The same difference as much and many. But in my language both translates to the same word, so whatever
And we have so many abilities now, they are basically uncountable. Just like the amount of chocolad sprinkles on my sandwich. Theoratically they are countable
Unpopular opinion: Number of abilities should either stay the same or even increased, but cooldown of many abilities should be massively nerfed, even if that means that some of them will be used only once throughout an entire dungeon run.
I’d rather have 60 abilities where I use 5 of them frequently, 10 of them once or twice per boss, and the rest very sparse and situationally (which can also mean 0 times!), than the current system where a boss fight sees more than 20 abilities used twice or more during it and up to another 20 once.
I think number of abilities is fine and having multiple builds adds depth to the gameplay.
Now, i do agree that there are too many interactions with talents, in particular after the heroic talents came in. There are too many after this ability your other ability does +X% or has a chance to and then stacks with others. Some numbers are crazy like 50 to 100%, making the base ability way weaker without the modifiers.
I play so far Prot Warrior, and i have a side Enha Sham and Prot Paladin.
All 3 specs have tons of active talents, but all 3 also have many passive options.
Personally that’s how i play… I have a few buttons on all 3 specs.
Enha Shaman had at the beginning of TWW sh*t amount of actives, i mean crazy long rotations.
I have logged Enha after few months and surprisingly Blizzard reworked many Enha shamans into having option between active/passive talents.
And i am loving it.
And for my Prot Pala and Warr, i do the same. Yes, i may miss dps, but who cares? It’s not like i am pushing high m+ keys or do mythic raids anyway, or rated arenas.
Although i have to give you credit. If this preferation of passive talents costs us enough dps, to perform worse in high end game content, i think that’s an issue, that should be adressed.
I don’t think we should be punished for that. Some people just don’t like too many buttons to push. It’s a game, not a work. And it should feel like a game that we come to to relax.
This may be a bit of a hot take but I’ve been saying on these forums how simple a DH is to play with it’s low amount of abilities. Turns out, this simplicity is a little boring after a while and so I’m on an alt adventure, go figure.
Don’t you dare take my shield throw.
Paladins with a flail and shield forever!
As we call a flailin the Netherlands:
Goedendag
A good day
It’s just so perfect
i sooo agree.
I hate hate hate that I on some classes has sooooo many abilities which almost does the same like damage reduction or shield abilities.
I get that we need utility and different abilities. but not that many!!
We dont need less, some classes need some streamlining and not be so overly complicated by things like “use this after you use that and proc this from that talent” and you just end up tracking and micromanaging buffs.
I started the expansion on ret pala that has been mostly my main since wotlk, however its still same ret pala, rotation is fluid and all, but i just get so bored of its style of playing… too simple. I tried multiple classes and always had a thing for balance druids so i decided i start playing on that, its more complex sure with all the forms and dispels and soothes, but in the end dealing dmg with it is quite simple once you get the hang of it, staying alive takes a bit of thinking and sitting in bear form sometimes (pls buff defensives). Then once i was on point of farming +10s for vault i decided to revive my enha shaman, to play as melee, that was my first class / spec ever.
Now talking about perspective of someone thats new to a a game / new to a class enha could be one of the most confusing specs imo (and ive played it since end of vanilla wow). Last time i played it properly was in legion and it was nice and fluid, felt good and powerful, although overtime with gear it started to feel like that you just smash stormstrike for days, but nervertheless was nice. Now you press a button and half of your action bars light up and youre supposed to know what to press and wich order and during what proc and use that ability before pressing that button or you loose ton of dps. Sure i like that specs have skill ceiling to show whos good at what, but enha feels like that youre missing half of your rotation and leaves you wondering if you really should hit all those buttons. Does big numbers but is quite punishing if you mess up and once they nerf it (tempest) it will feel really bad and not rewarding to pull off in middle of all the mechanics you have to dodge on melee range.
Btw rangeds have it 10 times easier in m+ mechanic wise, dunno if its melee range problem or what but half of the time you cant see s**t through all the mobs and other players jumping around that where can you stand and still be on melee range to do dps… do something about that.