I agree in some way. It’s a confusing, complicated, complex and hard to learn for a new player. It is harder to balance. Also that’s the reason why PvP is too fast, and there’s chaos. PvP was way way better for me up to WoTLK. It’s hard to learn every single spell of every single class and specialization. There’s too much damage and heal sources. I prefer one big crit rather than 4 small different numbers that are spamming on my screen. Too much buffs, and procs that is hard to track, and a lot of them you ignore apart from choosing it because they are op.
There’s too many effects on raid even if you disable particles and spell density.
Other hand characters may become boring. As a Retri for me it’s a perfect amount of spells right now (I wish we would get back Hidrance. The slow on target), and I don’t want them to remove any, because it would kill in a small way class diversity, uniqueness, and small part of RPG aspect that is barely noticeable now on retail.
I would say they could extend a bit global cd’s, but I don’t want another FF XIV, and I know how nice is to cast spells on high haste or with BL/Hero. You feel like you are pumping huge numbers. It’s hard to find a middleground tho