You can choose not to do them, or just do them on the characters you prefer.
Some of the weekly stuff give lesser rewards after 1-2 characters have done them so can be skipped unless you care about extra currency. Most rep rewards other than the Queen’s Pheromone (8888888 Kej) will be easily gained with no effort throughout the life of the expansion.
I find it a lot to do and to be honest, i like it. As i won’t go for mythics nor raids, i have finally found a way to use my time while playing WoW. And not just with 1 character, i find time to do all those activities on multiple characters. If you think it’s too much, nobody is forcing you to do everything and/or to do it every week. You are free to play as it suits you. Just enjoy the game as everyone else
I’m not saying content is bad. I’m arguing the “carrot-on-a-string” is overused in TWW’s weekly content. For years, we’ve been conditioned to thinking that as long as we complete the shiny new quests with the big rewards, we’ve completed the “week” and got the most of our limited playtime.
It’s all to do with psychology. Feeling like you don’t have the time to do all of these “special” weekly activities anymore leaves you with a feeling of not having completed something, when on fact half the point of weekly content is that youre supposed to log off feeling like you did. It’s mostly a matter of presentation, and how Blizzard shows us the content in-game.
Rather than display a big, shiny marker on the world map, dangling a little chest underneath it, they could offer players more paths. Do A or B. They could focus on one zone every week, or simply be more transparent about what the rewards are.
"Do it over the course of the week " doesn’t really apply here, since many of us older players can’t play every night anymore or for long sessions.
That said, I figured I’d just offer my feedback, so job’s done.
Everyone has pretty much answered what needs to be answered; but I will hijack the thread to focus on an issue with World Content and how a player (casual or hardcore) can feel that they are not given a choice when the reward is useful.
The issue stems from the fact that World Quests have a timer. I think it’s around 3 days and 12 hours from the moment they become available. A player sees the event taking place, so they want to earn its reward before it goes away. So 1st suggestion: Remove the expiration timer of world quests. Let them all pile up until the map simply starts overwriting them with the “new” versions of them, which on average is what, 2-3 weeks? This would achieve 2 things: (1) Removes the FOMO factor of “if I don’t do it before it expires I will lose its reward” and (2) Can allow a player to say “Today I will just empty the map of all World Quests or do as many as I can before I get bored”. It would easily be a session of 2 hours if every single WQ was up.
This can even be extended to Weekly Quests. Suppose you go on vacation, or your dog eats your graphics card and can’t play for a week. You feel that you will lose valuable progress from Weekly Quests. So 2nd suggestion: Give Weekly Quests a weekly numbering and let players earn them in succession until they catch up (not simultaneously). So if I miss Week 3 for whatever reason, then on Week 4 I will have the Week-3 versions of weekly quests, and once I complete them and hand them in the Week-4 will become available. This will not remove or reduce the grind, but it will remove the FOMO factor.
Then what does it matter whether you do or do not do all of the weekly tasks?
I mean, you can’t have that “I gotta be as powerful as the game allows me to be”-mindset if you do not have the time or ability to do so. Focus on the parts you enjoy, regardless of the rewards.
See this is why game developers now can’t win!
It really annoys me, people moan there isn’t enough content and it don’t come out quick enough!
Then there is people who moan there is too much? I mean come on… It resets once a week that’s 168 hours! That you have to do content… 168 not 24 or 5, take your time get it done in your own time, or just stop complaining and enjoy the game for what it is.
Some people go hardcore some people have jobs and have to chip away it is was it is!
Why even do that stuff? M0 or m+ drops better gear. And raids, too.
Right, and you only get halfway decent loot from two out of the many activities per week, the rest gets turned into a worse reward as soon as you’ve got the two first rewards, so… even less reason to do all of them (on one char).
Another design trick Blizzard have ramped up heavily, is to turn rewards into loot boxes.
You pick up a weekly quest and it doesn’t actually show you what you get for completing it. Instead it shows that you get a chest, strongbox, bag, or other container filled with treasures.
And that’s really clever, because if you knew exactly what you got, then you might look at it and consider it not worth doing.
But because you get a loot box that can contain all kinds of random things in random quantities, then you feel more compelled to do it - because you might just get something cool.