I find healing to be much more demanding than the tank because you need to wipe the rear of 4 people instead of just staying alive while keeping mobs @ me
It historically also needed custom UI to heal efficiently
I find healing to be much more demanding than the tank because you need to wipe the rear of 4 people instead of just staying alive while keeping mobs @ me
It historically also needed custom UI to heal efficiently
Healing can be very stressful, most definitely. But i enjoy it more than tanking
To be fair, the biggest challenge for me when tanking easy content was to not fall alseep. At least in raid bosses on low difficulties. I think I did fall over on my chair asleep for like 20 sec during the tanking a LFR Nyalotha boss
What do you even mean! Raidtanking is the most engaging gameplay the world has ever seen!
I agree. It wonât solve the shortage entirely but will help with the problem at least a little. Iâd heal on my main class most certainly if I had the option. Iâm not good at multiclassing but Iâm fine with multispeccing when needed. Iâm sure there are more people like you and me out there.
Tanks and healers have to compensate for what the DDs are not doing.
I can tell you that a party with 3 good DDs its literally boring to heal dungeons⌠I spend my time DPSing instead of healing.
I am 100% sure that if you could tank, you would not. If shamans had a tank spec you would try it 1 day, remember the reason why you chose DD in the first place years ago and would go back to DDing.
You could prove me wrong and start tanking with your shaman. Fair enough.
However, you are just 1 person. And 1 person will not change anything. For example, I know that there are thousands upon thousands of ret paladins that refuse to tank, even if Prot Pala is uber-meta OP right now. And they have their reasons.
If you want more tanks, you have to change the reasons why people dont tank, even if they could. Adding more specs will not change anything at all. All you accomplish is to have a 4th spec that nobody will use anyways. Because they dont want to.
Like druids with 4 specs. So many dudus and cats out there. NONE go GDruid even if you point a gun at them and force them. They prefer to unsub and not play at all than to tank.
Iâm with you, but that doesnât change the fact that this expansion is really punishing and realistically, nobodyâs perfect at all times.
The mechanics are overly done in TWW and there are way too many one shot moments.
The reaction time has to be super sharp, on everyoneâs end.
In an organised group itâs fine but this has hit the pug scene really hard.
And yes, I know the good old find a guild advice, yes, that would be ideal, still the pug scene shows how popular a certain activity or role is and that in itself is a mirror of the issues at hand.
100% correct.
But its independent of PuG or organized. It dosent change the fact that if you got a class that can dispel (for example), you should. The absence of a Discord where the healer is reminding you to do it should not factor into it.
So I totally agree that DDs have an important roll to accomplish. Its not a âstress freeâ roll everyone believes it is. Because as you correctly pointed out, this season has hard mechanics. For everyone. Including DDs.
And if more people understood this, maybe they would tank instead. Because the main reason I hear for why people dont want to tank/heal is: They prefer the responsibility free DD roll.
But its a lie. Its not free of responsibility. Never was.
It would change my wait time to a much smaller one in that queue.
Healing is my least favorite role and I still do it for faster Delve invites or queues in general.
This 100%
Healing is as good or bad as the people you heal. This is why it is the role I will avoid in single healer groups if I can.
When I first started playing I only had dual spec because it awarded an achivement, but not once did I ever actually play as a second spec.
Then Blizzard made it so we could get all specs (for free, which is very nice imo), and Iâm still happily running around in the same spec I have always played.
It doesnât matter if every class have a healer or tank spec, those who donât want to tank/heal arenât going to play as one - well, maybe in solo content, ppl often claim things are easier as tank than dps
Fair enough. How do you know that tanking wont also be your least favorite roll ?
Either way, changes nothing from my argument. You are complaining about a community problem (MANY people dont want to tank/heal) and propose solutions that affect only you individually. What might work for you, might not work of others.
And its something to take into consideration.
Because as I said, the most popular spec in the game is Ret Paladin. Followed by DD warriors. That is like⌠20% of the players right there.
None of them want to tank. Ever. Not even if they would get instant invites.
The changes you want to see are those in which you can convince some of those warriors and rets to tank. Those are the changes that will have a lasting impact. Giving shamans a tanking spec will not.
I also support the idea of dungeon group size expanded to 6 (1-1-4 or 1-1-1-3 if support becomes a full-fledged role).
And put even more pressure on the healer? No thank you.
And then they´ll complain about not finding tank, healer, AND support, because they spent 1,5 vears demonizing Aug, and will do the same for bard /tinker when and it they´re introduced
Same!!!
My class can heal and tank but you wont catch me doing either, especially at anything over a random heroic dungeon
Many DPS play DPS because they want to coast
Or itâs the role they enjoy playing, itâs not really rocket science. This is a game, we play it for fun. So if dps is the fun role for a person thatâs what they are going to play.
And put even more pressure on the healer? No thank you.
This is easily solvable. Having 20% more members in the group doesnât automatically mean that the game should be designed to also require 20% more healing. Damage could be reduced by that 20% to make it equal in requirements to now.
And then they´ll complain about not finding tank, healer, AND support, because they spent 1,5 vears demonizing Aug, and will do the same for bard /tinker when and it they´re introduced
If Blizzard manages to balance support roles in such way that they buff group dps by around 30% and also make that 30% boost appear exclusively on the support player and not on the damage dealer, and therefore appear on top of damage meters, believe me, it will be the most used role overall.
Now if they also move some responsibility from tanks and healers to dps (for example remove CC and Interrupts from them) and additionally make mechanics that specifically punish damage dealers instead of the whole group, we will see a shift in the demographic.
This is easily solvable. Having 20% more members in the group doesnât automatically mean that the game should be designed to also require 20% more healing. Damage could be reduced by that 20% to make it equal in requirements to now.
It isnt about the amount of damage. It is about the extra unitframe you need to pay attention to.
And obviously a lot of abilities need to be changed so you can heal 6 players instead of 5.
Well for me itâs not that we donât have enough different tank specs even tho I would ofcourse like a warlock tank but I am absolutely honest what stops me personally from tanking is the difficulty.
And even if some might make fun of me now I canât handle tanking cause making a mistake as a tank is so much worse the when Iâm a DD.
Sure the mechanics are threatening as a DD to but as a tank even my rota has to be right to not die. When I donât have a perfect rota as a DD or if Iâm distracted for a second I might do a bit less dmg but I wonât die.
And then we have all the other sings that come with being a tank. Knowing the routes and the mechanics and dealing with other players that always want to go faster and faster.
Last time I tried to learn tanking I took really hard hits so I thought I had to take smaller groups and then the other just pulled more and I died