This. If you get paid sh*t, at least bring mats so I can justify it with KP gains. Imagine walking into a irl cobbler store (if those still existed) and asking to get a pair of shoes for 1$, when the leather alone prolly costs 100 and you didn’t bring any leather. You’d get booted (hehe) straight out of that store, figuratively or literally. Yet apparently ingame patron orders work like that. Straight up highway robbery.
Oh I know this one. It’s the reason I can’t afford to craft a 2H sword for my warrior… Literally 2-3 times more expensive than crafting a staff for my lock or druid.
And I only need 1 of those to craft. If you are a blacksmith and getting such orders daily… lol. Reward should be scaled up to match, either 50k gold or 30 KP. Eff anything else.
in a normal economy incl. WoW before TWW, items and materials don’t just disappear, via crafting they turn into other things/products and stay in the system.By adding patron orders and new transmutations to the game, where tons of materials just disappear, vanish, evaporate without return or replacement, Blizzard has ruined the whole economic model and that’s the cause of all the problems.
Yep, those consumables definitely stay in the system.
when you buy and consume 100 consumables you simultaneously reduce the demand for material needed to produce those 100 consumables.But in TWW and patron orders it works so that you produce 100 consumables, which evaporate somewhere to the “patron” but the demand for them and for the material in the economy of the game remains unchanged.
It’s like harvesting a million tons of grain and throwing 10% of it into the sea somewhere, the material (grain) is gone but the demand for it doesn’t go down and the prices go up.That’s not how the normal economy works.
The 10% you have ‘thrown away’ will increase you skill and knowledge which means you will be able to make more and better grain from that moment.
And what are you doing with the other 90% of grain?
if someone buys 100.000 tons of grain, the demand for grain will drop by 100.000 tons.But if you throw it into the sea (patron takes it), the demand will not drop by a single ton, so there will be less grain on the market with unchanged demand and the price (of those remaining 900K tons) will increase, it’s not a complicated science.
It isn’t complicated indeed. Now please something that applies to warcraft.
We need this week nullstones. We mine more and get more nullstones. Our skill goes up and we get even more ore in the market. (not saying 2 nullstones are at this moment a very good weekly…)
Like usual the prices for ores will drop into nothing over time.
Another example of blizzard not testing quests.
The null stones are quite rare and very expensive. Most players cant even afford them on AH or lucky enough to get them.
It is a problem of timing. You get null stones with mining. But we do not yet have the perception numbers to drop them often, and we definitely do not have full bismuth and other ores rings fully developed. The last knowledge point in the specific rings are giving the chance for full nullstones instead of imperfect ones.
I’m definitely skipping it this week. I’d rather sell the null stones than have a few more points.
I took the quest then quickly abandoned it. A couple of knowledge points for the equivalent of 12K gold seems a bit over the top. I think either: -
- They let the work experience kid set this weeks quest
- It’s a social experiment to see if people will pay
- They’re giving two fingers to the ‘casual’ professions community (which they kind of did with the BoP/work order system anyway)
For a miner 2 null stones isn’t that difficult. It will take a max of 2 hours and in that time they can gather at least 20k of other ores.
Bingo.
This isn’t one of those “mistakes” where went live without testing. This is a deliberate decision.
I think it’s much more simple. There is a pool of mats within every profession. Blizzard just creates random quests from a specific profession pool, without knowing anything about the economy behind profession mats ingame.
I will refer you to the extensive list of things I listen in my recent “cringe” thread of things that are annoying in WoW.
This is just another example that I kinda touched on too.
I wonder how many dodos actually completed this quest unironically.
I’ve been upset about this all day. Like, in a irritated kind of way.
It’s easy to pay this with my skinners, those materials are plentiful. Herbalism hasn’t been bad either, however, i haven’t logged onto those alts yet, but I can’t it being any costlier.
Null stones are really hard to gather, I don’t think it’s fair at all. They should make it those crystaline things. All for 3 measly mining points too, very annoying.
seems like mining/ herbing is finaly profitable - after years when those proffs were pretty much usless due to how cheap mats were.
maybe blizzard dont like the idea that for decades the best option was to go with 2 crafting proffs and just buy mats of AH and finaly they are trying to change it.
the fact that literaly everyone who is not ignoring proffs completly is leveling all their proffs on all their alts simulanusly is definetly keeping mats price very very high
i wish they would go even further with proffs changes and maybe made all proffs warbound and accesible on all of your chars in 1 warbound proffesion tab ? that could be very interesting if those wouldnt be bound to your chars but at the same time you wouldnt be as resticted
That was almost me because of an addon. I was missing one so luckily it did not happen. Yes, I had Blizzard in good faith. Never again.
It is nuts to expect us to have these so early on. There is a reason they are so expensive on the AH.