What did legion have that BfA does not?

Just a prefix here.
I don’t mean to say that I think BfA is a great expansion.
And I don’t want “good design” as an answer either :stuck_out_tongue:


Lots of crowds (apart from maybe the PvP crowd) seemed to love legion but do not feel the same way towards BfA.

What parts of the game that legion had do you feel this expansion is lacking?

For me it was the world content and how doing your emissaries each day and getting past exalted rep could land you a legendary so although the odds were slim, every day there was some relaxed content to get on with.

Plus the faster release schedule meant you were never sat doing the same stuff for too long.

Now each day I log on and see that I have done all the WQ’s before, none of the rewards are upgrades, and doing 4 of them would net me a few gold but im not lacking in gold.

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Nothing. Legion is just BFA remastered.

11 Likes

What do you mean by that?

Artifacts, and no azerite system. But BfA has DINOSAURS, so like, I’m sold.

4 Likes

The Class Order Halls.

I don’t think those should be underestimated. The value they generated in terms of the sheer replayability of the expansion content through leveling alts was insane.

BfA doesn’t really create the same incentive to level up 5-10 alts. You don’t really experience anything new the second or third play-through.

Raid World Tours.

Remember those? The LFG community was thriving with weekly runs to Emerald Nightmare, Nighthold, and so on. Apart from Tomb of Sargeras, then all the raids were super PuG-friendly as well.
Artifact Power, Legendaries, Quests, Mounts, Pets, Titles, Transmogs, Achievements, you name it. There was so much rewarding, PuG-friendly raid content that the community at large could really sink their teeth into. And they did!

I don’t really see many groups being formed for Uldir these days…

Those two stick out to me as being rather unique to Legion.

20 Likes

Within 2 months of Legion’s launch, I had 12 110 characters. Currently, a year+ into BFA, I only have 4 120’s.

What do the expacts have in common?
An item that gives progression past max level
M+ dungeons
Repeatable dailies in the form of WQ.

What has BFA done wrong in comparison to Legion?
Removal of Tiersets, this means that people now need to have multiple sets of gear if they play many roles. Legion had this problem with artefacts, so the devs made the HoA work equally across all specs.
Then they removed tier sets, creating the exact same problem.

Dungeons. They have too much trash with too many mechanics. They were designed with M+ in mind, they were designed to be M+ material over being fun dungeons.

World Quests. They were fun and new in Legion, now they’re just samey and laborious.

Content. Legion had much more content coming much quicker than BFA.

7.1 came out Oct (a month and a bit after launch)
8.1 came out roughly 4 months after launch

7.2 came out in March, roughly 7 months after launch
8.2 is looking for a July release, roughly 10 months after launch

Coming off the back of Legion, content feels too slow and it is causing many people to get bored and leave, causing many guilds to die out.

Raids. Class stacking and demanded classes feel more rampant in this expact. While Legion had it’s Spriest STM for Xavius and Rogues for Fallen Avatar.

There were no raids in Legion where it felt like we actually NEEDED X classes to actually progress the fight.
Twice in the 1st raid we needed specific classes to deal with specific mechanics.
Zul, we needed a priest for mass dispells because our shaman couldn’t all the purges and heal.
Ghuun, we needed warlocks because we didn’t have the numbers for mobility swaps.

For small guilds with limited rosters fight mechanics that require specific classes to combat them feel unjust. Especially in normal.

Replay Ability. In Legion, every class had their own specific campaign which was rich in lore and class related events.
We got none of that in BFA, once you’ve done the war campaign once, you done it, end of story.

Lore. Legion had us coming together and uniting Azeroth by the classes. It added lore to classes, gave us new lore weapons and so on.
BFA feels like it just threw all of that out of the window with a war plot that stretches believably too thin.

Those were just my thoughts however.

18 Likes

New class vs. Recoloured old races
Interesting solo campaign vs. Table on a ship
Strong fantasy identity vs. Faction that doesnt even know who they are
Interesting story (<3 Dadgar) vs. One sided confusion
Artifact abilities vs. Azerite

31 Likes

Like the other people already said about M+ there is way too much trash and become unfun i avoid them like the plague.

Also im still agianst the whole titanforging mechanic sucking away any kind of progression and basicly becoming a slotmachine.
What i can get behind if people insist on keeping titanforging is that they can never forge past the next tier so normal while never forge higher than heroic and so on. This will still create some sort of progression.

We had an enemy. I mean a proper PROPER enemy we had hatred proper meaningful hatred for that enemy. We had terrible terrible losses varian, tirion, vol’jin our beautiful ysera :cry: just to name a few. And we struck back we as players needed to and wanted to strike back and we were given the perfect weapons to do it with, our artifacts, we were literally writing lore with this, expansion we were a part of history and it felt like it.

The broken Isles are beautiful perfectly crafted and so diverse and of course we had suramar (which I’m playing through on my rogue atm) and the story is still so inticing the city gorgeous the liberation and wanting to liberate them ever present.

The dungeons actually giving you a reason to run them half for the pillars other half to help with the story line. But the raids too, emerald nightmare, nighthold, tomb of sargeras, antorus the burning Throne, trial of valor all perfectly made all enjoyable.

And of course then you have the rewards. class mounts, armour sets you actually earned gold I mean a good amount. professions were fun dang even the ingame movies were epic we teleported dalaran :blush:.

Karazan came back and of course we had the mage tower the orderhalls… I could go and n and on and on I love Legion and still do to this day. Bfa is just a dulled down version of it in Legion we were GOD’S in bfa with are mortals we had a taste of perfection and its been snatched from us very heavily.

That’s just a little run down.

Oh and of course mythic plus

4 Likes

While I havent done any mythic plus this expansion, when doing dungeons while levelling for quests, I did find the trash was harder than every boss I came across.
Most wipes were on trash and on bosses the health bars were at 100%

This very much! Also that shiny new class was fun and NOT gated behind stupid grinds but available right away, like it should. BIG thing for me.

Class halls and class stories were really brilliant for replayability making leveling alts interesting and fun. In BFA you gotta go trough same boring 3 areas with same outpost trips to other faction side on every character. Boooooooring!

Artifacts were interesting and fun especially in first part of expansion when there was still diferent skills to choose and not endless amount of points. Would also like to add legendaries, they were nice surprice to get and had interesting buffs on them.

7 Likes

For me:
1:Class idenity.
Class halls made me feel like a druid, warlock, etc.

2:Many of the skills we used to have got tied into the artifact.
We didnt noticed there losses until we lost the artifact.

3: An enemy that is supposed to have destroy life across countless worlds.
A worthy challange for our dimigods.
In bfa we go back to fighting normal enemies who for some reason are harder to beat then the freaking burning legion.

So simply put:
Legion has class idenity, We still have most of the skills even if they where artifact bound and they story was about united against a galatic invasion force rather then moron’s vs scouge 2.0 fleet wars.

3 Likes

Shirtless Illidan

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Well let’s start with Arms warrior.

Arms had self healing.
Arms had insane Aoe burst, and Competitive single target damage.
Arms had very good utility.
Arms had the Ompf feeling behind it’s hits, and your rotation was fun and interactive, unlike the current iteration where a huge portion of your damage is just passive damage that is just there.
Arms felt fun to play.
Arms wasn’t rejected from 90% of +15 keys even thou I have 2k rio.

As for rogue,

Assassination had you go for mastery for poisons at higher ilvl, I always hated bleeds.
For assassination the rotation wasn’t dumb and how good you did it actually mattered, it also had a very nice skill floor and a very high skill floor, every assassin could do decently, but not every assassin could pull INSANE numbers. That’s why there were memes of it being a brain dead spec, because Assassin rogues that could pull numbers that dropped people’s jaws were super rare and felt really appretiated.

BFA outlaw >>>>>>> Legion outlaw though.

I didn’t like Sub after they changed it from WoD but It was the best spec as far as I remember so I reckon Sub fans would love it because of that and because of the legendries that supported the spec soo hard.

As for Mythic +.

To find a bug in Mythic + dungeons is INSANELY rare in legion, where as I get a couple bugs every day when I spam M+, Hell at the top of my head I can name about 20 of them right now.

Dungeons were balanced fairly nice, there wasn’t a HUUUUUUUUUUUGE difference between dungeon difficulties.

For example, At +16 I pull raal + his whole room this week, while at KR we wipe at Zul alone in +15 lols, same group even.

A lot more really but it all boils down to classes played better, less bugs and awesomely designed dungeons.

1 Like

There were few things:

  • Artifacts being an alternate talent tree, reminiscing the old talent trees. On top of being fullfillment to the pruned classes and making them whole.
  • Quest Story up untill 7.2, this patch crucked hard and from 7.2 onwards it was only worse up till this day.
  • Class balancing each patch. And I mean class balancing, number tweaking. When was last time we had a balance patch in BfA?
2 Likes

I think mainly novelty, most systems we have now have been established in Legion.
Also a lot of small things that were supposed to be replaced by Azerite gear but weren’t.

You need to learn from us Altoholics… :joy: You’ve got plenty of company there in the guild. Come join our club! (I just digned my 9th or 10th level 120 4 minutes past midnight…)

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I am in your club Aylish XD

Oh, I mean the altoholic one :stuck_out_tongue: A club within the club! Me and Jenny are the stars. Uh, I think. Most certainly Jenny!

I still have to level my KT druid…
But levelling takes so long.
Its like playing 3 games from start until end :open_mouth: