We need a bit tunings

https://i.imgur.com/Tv0ypFZ.png

It’s not healable.

The guy died while getting spammed.

Also kind of funny to say someone is “1500 hardstuck” when they got duelist the first week. There were like 15 holy priests on EU that had duelist when I got it.

hehe iksdi
as i said, we are playing on completely different levels
at my level healers are overpowered because they know their buttons and what to do with them
and it so happens that blizzard tune things according to high ratings rather than low ones

The numbers don’t change based on how good someone is.

The damage is too high to be healable.

Take the shuffle I was in; 2x fury warriors. 1 warlock. 1 uhdk.

The warriors were both doing 3.6 million dps.

He just ceased to exist when both of them were on the same team. Doesn’t matter how good you are, it’s not healable.

the healing is too high to kill someone with no cc on the healer

Nope.

You can literally 100-0 someone in the span of a GCD.

you can literally 0-100 someone in the span of a GCD.

ps do u like live on the forums? what are these insta replies? XD
i’d suggest u get to watching your gameplay rather than whining but u do u

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The gameplay is that people die in the span of a GCD.

Even guardian spirit on someone, it proccing preventing their death in a gcd and me swapping them they still died 3 seconds later. They lost health equal to 2 health bars in a way too little time. It’s not healable.

Not on any consistent basis. Even with guardian spirit amplifying serenity, you’ll get like 8 million heals. People have closer to 17-20 million health pools depending on the spec.

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Yesterday i died spectaculary Vs. mage+dragon… i was in ring of frost 2sec until expire, they turn on me and melted me before ring broke, ring didnt even registered that they damage me, damage just bypased my health and ignored CC which was suposed to break, death happen in blink of eye…

game need to be more tactical instead FPS shooter.

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What blizzard need to do is stop balancing the game around healers it’s currently a very easy and forgiving role to play the ones who are complaining clearly just want shuffle to be a damp fest again.

Forgiving role? try to make healer and see how misery looks like.
Its very frustrating to heal because there is alot of AUTOMATIC LOSE situations, which you cannot affect just watch someone demise because its completly out of your control if guy gonna use defensive or not. Not to mention that rating is resolved around lucky 6:0 wins and unlucky black swan 0:6 loses… 1 unlucky game can in 15minutes destroy progress of 3 hours ! How is possible that 1x good 0:6 lose worth more than 5x 4:2 wins !!! its versus same people, may be unluck, may be hard counter, may be evrything.

If it is easy and forgiving role you wont wait 45mins for a game, and ladderboard will contain ACTIVE players, not those who get rating and NEVER ever come back to play.

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I have played healer and there is no problem climbing as it you are just not good at the role probably not good at the dps role either.

Than swap healer char profile so we can see your progress.

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My progress is definitely not 300 games played 1900 like you but if you want I will get a healer in top 50 of the spec next week when I have time to play just to show you.

You have complained each season since shuffle was introduced and got 2.4 one time when the Resto Druid rework came in because it was free.

Its not about progress its about play for fun to kill time… Reason why I love SS is because i can jump in action even with limited time to play.

There is almost no active healers in SS once people get their ratting they stop (check ladders, most of them get desired ratting on like 100 games and stops forever)
…ever asked yourself why is that? Because they cannot sustain their ratting, they know if they keep playing their ratting can go -400 in no time. Since system only rewards 6:0 wins and punish hard 0:6 loses, anyhting in between is meaningless.

Very fact that people cannot keep playing if they plan to keep their rating is very alarming and indicating that something is broken.

And then play and show us how is done…

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People stop playing because there is the inflation cap and they have reached it and it’s easier to just sit rating while your mmr goes up then push for rating at the end of the season you are nowhere near that point so you don’t have to worry about it.

If you don’t care about progress why do you complain about it all the time.

Maybe, but maybe some other things…most of them will not log their chars ever… and tell me how is realistic, that player which not play lets say 1 moonths, reutrn back and own anything, he is not rusty to keep top tier? This is not realistic, and smells fishy, wintrader parfume deluxe even…

Why complain, because they turining game into FPS shooter, anyone can kill anyone is dangerous, its no matter if your auntie or my mom or AWC player plays, when crit and procs gods says yes someting will die. They maked game where raw damage is overwhelming and can win the game without any form of tactical play, just pure brute force… even if i play just to play, its not fun. I complain because we have army of people on 2k who are incapable to press 1 button to bubble or block.

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2k is starting mmr the skillcap in fps games is a lot higher than wow because mechanical skill actually matters also you do realise the faster the meta the more tactical plays matter right as one cc can end the game.

Also no they play alts while their main sits rating they have also played the game for 20 years so it’s kind of hard to unlearn how to play after 1 month.

At the end of the day some players are just better than others the top players are so far ahead in terms of addons and meta that they can take a break for 1-2 months and still come back on top and get R1 I play the game once a month and still hit elite every season for transmogs tabards etc while others play everyday and still get stuck at 2k .

The main problem with healer players is that they have to watch the mistakes that their teammates are doing as it’s the main focus but they are also making mistakes they just don’t focus on it where as dps you are more likely to see the mistakes enemy players make or your healer.

So if I queue my druid as resto for shuffle, I’ll be at 2k mmr?

edit: Nope, 1620, 2k is clearly not the starting mmr.

Shouldn’t be on here talking about balancing changes if you are at 1620 rating on shuffle then it’s very hard to get to that rating to begin with unless you are brand new to PvP pretty sure something should click in your brain that most of the problems you are complaining about are a skill issue.

I picked my druid as resto specifically to check if starting mmr is actually at 2k mmr.

Turns out, no - it isn’t at 2k mmr as claimed.

Not on my part.

I just had a shuffle where I went 5-1.

How did people die?

The first death: Moonkin doesn’t press defensives in the opener and dies. Neither me or the enemy healer had time to really do anything. (I win)

Second death: Warrior leaps and charges out of range from his healer and dies. (I win)

Third death: Moonkin dies in the opener without me or enemy healer even having time to press anything. (I win)

Fourth death: Warrior once again dies to a leap + charge from his healer and dies. (I win)

Fifth death: Shaman doesn’t press tremor on fear. (I lost)

Sixth death: Retri divine shields offensively and gets nuked after. (I win)

In none of the rounds did the retri use loh on anyone but himself, he didn’t press sanctuary once.

How is this 2.2k-2.3k dps? Why can they go that high without knowing what their actions lead to? If a healer played even half as bad, they wouldn’t get anywhere close to 2.2k.

edit: And now in a shuffle where everyone is just murdering the rogue because he doesn’t press defensives.

edit2: Nvm, it’s random who dies. DH just died without pressing anything. Giga telegraphed damage and he goes from 70% to dead in 0.4 seconds once it happens. If I saw that telegraphing on any of my DPS I would get the hell out or press all defensives, not just send damage, he sent his blur at 1% hp just before he died. Classic case of only pressing defensives after damage has happened.

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