WoW Classic was at it’s most popular stage when vanilla came out. There were almost no changes to the game. Also when TBC came out there were no changes.
Season of Mastery was possibly the biggest flop in WoW history. There was a lack of common sense reflected within the design choices.
The outlook for WOTLK Classic is dire. Changing item levels is plain dangerous. People just want to play the game as it was. Goodie bags with old mounts will result in dungeon runs with 3 people fighting for threat. Herbs and consumables in those goodie bags will turbocharge the economy, resulting in consumable prices nosediving much earlier than they were in TBC.
Dungeons:
First of all, there is an incentive to do a dungeon every day on every character in WOTLK because of the daily quest. This was not the case in vanilla and in TBC, most people stopped after some time. Many players were even happy when they were “done” with dungeons because for them it felt like a chore.
Secondly, tanks and healers already have stronger incentive to join dungeon groups because they have an easier time getting invited, eventually resulting in being able to complete more dungeons in less time than a dps player who decides to pug.
Finding pug groups for TBC heroics was extremely tedious, and then someone asspulls - 3 people leave. Back to spamming chat again. The new dungeon grouping system is the same all over again, you just spam refresh every 3 seconds until that healer pops up and you insta invite him. With dungeon finder you could just queue up and actually play the game while waiting, for example spend time grinding/herbing/mining etc.
Also random dungeon finder solves a big problem with equality among dps players. No matter what spec or class you are, you will get a pop after going through the queue. Now if you are playing a spec which has high gear competition you will possibly never get invited. Take Stratholme in vanilla as an example. People rather spam chat for 40 minutes to find a dps who doesn’t need Cape of the Black Baron than just running the dungeon twice in the same amount of time.
There may be a certain fear from Blizzard’s side when it comes to dungeon finder because of J. Allen Brack’s famous “you think you do, but you don’t” quote. I feel like this is being misappropriated, though, because dungeon finder is just one small element of what makes modern WoW different from Classic, however is was the single biggest quality of life change ever made. And it was in Wrath after all. I’ve personally never seen anyone complaining about dungeon finder.
I doubt the majority of the player base would be interested in running heroic+. Most people play classic because it’s fun and not overly difficult. WoW isn’t really made for a competitive scene like many modern games are. The viewership of arena matches and Mythic+ content is laughable compared to a game like LoL or Dota.
I think it would be a very interesting experiment to give players a choice between playing a no changes version and Blizzard’s new vision. Imagine if there had been a no changes restart of vanilla concurrent with SoM. It might finally shed light on whether the current devs are worthy of their position or not.
The players changed the game more than Blizz did.
If you think that one faction megapopulated servers is classic, without any world pvp, srry, it is not.
All players want is to pump faster and efficient so they run their dkp and boosts faster.
I also don t remember the chats beeing flooded with spam back in the days up to a point where you keep them all close on servers like Gehenas, general, trade or lfg.
I also don t remember words like pumper or buyer from back in the days where you can t join any pug unless you are one of them.
Buying gold was a thing in the past, but today, buying gold was the meta behavior for so many players.
This is not classic because of players, not because of Blizzard. If you ask me, Blizz did a great job with “classic” if you ask me.
Actually that is Blizzard’s fault, not the players. Blizzard is the ones who have been irresponsible in how they have handeled the Classic project, players are only using the means and tools that Blizzard create for them. In Blizzards chase to maximize profit and milk this cow for all it’s worth, they opened the flood gates for creating the conditions that we now have, it’s not the players fault, it’s Blizzards inability to handle this project in a responsible way.
If Blizzard had never opened the flood gates of insane wild wild west server transfer in order to maximize profit, we would never had the monofaction servers and server problems with faction balance that we now have. It’s ironic because Blizzard already knew this 15 years ago, which is why server transfers was heavily restricted, or not at all available in original vanilla. They knew it would mess up the balance on realms.
Not to mention that Blizzard did a HUGE mistake when transfering from Classic to TBC, instead of allowing players to play on both with their characters, they wanted to maximize profit by asking players to pay an INSANE amount of cash to be able to play with their characters on both ends, vast majority of players naturally took the ‘‘path of less resistance’’ and freely moved onto TBC, and because of that Blizzard successfully destroyed 90% of the Classic realms, this is not an exaggeration either, approximately 90% of the Classic realms are ‘‘Dead realms’’ where litterally ZERO PLAYERS are playing, but are they doing an effort to merge the realms there like they did in TBC/WOTLK to clean up the realm list from all the dead realms? Nope. Clear sign of their inability to run this project in a responsible way that encourage longevity for this project.
Still, this shows exactly how the players want to play the game. This is exactly the mindset of retail, they just want another retail game. You can see that from every single ingame behavior they have. They DO NOT want classic the way it was. This is the sad truth.
I want also to play the game from back than and I would have never transfered to a 1 faction server.
Sure, the mentality of players have of course changed. People want instant rewards and fast results. Minmaxing. Maximum honor/per hour. Maximum reward/result, for least effort.
There is a whole lot that reflects the players behavior and mentality when it comes to interacting with the game, however it is Blizzards fault and Blizzards fault alone for creating an envirorment that is damaging the game rather than handling it with care and responsibility to ensure the longevity of the game.
It’s a loaded topic to be honest, I think the shortest and simplest answer is that most people’s mindsets have evolved and changed since 2019 classic release. We have now all seen a no changes Classic and most of us have fully experienced it now. It’s natural for at least some people to progress to wanting changes after this, especially when Classic had those hot topic “problems” like the world buff meta, and very poor class balancing. I’m not saying no one wants a no changes vanilla anymore, and I’d bet in due time that demand will ramp back up again as time passes and people want to experience it again.
I wouldn’t call SoM the biggest flop in WoW history, but I assume that’s hyperbole anyway. I think a big issue SoM had was that it simply came out too early after classic ended and most people weren’t interested in vanilla again so soon. Most people were deep into TBC at that point, and it was known from day one those characters would only last a year then be stuck on classic era realms, I imagine this put quite a few people off as well. There is correlation, but it’s not the pure cause and effect, so I wouldn’t say it’s fair to put the entire blame on SoMs changes as its failures. If anything, that was the most successful part of it and it lays a legitimate foundation for a possible future of vanilla classic+.
RDF has been discussed to death and I can see the positives and negatives to both sides so I won’t comment on that.
Yes, they really wanted “INSANE” amount of whooping one-time 15€ for playing both versions with same character.
/s
Give me a break, those players just want everything for free while they can play four versions of WoW for one subscription.
Players even didnt have to pay a dime by continuing play era servers, they could have send one character to era and another to tbc, all for free, but no, entitelment disease say they have to play both versions with same character.
In the end, if they really wanted that, they would have pay those one-time15€ for the game they love so much. Turns out they love it only if it is free, their “love” has a 0€ price tag attached. At the same time, they have no problem with being thieves, stealing from game owner by playing on Pservers.
Hi Sir, do you have a moment to talk about you lord and saviour RDF?
Also.
Yeah becuase there were no Daily quests (there were) and a end-game in TBC that based pretty much everything on reputations (which one got by running dungeons/heroics).
Whats that WOTLK incentive? The Badges of Heroism that are outdated? The Badges of Valor that nobody needs as of 3 weeks ago? Achievements? Reputations that lead to nothing (or well, a epic fishing pole!)?
#nochanges happened because Classic players was afraid to not finding their old game and afraid about retail players corruption.
Ofc it was a fail for many players.
And now they left Classic ERA and TBC, they wanted to change Wotlk into a Wotlk Vanilla like.
That’s why RDF was removed, to finaly get this =>
LF last for
Hi +1
Hi, hey, hello
Buff please
Ty all cya
Never see a cancer community like that, and they said that retail players are the worst lol. As a Wotlk player, Classic community is the worst ever seen.