What do YOU want Blizzard to focus on?

you seems to be one of those who would belive nothing unless a “source” is provided, I bet you believe everything on news too

Fare well Ms Orc

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I don’t think they’ll ever do it but I’d like to see them remove all the carrot on a stick metrics to keep people playing. That includes titanforging and the hideous amount of RNG that we face. It’s all just a metric to keep people going back again and again. AP farming, though not as bad this expansion still exists. Even the new races are gated behind things to the point new players have to go back to old expansions to unlock them.

The GCD is the worst change they made to gameplay. Azerite is horrible too and I’d sooner have tier or even plain items that could have secondary stats on them. The extra traits could be on your neck instead.

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Before I started playing again that’s what I thought it was going to be - not sure why it isn’t exactly. A less intrusive Artifact weapon that grew in power would have been good - even though I really enjoyed having Artifact weapons… I think they were a net positive. Anyway…

I think the problem Blizzard faces is that they can’t ever please everyone. What is fun for someone isn’t necessarily universal. Over the past few expansions you can see the game being pulled in too many different directions. What I want them to do is make they game they want and then I can decide if I want to play it. I’m not a game designer - neither are the majority of the opinion holders… I’m happy to pay them, currently, to design a good game.

That said, you can see a lot of care and time went in to the world building and quests in BfA - however angry or upset you are about other aspects. Personally, I preferred a more sandboxy WoW - less narrative driven and theme park. But I appreciate that’s where they’ve been heading for years now.

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The weapon actually got stronger, it wasn’t an RNG lottery as to what piece you got xD. I liked my artifact.

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I really can’t see their line of thinking with the Azerite gear - I keep thinking I’m missing something but it just makes no sense. Are we supposed to have multiple gear pieces for each spec/ spec within specs - aoe builds etc etc? My bag is already full of useless gear waiting to be crushed in 8.1.

Someone must have had to make a presentation to someone about why this was a good system. It just feels wrong. Not even rushed - just completely counter-intuitive.

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I think they were desperate to get rid of tier. I am personally not a fan of the azerite gear at all. I really hope we go back to tier sets for stats and looks tbh.

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Only the players can fix the community.

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I think most gaming companies have recognised they need to play a part too.

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See, in my opinion that is far too much stuff to fix all at once. If you had to choose just 1 of those things, what would you pick?

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I want them to do two things.

1:- Create a new company call it Blizlite or BlizMob whatever but this will exclusively develop nothing but mobile games. It will have its own staff , money will initially come from investors/banks but profit will be fed up to the main pot which will then be filtered down through out blizards projects.

2:-Hire junior people, as in those who have just graduated and or need experience, or create short term intern style posts. These posts will be filled with people who will do nothing but go through WoW fixing all the errors, working on bringing old systems, graphics, content up to date.

This will allow the current staff to focus on their jobs instead of being pulled off to work on other nonsense.

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I think listening to playerbase would be the best focus.

if everyone says “x” is an issue, then they should rework it instead of their “we know whats best for u mentality”

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I loved weapons too. even tho system wasnt my favorite for AP, the actual weapon idea was amazing. fantasy/lore wise u get to use THE VERY BEST weapon of your class, things like windrunner bow and frostmoure and ashbringer and what not. was amazing

aside from that, progression was right there, your weapon was getting stronger and stronger. even tho i’d love to see “choices” like in azerite system, i’d love the choices to make some kind of sense and be more clear

and then artifact appearences I looooved those, im still using my blades of the fallen prince artifact appearance that’s how much i loved those.

overall, stepback is always bad, there was a lot they could improve on and they took a step back instead sadly.

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Solo queues. Meaning 2 and 3. If I have to choose between 2 and 3, I will roll the dice.

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I have one more appearance to unlock then I’ll have them all. I am not really a PvPer but some day I will hit the honor level required for that last skin.

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I think that Azeroth is too big. Too many expansions bolted onto it. It’s not personal enough anymore. So I think at the end of the next expansion the bad guys should win and the world gets destroyed. The last act is the Alliance and Horde escaping through a portal to a new world.

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Op asks for 1 (ONE) aspect people would like Blizzard to focus to fix it.
People reply with 345780187 aspects…

Yeah, above all, fix the community.
How, no ideia.

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same, got those to unlock and the one from archeology I think LOL

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I can only choose Game Systems? Hmm, okay.

It would probably be professions. To me there’s a lot of potential in what professions could be if Blizzard really wanted to devote some development resources toward it. Almost all other games I can think of that has a crafting system are better than WoW, so there’s a lot of room for improvement.

It also feels like professions are a system that really should be close and near to the play experience from level 1 and all the way deep into max level territory. A constant if you will. But right now it really isn’t.

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There is no way to stop ‘toxicity’. It existed in wow from the beginning, ninja looters, assholes on general, snobby elitism. There all problems that plagued Wow long before ‘toxic’ was even the buzzword used to describe it. The player base hasn’t become more ‘toxic’ its always been that way whats happened is the games development track eroded the counters that the game had, intentional or not. There are tons of examples of vanilla wow behavior that people were outraged at. Look at the funeral raid for example, had that happened today I’m pretty sure every ‘gaming’ snotrag from Kotaku to Rock Paper Shotgun would be leading there patented moral crusades of outrage against the guild.

Just an anecdote to give an example of how it worked,

long version

There was ‘that guy’ of our server. He was a top raider and full of himself, and was always on general chat insulting people being edgy and trying to come off cool. It was 2009 back when people didnt really give a toss about edgy, motormouth trolls on the internet so he was just ‘that guy’ and people for the most part ignored his shenanigans. Until one day, there was this one kid. He had cancer, he was undergoing treatment at the time, his mom was a player too and was well known on the server for being one of the few high level raiders who was a legit women(again 2009 there were only a handful) and for having a hot temper. The server had an unwritten rule to give the lad a hand, I mean the mother was barely holding herself together, let alone the kid… Anyway this night the kid was asking for some help and ‘that guy’ thought it would be funny to absolutely decimate him on general chat right in the middle of Stormwind at peak time so he ripped absolute crap out of him mocking making crass jokes and putting him down. The server went ape on him… The mom spent half an hour alone ranting in all caps at him, general was filled with disgust at the guy and by the next day he’d been kicked from his guild. Not a person on the alliance side would touch him with a barge pole. Word of his exploits soon got over to the Horde side of the server and they followed suit. Last I heard of him he’d jumped to another server to start fresh.

TL;DR as­shole mocked kid with cancer who’s mom was a well respected raider and GL on the server community, server reacted accordingly by kicking him to the curb.

Anyway the reason I THINK this happened at all was because there was a COMMUNITY. Everyone on the server knew each other, they had to, you couldn’t get a dungeon/raid group if you were a notorious griefer/ninja looter. Each night everyone was in a capitol selling prof goods, mats, and trading jokes and stories. Sure there were the elitist guilds and the jokers and the odd troll but everyone was forced to get along because that was THEIR server, if you couldn’t put on a cordial face or keep your inner as­shole in check there were not many options open to you.

I think the first nail in the coffin was LFG, lfg spelt the end to having behave in dungeons, you didnt just queue with the server, you queued with the entire battle group. this imo had three effects, one the players you grouped with you were never going to see again. You didnt need to care. why would you? Because the system insentivises running things as fast as possible to gear up as quickly as possible. From there why put up with the tank learning how to control threat? why keep that healer that’s only just got the ilevel to access this tier, well wipe and cost time? There slowing you down. The system rewards sh­itty behavior because sh­itty behavior is the optimal route.

Next was sharding, this killed off whatever was left after lfg. Now you could outsorce everything else to other servers. Why even bother with with server members when the guys from silvermoon and kilrog are already here leveling with you and to top it all off even if you hit it off with them and make some acquaintances they don’t matter anyway there on a different server.

Blizzards qol updates and attempts to save what little commuity was left by merging servers are ironically what killed off the social aspect of wow and allowed and encouraged the bad behavior that was once kept in check by the community itself.

I dont have any real solutions. A server where there is no lfr and sharding as an experiment maybe? I’m tempted to try vanilla solely for that fact.

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Um. Reverse every game-level change made since MoP. Oh, and also CRZ, which came in MoP.

But just one? Yowch. Target-rich environment there.

Professions would be a worthy cause, but they would also have to restore the reason for professions. In Legion, they tried to put some fluff around professions with intro quests and such. It was well done fluff, but it was fluff. Without professions paying off in gameplay - with gems removed[*], glyphs removed, enchants removed, customisations and perke removed - no amount of fluff really helps.

Removing scaling would be a big one.

But I think I would have to go with making classes feel like full classes again, instead of stripped specs, each having the minimum engineered qualities necessary to fit into a raid group like some kind of mass-produced tiny plastic component.

[*] Yah yah yah, not entirely removed, but close enough.

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