It’s still far too slow unless you go do some mindnumbingly boring no-life grind for it. You’ll be at 233 ilvl long before you can upgrade all your pieces to it if you just do some m+ every week. Heck, +12 DROPS 233, you can get fully decked in an evening in 233.
No it is quick now for non mythic+ alts I have three DHs who have never been in a dungeon or raid who will by next reset have full sets of 233 gear (plus 265 leggo and 239 dom socket hands from vendor)
If M+ is quicker then do M+. Korthia gear is open world gear for those that don’t or don’t on alts.
Korthia was supposed to be the catch-up gear of this patch. Yet it’s slower than just doing m+. You need 1000 rating in m+ to be able to upgrade to 233, which only takes a few runs. Then you can just spam +2 keys and get loads of valor.
If we don’t have borrowed power, we won’t get the feeling of being massively OP and being able to pull everything by the end of the XP (which is a massive grin factor for most people, I think). The only reason they can give us that is by performing a ‘reset’ at the start of each new XP by getting rid of the borrowed power.
It is a dichotomy, people need to be careful of what they wish for. 8.3 implementation was horrible (at first) but the game play was fantastic once you got the corruptions you needed etc. Make it gear only and it become stale very quick (look at C-TBC).
Borrowed power with reasonable collection mechanisms is the balance they need to find
1 Decouple player power progression from story telling.
2 Story telling coupled to esthetic rewards.
3 Centralize in-game currencies with not more then 3 types per scope. Example PVE would have there set of 3 with the most valued capped to a reasonable amount. All PVE content old and new would give an amount of the 3 depending on difficulty and if current content.
Old content can supply usable currencies which would be the cheapest and maybe associate it to catchup gear and esthetics/toys.
Currency can then be organized and item costs set appropriately.
4 Profession system re-vamp. unlimited gathering professions. You can pick what you want or mine what you want or skin or whatever, as long as you have the tools with u (or appropriate bag). Focus professions on the actual items you make and not the raw materials you can sell.
5 Long term systems that can integrate with old and new content: an example could be a version of the Garrison which is not expansion restricted. You could for example have the farm updated so that you can plant any seed of any expansion herb needed. Numbers limited to supply max 1 or 2 characters not to flood the market.
If you want to farm gather you can but if not you can grow what you need. Same for food, raw ingredients and a pond for fishing. The tech is all there you just need to make it fit.
All other raw materials would be available from here like disenchanting stuff and so on (always with limit not to flood the market).
Make your garrison expand where you can get new NPCs that help you farm/build and so on. Maybe tie it with rep were when you max a rap or specific groups of an expansion, they could open shop and give you a further service. Imagine for example if I get max renown with my covenant, the maldraxus, some NPCs would visit my garrison and open a duel arena of some sort to mimic the training dummies with a more interactive mode like a fighting opponent and you get a personal npc healer toping you off so u don’t die.
Have a hall within you garrison itself that is shared by the guild, this could be a meeting place that when you run in you are instanced in a hall shared with any guild member. Maybe have some common services here: achievement boards, events board, common bank and so on.
6 Player power - just to give rough values. 80% of you dmg should come from your spec and spec only. IMO that is!. Other systems should contribute to a smaller increase. Also if you are adding a borrowed power, which is ok to do, it needs to be kept SIMPLE!
Taking Shadowlands as an example, instead of having all these interactions, you could have focused on conduits/binding and your signature ability ONLY and not get all these interactions.
Then just evolve the conduit per patch. Resist adding further systems that interact with each other.
And keep restrictions to a minimum and do not associate story/visuals to restricted systems you have to choose.
Also wanted to add, some out door content need to have a bit more challenge in them. At least have one mechanic that you need to worry/avoid for specific quest mobs. I can basically do all out door content with auto attack and not moving and I a not a mytic raider.
Maybe have something similar to these callings which give decent currency that give events that require basic mechanic understanding and staying out of stuff
Talent trees.
Everything account-wide.
No artifacts or legendaries, especially no just-drops or craftables.
Proffessions that are relevant.
No currencies overkill.
Guild housing, not player housing.
Bring back Challenge Mode (get rid of M+, especially as source of gear).
Oh please don’t.
Although you might not realize it but we already had that. It was called Garrisons and it sucked. Everyone placed some pre-defined crap here and there just to sit in it alone and do stuff in it alone. Sure, every now and then some people joined your instance aka Garrison but they only did because of some NPC was available. And a few moments later you were sitting in it alone again.
Oh please don’t.
Aren’t we helping and supporting the other side now? Haven’t we freed enough of their stupid leaders from cages, the Maw and Torghast? Has “fighting together against a greater evil” resulted in a single good story so far? No.
I want them to move away from the ‘norm’ to think of ways to make the world seem as alive as it used to be, instead of people running circles in hubs waiting for a queue to pop.
Those that have taken Archaelogy as a profession will remember that you could solve certain artifacts (pristine) and display them in your Garrison, also in the main hub in BFA if I remember correctly. Now what if they had a Museum where all players could deposit such things when they found them, artifact fragments that when complete (it could take weeks or months) might lead to some nice treasure, like a mount/title/pet/transmog etc. It would be fun for Archaelogists, it would be fun for RP as I am sure there would be some who would love to make some sort of Indiana Jones Character. It would be fun for collectors, to keep checking to see what was solved and if it led to a piece they wanted to collect, I am sure our friends in the WoW Secret Finding Community would love to try to solve the mystery based on the clues as they are unearthed. The only people who would have no interest I would think is those that just love the end game of raiding/mythic+/pvp, but even there I would imagine there are collectors.
Apply it to fishing, message in a bottle type, map fragments maybe that could lead eventually to a whale mount for example and the title of Captain Ahab lol.
Apply it to books, instead of just books lying around you can read, let us find some rare books we can pick up and bring back, again leading to something to solve. There is so much that could be done in game with what we have already, we don’t always have to just have dailies/quests or ‘end game’. I am sure others will come up with other ideas.
In the UK we call this spitballing, throw out ideas and play around with them, see where it leads, some are discarded as not enough merit, but others fire the imagination and all start to see what could be done and expand on them.
I think the Devs need to be doing this more, I understand there must always be the ‘end game’ but if they gave us more interesting things to do in between PVP/Raiding/Mythic+, maybe the world could come back to life. So yeah I want them to start thinking outside of the box and apply their creative brilliance to something other than just systems