What I would change in Retail WoW

Tl;Dr: Instead of doing of 8 dungeons for a choice between 3 rewards, it should only be 1 dungeon for a choice of 3 rewards depending on your highest key.

Hi guys, I am currently taking a break from retail wow to play classic cata which is one of my favorite expansions. Although, I have to say that I have come to love retail wow. Dragonflight is a really good expansion and really short of any flaws. The classes are fun, the content is substantial and there is a lot to do, I really have little to complain about. But I do have to say that the great vault system is something that I truly don’t like. During legion and BfA, we only had to do one mythic dungeon and we are caught up with the weekly chest. That felt nice, the game wasnt too demanding of your time and attention, and you could play it at your own pace. With the introduction of the great vault. Doing dungeons have become very daunting and exhausting at times. I like doing 18s and 20s (now 8s and 10s), but come on, 8 times? Every week? I’ve already proved that I could do them, why must I do them 8 or times for an extra CHOICE not an extra item.

I really wanna do other stuff in the game, pvp maybe, some mount farming. But if I am a pve’r, I feel like all my energy is being expended in doing my 8 weekly dungeons. Playing cata is a breath of fresh air. I feel a certain level of excitement to try both pve and pvp, both sides of the game feel inviting to me, without any fear of being overwhelmed by the amount of content i have to do.

I know i talked about M+ and I think this could extend to raids as well. Instead of 7 bosses, why not just 3? Every boss you kill adds another choice to the vault. The great vault is nice as in it offers choice but it’s bad that in the regard that it requires us to invest so much time.

4 Likes

Then there’d be less participation in M+ with those only interested in doing enough for the vault, then you’d have less tanks and healers applying for M+…

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That was never a problem in legion and bfa, where we only had to do one dungeon a week. In my experience there will always be people doing the weekly at the start and the end of the week. Plus, there are other systems in play to encourage participation, like the crests for example. Also keep in mind in legion and bfa, we didn’t have the upgrade system, and dungeons gave gear that was worse than raids, and yet there was still participation. Also mythic+ score. Like there are so many things to encourage that participation. The 8 dungeons if anything provokes burnout in players, take me for example, and eventually does more harm than good if you wanna talk about participation.

Edit: Also it would be worth mentioning that the issue is self regulatory. Less tanks and heals to queue sure, but also less damage dealers to take those tanks and healers away from you. You’re going to see less groups in the group finder that’s true. But you’re also going to see less players. The ratio stays the same that’s why this isn’t an issue.

This would actually get me to do HC dungeons and LFR each week.

2 Likes

In Legion we did one heroic a day for AP grind.

I don’t really want a system that forces me to log on daily again.

With the vault I have the choice to do it over a week or all in one day if I so please. Choice will always remain the best solution IMO.

I did all my vault yesterday because I want to play Remix at. Other times I will take my time and do my M+ over the week.

You don’t have to. Sure, it’s less efficient but who cares when you’re not having fun?

Im not saying you have to do it on one specific day of the week or once a day for that matter. I said once a week instead of 8 times a week, and you still get a choice between 3 rewards at the vault

Here’s the thing. I am not having fun when I know I am not being efficient. And also with the 8 dungeons a week, I dont have fun if I am being efficient because I am doing 8 dungeons a week. Do you see the problem here?

And you can still do that, like BFA, 1 dungeon a week, but no choice of rewards then. :confused:

You only have to do more dungeons for more choice, so I really don’t see the problem, if you don’t wanna do 8 dungeons a week, just don’t. Do the 1 and be happy with your reward like legion and BFA.

1/3/5 would be fine for me.

I will just reiterate this:

In legion and BfA, one dungeon was enough to be on par with everyone else, now it isnt.

Would be better but I would still rather it be one.

You want to do one mythic plus and get three choices?

Yes exactly

I see, I’d still have to do the 9 I did yesterday for the crests though or you suggesting we get all those in one dungeon too?

nope the crests are fine, since i could do 6s for them instead of 8s

The great vault and upgrade system are lame. Have gear drop from the boss at a level equivalent to the dungeon difficulty and be done.

2 Likes

Blizzard’s paid actor.

But iirc Legion and BFA had tons of other systems that forced you to play… You HAD to do content you really didn’t want to, because of the borrowed power system.

The issue with weekly chest is, you were at such a big risk of NOT being on par with everyone else… You could do 1 weekly dungeon and get yet again a piece of gear you didn’t need, while Greg would get another BiS piece…

The game didn’t care if you did 8 dungeons and killed 9 bosses… You had 1 reward…
Now we can actually mitigate that risk, by getting more options as we play.

I have alts that I don’t care to push high on, but still want to gear, I know for the first few weeks, I can be content with just 1 dungeon, as basically everything will be an upgrade… In the past I would get super demotivated that I would be at the exact same place as the week prior because the chest gave me a duplicate that I didn’t need.

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please read my post… The 1 dungeon a week was good, the one choice per week was bad. I want the best of both worlds, 1 dungeon, and a choice between 3 rewards. I NEVER said we should go back to one item I said we should go back to one dungeon but keep the choice thing.

Removing addons is the most needed change in retail wow.

I did read it… But I don’t think you’re considering the opposite side of it… If people are capped with 1 dungeon, we will get to a stale point way quicker…

The M+ system in itself at this point is for a lot of people not sufficient to keep them playing beyond the last point that gives them a reward. Be it KSM or KSH… Otherwise people would be playing also late into seasons, but we don’t… Cus people are fully geared, people have achieved their goals and have no incentive to run dungeons…

Yes there are still people doing them, but the participation drops, and at the end people that join late would struggle to gather people due to that.

So unless they revamp the M+ system to incentivize on its own through gameplay, there needs to be (unfortunately) something that keeps participation going.

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