We need another way of getting myth track dungeon items

You know what? I agree.
I love playing this game even though it currently is a bug fiesta but I’m dreading every sindle wednesday. I’m dreading to opening my vault, my literal only source of gear, to just get disappointed over and over again.

As someone who can’t be bothered to raid for multiple reasons, I was absolutely fine with the system during DF s2/s3. The ilvl between myth track and hc track gear was there but not huge. The current ilvl gap however… holy…

Furthermore the INSANE idea of having 8/8 champ gear being literally the same ilvl as 4/6 heroic gear coupled with the fact that upgrading your heroic gear to 5 permanently loses you 15 crests you won’t ever get back because Mythic 1/6 already starts at that level. The entire gearing system currently is… incredibly frustrating.

Having to wait and pray for 1 single item per week (which could potentially also be a downgrade lol) and having to hog crests because spending them is a permanent loss kinda makes me want to quit WoW every wednesday… not gonna lie.

There needs to be some kind of fail safe. Like being able to spend 12 tokens on upgrading a heroic item to a myth item instead of spending 6 tokens on a socket… (142 haste and 46 crit or something… don’t compare to 13ilvl of mainstat+secondaries at all).

Taking a socket shouldn’t be your fail safe, it should be the thing you take at the very end of the season for absolute min/maxing because you literally don’t have use for any more gear items.

While we’re at it … how about adding a vault catch up for twinks? Alts or even new players gearing up right now have already missed… what… 8 vaults? They’ll never be able to catch up on that. Yes, you can craft but that’s crest inefficient, lower ilvl than myth and has worse stat weightings. Add “ololol rng ololol” on top of that and see new characters getting downgrades in 3 vaults in a row and you get the perfect sense of utter frustation.

TLDR; I love this game but the gearing system/vault makes me want to quit every single week.

I’d be in favor of that. I even wouldn’t mind Mythic raids dropping myth track gear as long as you’d get scaled down to Heroic (626) in M+ as soon as a key is inserted.

I literally don’t care about gear but I care about staying somewhat competitive in the game mode I play. And yes, you don’t need 639 for +11s or even +14s but you know how WoW players are… if you’re not ilvl x with Rio y then you won’t get an invite.

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Exactly, at the end of each season, how many players are in full Mythic gear?

I’ve said this before, World of Warcraft rewards you for doing difficult content whereas games like Wuthering Waves and Genshin Impact reward you for your time.

Difficult content is fine when the players you’re in a group with aren’t the reason for the difficulty.

And this is why only a small percentage at the end of each season are in full Mythic gear.

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There’s defo merit to your idea. I don’t have any particular feelings towards deterministic loot being available every week or every other week. We’ve got craft items, catalyst charges, that could all play on this mix. It also feels odd looting something from the vault, only to keep in the bags until next week to catalyse it.

Following your other entry further down, in order to improve RNG could they do the following?

Avoiding duplicate drops from the vault. If let’s say I’ve selected a myth track unique-equipped piece of gear, a helmet or trinket etc, that specific item then should be removed from your vault’s loot table. Does this protect you from getting non bis items? Nope*, but it reduces the overall loot table giving higher chances for other items to appear.

*Technically could work in reverse and actually improve chances. Let’s say one week you pick a ring which is an upgrade but bot bis. If that then goes away from the loot table, the bis rings will then have a higher chance of dropping on the following weeks.

Thoughts?

Pushing m+. I switched mains and just got my vault, the only usable item is a myth belt. I already have a 636 crafted belt.

I don’t want to mythic raid. Rwf is over, after that balancing nightmare is done they should ease up mythic track gear acquisition. Like currency that can only be used after rwf done

tough luck . blizz dont cares what you want

you have to raid in their failed raiding format that nobody wants to do - they realised that if they dont literaly force people into tryhard raiding nobody will ever do .

so they decided that only way is total destruction of m+ .

dont like it - tough luck - you only alternative is to do wow classic classic :smiley:

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in DF ? plenty of people were.

no most just dont bother . once they get all out of anniversary events they will just unsub till S2 .

no point playing if m+ got destroyed.

why woudl peopel care about hc brd when its super overtuned and rewards the same gear they already have form lol easy dvelves ?

untill higher ups are fired nothing will change

best prove is that dude responsible for ultra succesfull events like mop remix was allowed to leave blizzard

and what you have for next year because creative brains leave ? wow classic classic :smiley:

and vague remodel of horrific visions.

blizzard is beyond saving untill board decides to get rid of people like Ion who only cares bout mythic raiding tryhards and dont care about anyones else.

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I also just recently geared up an alt which I might make my new main and the missed out vaults feel incredibly bad.

I don’t really understand why there is no vault catch-up mechanic.
Just make alts be able to catch up on vaults based on the passed weeks. Granted, this can be a bit complicated to make it optimal but one suggestion would be (and this most likely isn’t the best thought through solution):

For example → You level a new character and it hits 80 on wednesday. Let’s say you’ve missed 8 vaults so far.
The first week for this character goes by completely normal, you gear him up and the 8 highest vaults you’ve accomplished to complete will determine your vault on the next reset.
Next reset come, you now get a vault for every 8th dungeon you run, until you’ve earned 8 vaults. From then on, your next vault will work as usual. If you can’t complete the 64 dungeons runs required for this specific example within one reset, the next reset vault will increment your “missed vaults counter” by 1. This continues until you normalized your vault again. Kinda similar to the conquest catch-up we’ve had for pvp.

Why would the first week need to happen normally? Let’s just call it a buffer week. It’s the a week you get to gear up a bit to be able to run as high keys as possible. If you wouldn’t have that buffer week, you’d basically either ruin your vault rewards with pretty useless heroic gear items or you’d have to have friends/a guild/service workers who boost you through +10s from the get-go.

Another option ofc would be to just enable the vault catch-up by talking to an npc. Might be an easier solution.

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Yeah, i know that’s the current situation but their playerbase has grown up.

People have lives and raid can be really hard to fit in. M+ is still the same difficulty (since infinite scaling)

They either adapt or lose subs. Raiding only stays relevant in any form because they hide cantrip items in raid.

How is WoW classic any better? You still have to do garbage raid for gear

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Literally this, my old main has had a +10 vault every week since launch. My new main only has a single piece of myth. It’s lame. There 100% should be some kind of catchup

The loot table for M+ is simply so huge that its completely inconsequential to do that.

Fact of the matter is that the purpose of gear is to slowly nerf content such that you have an impression of progress.

So if this week you did a +8, next week you do a +9. And you feel good. Even if you are the exact same player doing the exact same things (and mistakes) you did the previous week.

That is how they hook you to the MMOs. And that is why we like to play MMOs.

So ANY form of loot distribution has to take that into consideration. If you get no progress at all, you stop playing. You stop liking to play. So either way, the game NEEDS a deterministic way to more or less guarantee that the general playerbase slowly increases in ilvl. How you do it? Dunno.

But RNG of the vault is not one of those ways.

Same man. My Guardian Druid (this character) also had +10 vault since the very first ID, also got a lot of garbage but that’s another story.

New Char (Disc Priest) got 3 vaults as of yesterday. 2 items were useful, the one of yesterday (Ring) was actually a 0.5% downgrade from my 4/6 heroic ring even though I upgraded the new ring t to myth 6/6. My other options were yet another, even worse ring or a dagger which I had no use for because I have the crafted weapon.

The only reason I picked the ring over a socket was to basically increase my ilvl and have an easier time getting invited and slightly more HP … The entire vault system already sucks but for alts it’s just a nightmare.

Rerolling this season is almost completely unviable.

Yes, [insert Corrupted Eggshell LMAO].

Absolutely agree. It should at least have some sort of fail safe. Or let us get a reroll token for each x amount of +10s we have completed in time this week or something else. I know the reroll tokens would open a whole other can of worms because ppl would feel pressured to play 15000 keys per week but the current system is just a big nope.

As stated in another post of mine, the vault gets me to the verge of quitting almost every week.

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If we could get myth track delve slots it would probably increase the choices enough. Like 12s or w/e. Or just go to deterministic loot. We don’t want to play a slot machine to decide if we get to be happy with our weekly loot or not

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I’d honestly don’t appreciate that. Delves are the most boring content that got ever introduced into WoW and I’d rather do 4/8 mythic raid pugging than to run 8 delves.
I mean there’s a lot of things I’d rather do than delves… a visit to the dentist included. :sweat_smile:

Determenistic loot is the choice or at least having a fail safe and also catch-up mechanics.

So you already out gear it but want it even easier… M+ players in a nutshell.

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No one said easier, at an equivalent rate to raiders would be fair. 1 piece per week is a joke

You are not raiding… you are doing 5 man content… The fact the game gives you a chance for top tier for it is laughable.

doing 5 man content doesn’t make it easier. There’s merely less people.

I mean, do you mythic raid?

The issue there wasn’t that the token acquisition was buffed, but rather on how they went about it. Only the tokens you get from TWW weekly content and Ansurek were buffed, and they were buffed massively.

In comparison why would someone do the event content for roughly 12 to 15 tokens, when you can do the usual dailies you do for current content anyway and it gives you over 40? If they would have spaced it out that you get 40 in total, but from doing most of the current content acquisition modes and the anniversary event ones then it would not feel as deserted as it is now.

BRD people simply do not do because the current tier raid is miles easier and gives the same quality gear. I feel that people mainly do it on LFR because if you have leveling characters join they can breeze through a wing in a couple of minutes.

I personally have no interest in the new dungeon. I just do the last wing of LFR for the 500 TW tokens and that is about it, and I have a feeling many others feel the same.

Nope, But that gear should be rewarded only who do… sorry add in 20 more ppl and that alone makes it more difficult…