Let’s talk a bit about corrupted gear.
For me, i have a few problems with this.
1: it does not solve the problem about gear rng, what would have solved the problem would have been to allow us to upgrade our gear up to the max lvl of titanforging, this way you could have kept titanforging, and also added this new system.
I also think that tertiary stats and sockets should become a thing that can be added through professions, tertiary stat for inscription, and sockets for blacksmith, this way you would automatically make professions more useful.
You would still have the luck part but you don’t have to pray to the rng gods to get something god.
2: it has unwanted side effects, this is something i do not like at all personally.
I do not want gear that has unwanted side effects coming with it, it’s not something i like at all, when i get a food piece of gear, i don’t want to think about the possible drawbacks that come from equipping that gear, i know it’s fitting for the expansion, but it’s just not for me.
Instead, you could take the effects on gear, expand on them, and make them as enchants, just an idea.
Professions right now just lack usefulness, think of something, but this could be a start.
I also thought about a new enchanting system that requires more reagents, but when you swap gear you do not have to re enchant it, so you would give players the choice of spending more for a longer lasting effect until you replace it with another enchant, or pay less, but the enchant is on the gear, just like how it is currently. Think of it, as, you enchant your body rather than your gear, but you require more reagents.
Overall, i think corruption is no better than titanforging as of right now, but there are some cool ideas behind it.
Discuss.