Weekly chest - requires honor instead of conquest now

Then it’s your mistake you didn’t. 100% you can clear multiple +15.

Dude lol 6000 posts + …

And not even 3/ 12 M xp ? :laughing:

Nope, never done any roleplaying before.

Sure. That’s quite possible. My point is just to say that the super casual player segment don’t really engage so heavily in this content, despite the perceived low difficulty.

No, I haven’t really done any raiding.

Again, I’m not really sure what you’re getting at here. You’re summarizing what I’ve done in the game and how much I’ve posted on the forums.

But why are you telling me all that?

I know. I have done it. I know exactly what I’ve done in the game and what posts I’ve written on the forums.

You don’t need to tell me.

So do you have a point with telling me my life’s story?

Ah i forget u have actually something good,

HONOR LEVEL 69 whaosh👏

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At least you deserve a medal and a title achievement in the game for your 6000+ posts :upside_down_face:

“WoW forums Champion”

Thank you. :slight_smile:

Why do you assume that they don’t? Just check people from General Discusion Jito. 90% of them are full M+15 geared with no PvP or Raid pieces. That’s why I feel that lowering the ilvl of items dropping at the end of +15 is good change as M+ gearing created a lot of mess and damage to WoW gearing. Raiding and PvP became less prominent source of gear as you had a limit on chances to drop while M+ could be played over and over again.

having boosted enough people in pvp, I would say a +15 is about 1800ish in difficulty

You can check it here:
https://www.dataforazeroth.com/collections/achievements

60% have completed a +15.

And that’s by the very end of the expansion.

So the notion that everyone is going to chop through +15 Mythic Dungeons at the start of Shadowlands… I find that hard to believe. Some probably will, but it definitely won’t be the super casual players.

Then check how many reached 1800 and you will see Jito.

I’m not sure that’s directly comparable, since less players engage in Arena than Dungeons. So the percentage is lower by default.
It’s 17% for 1750 rating in 3v3.

Regardless, my point was merely to say that not everyone is clearing +15 Mythic Dungeons, and certainly not the super casual players.
Only 60% have done so.

So imagine - people worse than average players are able o clear +15. And these 40% are also some alts that people don’t play serious.

Those aren’t conclusions you can draw.
And it looks at players, not characters.

If it’s 60% then it means than some people below average which is 50% are still able to clear it. It means it’s relatively easy so it shouldn’t give such prominent rewards or other rewards should be achieved easier. Otherwise you will get another expansion of PvE players having 80% of M+ and 20% of raid items while PvP players have 70% M+, 10% raid and 20% PvP items. You will probably admit it doesn’t seem to be right.

Personally I don’t think Mythic+ is overly rewarding in Shadowlands. It seems fine to me.

Beyond that I think there’s a huge difference in the difficulty of a Dungeon or Raid early in an expansion or a tier, versus the difficulty late in the expansion or a tier. Naturally it’s going to be easier over time as players get more practice and better gear.
So in the case of Shadowlands, as we’re starting out, you’re obviously not going to see 60% of the playerbase immediately jump into a +15 Mythic Dungeon and breeze through it with ease. That didn’t happen in Battle for Azeroth, and it won’t happen in Shadowlands.

Yes it happened but you probably missed it as +10 gave rewards equal to +15 nowadays but in terms of difficulty that +10 = nowadays +15. First week when M+ was opened it was capped at +7 and 2nd week people already cleared +10. I did.

I think we’re just going to disagree on the perceived reward and difficulty of Dungeons versus Arena in Shadowlands.

But I get that it’s your gripe now, so thanks for clarifying that.

We can’t agree if we have 100% different experience in both things. I did M+ because it was easy source of gear for me. Considering that there was warforging and titanforging playing M+ as much as possible was the best source of gearing.

The problem with arena is that to get these rewards most of the time you already need the item level.

And most rewards in bfa at least are basically useless until you get to 2.1-2.4k xp which is just stupid (but fine I guess if you’re a glad every season).

So if you aren’t a glad every season, you had to do m+ just for the ilvl. I am expecting that SL could be similar.

I don’t really have any experience with Shadowlands yet. I’m just basing my opinion on what I’ve seen and read.

But the way I see it, then Dungeon difficulty and reward seems fine. And Arena difficulty and reward seems fine.
I don’t really see the big injustice, and even less so as it pertains to the Great Vault item.
Personal nitpicking aside, I think the developers have designed an overall decent structure for the rewards. PvE and PvP will have some irregularities, but that’s just how it is. I don’t think PvP is necessarily worse off though. It depends on the player.