What do you want the next expansion to be about?

What would you like to see?

I’d love for the Old Gods to be done justice. A reveal that N’zoth didn’t actually die, and a complete overhaul of his personality to make him more calm, cunning and calculating instead of the whiny angry baby he was in BFA.
His arc was a massive letdown, especially after all the build up.

Something else I’d want to explore, but I know it’s unpopular, is the faction conflict. Fewer world ending threats, more “human” conflicts.
2 genocides happened in less than a decade after all, many people have lost their families and loved ones. There is no way people have moved on and are all ready to make peace.
I want war crimes and atrocities, Theramore style.

What about you?

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Puppies.

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Yes, I’d love to slay those, good pick.

But I’m actually serious.
Of course I don’t want the story to be about puppies.
But I want to see tameable dog breeds for hunters. Several dog breeds.
I want puppers! Good boys!

As for the story… Anything not void or light related will be fine with me.
I can do with some basic Azeroth stuff for a few years more.

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The void is alway a good theme. Embrace the void. Its our only salvation :smiley:

https://pbs.twimg.com/profile_images/1600645155685634048/3ss1yJVL_400x400.jpg

Playerhousing. Nothing like Garrisons, but actual authentic playerhousing. Where we can decorate the house, the land is free for all players, not something where you have to wait for land to grab.

you can invite guild members/ friends to said house.

and puppies too . You can place them in playerhousing.

:heart:

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I was more curious about the themes/lore/story, rather than new features or gameplay elements.

I honestly hope they move away from that stuff completely.
Embrace a horde/alliance friendship.

Either that or let it all implode and introduce a system where race isn’t tied to a faction anymore; you choose your faction.
At least that would introduce something new into that tired old conflict.

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Most people probably like the metal stuff. I don’t think it’s unpopular outside of the forum based on convos I had in the game.

In this forum you only see like the same 10-15 people anyway

Nothing in paticular. Picture this, a completely revamped Kalimdor and EK, no overarching ploth just a vanilla-esque aproach to stories where each zone is somewhat self contained. No real big bad for this expansion, the conflict is different each patch and its all familiar treaths like Scarlet crusaders trying to reclaim Lordaeron, Quilboar activity rising up in the Barrens and treatening to attack Orgrimar, etc. Just down to earth adventurer stuff.
The selling point of the expansion returning the World in World of Warcraft.

Starting with yet again reinventing the new player introduction. While Exiles reach is a decent enough tutorial, new players are robbed of the experience most of us had of leveling trought a race exclusive zone. All the starting areas are revamped and the ARs get their own brand new ones (BRD is no longer a dungeon but the starting leveling area for Dark irons). The old trainer NPCs are now quest givers that serve as tutorials for each class (similar to Exiles reach).
The return of class quests. Each class will have a campaign that starts from level 1 (the trainer NPCs will be part of it). Every few levels players will unlock a new chaper. Chapters will sometimes unlock new abilities and class specific armor pieces and weapons. Once the class campaign is completed on a character it becomes optional for other characters you create/have of the same class, the abilitties unlock once you hit the appropriate level.
Oh also more HuD cities like SW and Orgrimar.

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Sounds good to me.

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back to kul tiras, boats pirates and stuff

As long as it’s a good revamp with good vanilla style quests. Not like the destructor the cata revamp brought.

But this sounds interesting I would love that. Especially would love to see how Ashenvale turns out. Don’t fail night elves please

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Edit: way too similar with what Amonet wrote.

Unironically want back to WoD, Draenor.

Yeah, I’d want to see progress in those zones. How people have rebuild and such.
Doesn’t mean there can’t be problems and threats of course, but I don’t want to see an entire zone ruined and made ugly by corruption or destruction (looking at you, Uldum and Vale of Eternal Blossoms).

And important: They should make the zones evergreen.
They shouldn’t feel like they’re locked into a certain period in WoW (like the cata zones do now).

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Depending on what your meaning of vanilla style quuests is. I was more talking about the way of how vanilla era questlines were self contained and each zone was more like an amtology of stories rather than a novel. Gameplay/difficulty wise I would say that they would be like they are now, mostly soloable with a few exeptions that require you to have a party. Vannila quests were not difficult just tedious due to combat limitations.

I would say depends on the zone. Maybe the Plaguelands have finaly recovered, but feralas has fallen to the qiraji or something similar, but the overall goal is to progress the story of most if not all the zones.

Should there be a character reset?

Yeah of course.
Was mainly thinking of the Cataclysm damage. That just shouldn’t be a thing anymore.
There’s fires still burning and it’s been yeeeeaaars. :sweat_smile:

I do think that those versions should still be available through a bronze dragonflight NPC.

Noooooooooooo. No no no. NO! no.

Nah-uh.

Level squish was fine.
Reset is not.

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