What got us to this point?

If the healer wanna drink… then they can drink.

Most tanks are self-sufficient and rarely need a healer in Heroic or Normal modes, if the dps die, then they die.

You say the extra minute or two don’t hurt, In 10 dungeons that’s an extra 20 minutes, Imagine if you do several of these 1-2 min breaks per dungeon.

You might not see the big picture or have several extra hours in a day for the game… Most people don’t tho

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I love when people blame this on players when its literaly all fault of game desing. Blizzard enginered this game. They desing game so people doesnt have to interact with each other. You dont have any time or effort investment in creating groups which makes players disposable trash.

When you desing enviroment where player interaction isnt needed and in other hand interaction between players actualyn just wastes your time then ofc nobady will do it.

Open world is so easy that other players around me are actual burden becouse they kill things i want to kill before i even manage to tag it.

Yes becouse you had to chat with them. Game forced it uopn you. Now you dont have to so you dont do it.

Nah. It wasn’t like that at all. I was playing alone and asked random people which country they were from. Bragged about what a good deal I made on the AH. So random stuff. It was basic chat without any purpose. Met my exhusband like that while questing alone in the open world.

Chatting online was new, so people did it because it was fun. Now you can do it on 2000 different platforms so its not fun anymore.

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Yes it was like that. People were constnaly asking for directions, quests, looking for groups, crafts, etc…

Ye that too. But the point is, people also socialised because they wanted to.

Huh?..yeah, you’re still in the Matrix.

Whenever I see someone say hi in chat I always think to myself, they’re so innocent and lost, they are still buying into societal norms, things they’ve been taught.

I and so many others play video games to :poop: on people, I’m not interested in making friends or being courteous.

Right now, I’m enjoying TWW, everyone has basically the same gear (no gatekeeping, the social aspect of the game), and I have yet to see a player out-damage me in dungeons, single-target; in every boss fight I’m top DPS.

People have always been A-social, it’s just that you can’t see it because you’re still in the Matrix.

WoW community is like Dota/LoL community, they don’t have enough self awareness to understand that they are tired of the game and no amount of updates will change it.
Anywhoose, people are communicative in m+. heroic dungeons are always rushed

There is a difference between a neighbor, a co-worker, or a barista in a coffee shop I visit daily and complete random strangers in a queueable dungeon, though. I feel a better analogy is sitting down in a fast food restaurant to eat a burger. You probably won’t say “hi” to everyone else who is there to eat their food while starring at their smartphone’s screen. That is how I look at queueable content.

I think in a way it may have to do with online games no longer being experiences, but strictly entertainment. A lot of other forms of entertainment have become more shallow and more consumable, too. Everything is faster.

I still remember the first time I got a modem. I was a teenager, and it was one of those modems where you’d stuff the phone into. Being able to text-chat with people who were somewhere else in my country was a mind-boggling experience. The years after, I spent substantial amounts of time in text-chat rooms, eventually moving to graphical chat worlds. It was all very fascinating and determined my career. I also still remember my first real MMO, Ultima Online, and what an incredible experience that was. I had never seen anything like it.

Even early WoW was like this. There was a real awe factor when I walked into Ironforge for the first time. The atmosphere, the music. Then my first Molten Core raid and Alterac Valley - playing with so many people was a new experience entirely and it floored me. Instanced content was new to me (UO didn’t have that), and that is also when I made most of the WoW friends I still talk to and play with today, almost twenty years later.

But that magic of the medium is gone. Everything is streamlined, accessible, commercial, and that impacted how people play this (and almost any other) game.

No, I don’t think M+ is to blame. If anything, M+ improved my social WoW experience significantly. All the newer friends I made came from activities related to M+. Open world or other pug content didn’t yield me any friends.

M+ is one of the activities in the game that greatly benefits from social connections and interactions. That is the draw it has for me, too. I’m not normally keen on timers and time pressure, but M+ gives me the best community experience and sense of progression. (Also a ton of frustration, admittedly! Last season I had to sacrifice my resto shaman to the altar of friendships - did 13s and 14s with my DK when I really wanted to play my shaman, but someone else wanted to heal. Social ties have downsides too!.)

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I think a lot of these issues stem from how Blizzard decided to design the game to be more oriented around it’s “gamey” aspects, like M+ and the speedy & skill requirements that come with it, instead of the “world” and its social aspects, where it’s more about a journey with everyone else in a world that holds challenges that aren’t too crazy difficult, but still require a group sometimes.

You can tell it’s not designed like the latter, because the quests we have in the world can be done solo for the most part, and extremely quickly, so the reward can be gotten fast (the reward mattering the most for endgame). So there’s no need to socialize even for those, it only slows progress down in that gamey environment.

It’s sad it is like this, but Blizzard has chosen to facilitate these behaviours with how they design the content and the world, so unless that changes, people gonna people and adjust to the environment they are in, ending up in gaming the system to their advantage even if it get’s you stomped on in the process. And there’ll be some that enjoy the stomping part, or will start to the longer they are in that gameplay loop, because they get rewarded for that behaviour over and over.

The only way out of that i found was to join a semi casual raiding guild. It’s not perfect, but it’s much less soul crushing if you are a social, flavor enjoying person like me, than to stay in the wild west of pugging.

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I hope that was a joke… It has always been like this, but to openly admit that you are doing it… :sweat_smile:

No they were mostly forced to do have player interactions. Now its optional so nobady ofc does it becouse whats optional isnt relevant.

You summarised my experience completely.
I think I might give a chance to Mythic+ as a healer again. Someone mentioned there are friendly non-gogogo stlye communities for that. Not sure which though. Can anyone suggest one where people are not these sweaty elitist pushers?

The two I’m familiar with are “No Pressure” and “Chill Streak”. Both have a zero tolerance policy for toxic behavior. People there can be ambitious too, and in M+ you always do have the timer to consider, but those will be players that are kind and that you can form friendships with if you want to.

No Pressure: https://discord.gg/nopressureeu
Chill Streak: https://discord.gg/h2xTFQKz

Chill Streak also does weekly casual raids (Cold Snouts section) that you can just drop in as you wish. You need to register for each raid, but there are no requirements to keep attending, so it’s very laid back. They also have regular raid groups, but those come with more commitment.

I’d recommend No Pressure for M+/dungeons and Chill Streak for raiding.

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Ty. I’ll check it out. I used to push keys in BfA and SL, I just burned out. It might be fun again though.

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Don’t you just love that m+ is pretty much the universal scapegoat for every trouble. Out of coffee? = blame m+. The bar is closed = blame m+! Internet is down…whom we blame again? :smiley:

M+ was introduced mid legion and speed runs didnt exist before that? People wanting stuff to do in the most time-efficient way possible…such concept didn’t exist before?
If you can pull 4 packs and easily survive…you shouldn’t do that because…you need to stop and talk about the weather?

Ah, yes, the OG pointless tryhard “skip” that more often than not took longer than just clearing the mobs would have, Thank god they patched it out when they revamped it for m+, the glorious river of tears was a bonus. Too bad they also removed the spider boss in M+ instead of making it mandatory. :beers:

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The funniest thing is you can’t rush m+ like you can heroics, you need to plan and have some awareness of what your party will do, sometimes you need to point out who recieves PI and when you need to use bloodlust

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oh. I am fully aware of it but I some people think that m+ is just a “mindless, pull everything rush” then well… I doubt its worth talking about more… advanced topics. :rofl:

Well, I love big pulls because I’m a bdk…
But I haven’t heard a single chat message in years like, “hey I’m new here, I want to enjoy it.” and I’m gonna tailor the gameplay to that to give the player the best possible driving experience. Unfortunately, that hasn’t happened yet. No one writes anything but “hi” so I’m just going like a brainless monkey and enjoying my own game and saving time to others… If blizz added an icon over the heads of new or returning players like they do in FF14, it would be more fun for everyone and less swearing.

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