”.

I used to love messing around with talents, and making them my own and to suit my own playstyle. Nowadays they are so boring I just copy-paste whatever Icy-Veins tells me to and never bother with them again.

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When it comes to the “cookie cutter” stuff, more cookies is better than less cookies. Now we only get a few cookies while before we had many tasty cookies.

When it comes to choice, being able to choose things from a different specialisation is a larger degree of choice. (priests having the option to get mana tap to help their mana from shadow while levelling)

And finally, the most important thing missing from the old talent system, Presentation!

I like new things and they should try out other systems .

Can’t tell if serious lol

I am serious. And don’t call me Shirley.

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I understood that reference!

And I copy-pasted talents before they reworked the system, your point is?

Old talent trees provided no real depth.

What’s the difference between checking which talents tree is better and which talents are better, which essence is the best? None, if you wanna perform, you just follow guides, otherwise you just take whatever the hell you wanted if you didn’t care.

This being said, there is an easy middle ground to implement. Old talent tree for leveling. Once capped, all talents are unlocked and then current talent tree appears.

Old talent trees allowed you to mix and match everything from your 3 specs. This is their main advantage. It allowed for an objectively greater build diversity than what we have right now.

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Why?

Personally I prefer getting a big talent every 5 levels instead of 5 insignificant talents every level, and I don’t really understand why anyone would want that to be the case again. But, if you do, then there are ways for you reexperience that without ruining it for people who enjoy the new version of the game.

No it did not. Everyone went for the same thing. I even remember being laughed at for not picking certain talents because I wanted different ones. As I’m saying, illusion of choice. At least now there are a few viable builds per spec, and build variety depending on the situation.

People will always copy-paste talents. Why not leave the more-fun version in for the people who play games for fun?

That’s just wrong.

3/7s. Getting an absolutely useless talent every 5 level for 15 levels doesn’t feel good in any way, shape or form.

No, no they didn’t. You are just flat-out wrong on this one.

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Well then you should tell such people to get lost.

As Discipline in Northrend I had about 5-7 points free I spent on my own personal taste stuff, I ignored the guides telling me to pick different things as I wanted those. Like the passive resistance to spell knockback as I liked being able to heal freely in dungeons if I got a bad tank and despite it being “useless” I took that with me when I raided and no one complained.

And if you did you were gimped… only a few classes could go hybrid and not suffer and then you want the hybrid classes to get minus DPS again due to them not being pure dps right?

Talent trees suck then as they do now, need a rework or revamp. Bring back a 15year old system isn’t going to help or fix anything they where boring and why they where removed.

Also your account age seems you didn’t play back in the day :stuck_out_tongue:

Having more icons you can click on doesn’t automatically translate to more “build diversity”. A lot of those talents were filler, yet some you were forced to take in order to go deeper into the tree because of the 5 point per tier requirement. Having 2-3 points to burn on things like “reduces mana cost of seals” and “reduced duration of fear and disorient” doesn’t create two different builds here.

Ignore the nay sayers saying: ‘Oh all the meta specs were the same’ and ‘Wow, 5 points for 5 crit’…

I was able to tank Karazhan in original TBC as a shaman thanks to the talent tree being malleable. I gathered up my 490 defense required and tanked multiple raid bosses as the off tank.

Doesn’t matter that I couldn’t go further than tier 4 with that. It was incredibly fun. More fun than the last 10 years of World of Warcraft combined.

It would be amazing if Blizzard implemented the complex talent trees again but developed them even further to allow even more choices. There will always be meta but the fun is always found off the beaten track. You can quote me on that last sentence by the way.

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I don’t miss anything about the old talent trees. They were inflexible cookie cutter builds that were a nightmare to change anything on.

I far prefer the flexibility we currently have being able to chop and change depending on what content I’m doing.

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