Well i don’t disslike this expansion, I acctually still enjoy my time. But this expansion lacks some things which whould make it better.
The war campaign don’t involve us players as much as we should be. It mostly flies above our heads and make us feel disconnected. In earlier expansions we always had some sort of bad guy at the end of the patch, which sort of pushed the story forward in one way or the other.
This ofcourse have become sort of better with the Assualts since we can take a more active part in this war between NPC’s. N’zoth and Azshara lurks in the deeps and it may save the story narrative somewhat.
Uldir was a horrible first raid, storywise. The horde have some related questlines, with a decent treath setup for Zul and G’huun. Alliance however didn’t really recieve much of a reason to be there… except Brann being curious. This is bad for a first raid in general.
Well the necklace, It’s bland and boring just a farm to unlock same traits over and over again. It’s meant as a sort of paragon system, which have no real rewards at the end of a long road… It’s like N’zoth sits at the end of a reset and whispers “drown yourself in this necklace”. Perhaps the 8.2 changes will make it better, but the damage have already been done here.
Tiersets replaced by Azerite gear. To be fair I like the idea, Tiersets had the issue of being poorly balanced between classes and this system could counteract that. But traits feel bland and boring, best traits have for a long time been “generic” and don’t change anything about how a class/spec function. Another miss were the lack of class “uniqueness” each tierset represented, I know it’s just in theory a transmog but well visually showing your class are a big thing for some.
I won’t even start at the reward vs content issue. When there’s content in the game which reward high enought itemlevels for no real challenge, gearing feels less “rewarding”. I personally don’t care much about this but there are people who wants to flash their epeen.
We also could use some sort of token systems in place to prevent some of the RNG or at least being able to put up goals. RNG are a natural part of these sort of games, but this is the first expansion were systems to offset RNG have been replaced with more RNG.
Yes WoW tries to do everything and changes constantly try to reflect this. There’s no clear focus of the game, which cause huge issues for both the PvE and PvP group. When a class could use major revamps either for PvP or PvE, the other aspect of the game comes in the way. Simply put; Each player values activities in game differently and when a area they don’t enjoy cause nerfs/buffs it will still affect the other areas of the game.
WQ’s, they clearly designed the world quests for grouping. Slow % progressions on gather x-y WQ’s, tougher enemies trought the ilvl scaling etc. All these factors made a already somewhat “boring system” inherited from Legion feel even worse. In Legion you eventually just cleared these in 20 seconds, well in BfA some can take up to 5 minutes.
No PvP objectives; In a faction war. Were sort of a downer. Whould had been nice if every zone had some sort of “objective” to try and hold. At least if you play with WM-On and if it’s WM-Off these objectives could had been neutral/not active.
Warfronts; Could use some more objectives for the faction who do not currently control the area. It’s sort of natural to at least try and be disruptive in a war, like preventing war resources and do various espionage and intelligence gathering.