What do you want the next expansion to be about?

I agree with this, it’s also very jarring to see quests dealing with, for instance, Garrosh’s conquest-mania, while in the lore, Garrosh is long dead and the Horde has had two warchiefs and now a ruling council since then… (Or all the quests involving Deathwing, who’s been dead even longer) Give us quests about local threats, those don’t age as poorly as ones tied to an expansion’s storyline.

And also, improvement, Cataclysm questing leaves too many places worse after we quest there than before we showed up (For Alliance, anyway), let our work make places better!

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Revamp Azeroth!

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I want them to make that alternate Murloc timeline its own expansion

Is it really needed? I mean with a few tweaks you could incorporate chromie time to scale up the zones if you want to experience the stories without one shoting everything. It could also serve to turn bacl time for players to experience the world as it is now. Also no mote of that “you have hit level X, go away now” bs.

This is what I want more than anything else. This sounds awesome. Very awesome.

It resembles vanilla in all the right ways and allows it to be amended in truly meaningful ways.

I think the void expansion is more likely though…

  1. Scaling is lame.
  2. Yes, zone B should be more dangerous than zone A.

We will see. I think wecwill be getting the Azeroth revamp, but not the extent I am picturong in my post. There are a few leaks suggesting it and I would assume Blizzard would want to make the old zones more interesting for the inevitable dragon riding incorporation. Also I hope that SL burned them enough so they stay away from the cosmic BS for at least a few more expansions.

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It would be fitting for their 20th anniversary expansion to feature at least some form of an update to the original zones. And since they’ve been doing more evergreen things… I’m hopeful.

We should know more in a few months.

I agree. The scalling would be there for max level characters only as an option to re/explore the new version of the leveling zones. Obv some of the revamped zones will be max level only.

I’d also like an update on all mounts and transmog items from Vanilla to Cataclysm.

But most importantly: trees.

If you mean Blizzcon I doubt they will announce a new expasion. My guess is the will at least until mid 10.2 and will announce it at anotjer game convention.

They will announce. It’s always the first Blizzcon of current expansion when next one is announced.

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I can’t imagine that. They NEED Blizzcon to be good. It’s been years since the last one.

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StarCraft III hype.

Only Starcraft I’d be interested in is an MMORPG or a single player RPG with choices (ala Mass Effect).

I left RTS gaming years ago (with WC3 being the last one for me, actually).

That new game they teased seemed interesting, until they said it was a ‘survival’ game. That killed any and all interest I had in it.

Overwatch 3 XD and Starcraft mobile XD.

But on acserious note I think they be all winning it on the new IP survival game annoumcement. I feel its to early to announce the new expansion (not that they havent done it before) and SC is pretty much forgoten sadly.

Gods why does this seem the most plausible with Blizz’s current track record.

I would personally like to see a proper revamp done this time as they can now keep the now old world Cata due to phasing tech which they didnt have perfected when they launched Cata originally.

There’s also that survival game.

With Blizzard’s current track record, I doubt that’s going to be hype.
Probably going to be full of cash shop nonsense.

Also, personally; I HATE survival games.

I really intensely dislike scaling, actually. I think the idea that the mobs level up with you is such a toxic and corrosive idea because what it means is that your character became less effective against everything for gaining a level, and you can see the real meaning of this result play out when you do a dungeon an the level 10 player vastly out DPS’s the level 59 player with a far simpler rotation while attacking the same enemy.

This is not appropriate for any RPG, and it’s certainly not appropriate for WoW.

At the same time though I feel like WoW has a tendency to overly trivialize things and to allow players to zerg or swarm things that should be too difficult for their character.

Some time ago I made the following suggestion:
First: Party sync or downranking is fine, but the mobs should not scale to the player

With that out of the way:
If we do an Azeroth revamp and it is meant to span the range from 1 to 80 (or whatever) that means these zones can have true hierarchy. We can split mobs into various types and ideas and rank them by difficulty, and we can therefore create a logical hierarchy of enemies that transcends zone boundaries.

When we have a hierarchy of enemies we can create encounters that combine these different enemies in interesting ways, and the difficulty of them will be determined by the zone in broad strokes.

If you have ever played Dungeons and Dragons you know exactly how this is gonna work - except of course we’re not getting 4-man party turn-based combat with dice rolls.

This means that mobs should become easier over time, but they should not scale out of all relevancy. The easiest way to do this is to simply remove the bonus damage against lower level mobs and lower the amount of power gained with a new level or item for both mobs and players.

In order to prevent players from killing things that are too hard by swarming it, use the mechanics of vanilla’s “skull mobs”; basically, when you face off against mobs much too hard for your character, they get bonus damage against you and you lose damage against them, and your CC becomes affected by diminishing returns.

But mobs do not scale. And so if you level up the mobs you can already deal with becomes easier - it will take more of them to take you out, and you can now defeat mobs you couldn’t before because they start to exit that “skull range” and come into yours. This is the literal exact opposite of the current design.

Further, since we’re overhauling Azeroth, I think it’s time to take down the mountain ranges. In the presence of flight, they don’t really do much, and it would allow Blizzard to really deliver on those epic concept arts overlooking Ashenvale towards Mount Hyjal and really do them justice finally.