What if Mythic+ Used Deaths Instead of a Timer? (Wowhead)

The number of deaths need to be tweaked as well and need to depend on the dungeon as well as some are longer and more dangerous than others. Obviously the deaths shouldn’t do anything in regards of the timer, but do count for rewards and whether or not you +1/2/3 a key.

It certainly will make M+ more interesting in my opinion. You can rush certain parts and take your time on others, which would benefit key pushers and social players alike.

For example on higher keys you can risk more deaths, and finish the key without the deaths influencing the timer and M+ score. So you have more freedom how to approach certain situations, do you take more risk or do you take a more cautious approach?

As far as I can tell from RaiderIO the highest key people have run currently are +19, perhaps with more risk and not caring about deaths in terms of +1/2/3’ing the key, you might finish a +20 in time which you would otherwise have failed because of the deaths.

Then why are you so opposed to people taking their time and receiving the rewards and +3/+2/+1 their keys by playing in a more cautious fashion?

This change will greatly benefit people that don’t play the META classes/specs, it also gives people with disabilities the opportunity to get rewards on a key they would otherwise miss out on as they aren’t as ‘quick’ as other people and need (small) breaks in between.

It doesn’t affect your playstyle, you can still brag about your 1600 M+ score, you can still push the key to get an even higher M+ score, you can still find like minded people that want to rush regardless of the content.

The only difference is not seeing a big YOU FAILED message in your screen if you’re somewhere longer than 30-50 minutes.

1 Like

agree very much.

A solution to m+ delirium is to remove the key deplete system. Let us just try again, replace the faulty people, and have another go would be enough for me.

1 Like

To me it sounds like we are going to wait for literally every cooldown to come back for every pull. Not interested in a gamemode where you take breaks for getting coffee all the time. Part of the fun is being able to assign cooldowns throughout the dungeon.

Imagine waiting for reincarnate, the best defensive in the game by blizzard, for every pull…

imagine being in a dungeon because casual civilians cant be arsed to learn mechanics properly and u have to get your cheat deaths back/blood lust and all cds. and if u wanna leave because u were in a dungeon that rewards 12 crests and a chance at loot in th eend but you are already there 2 hours, they will report you… this sounds like a good time to get away from the game and let the guys enjoy their 4 hour +6 runs

Notice how the people complaining the most are the most toxic and vitriolic people you can find? These people will curse, kick and avoid people without a care in the world because their narcissism tricks them into believing they’re God’s.

You can still do your sperg SPEED runs as nothing will change in regards to M+ score and timers, you can still find your fellow spergs to do your E-peen rushes to the end.

You don’t have to wait for cooldowns, just go go go and do whatever you did before.

you are the toxic one here.

if someone plays for a challenge, and they remove that challenge completely (or make it optional in your words). How is that a challenge anymore when there is no punishment for failing it, where is the thrill in such gameplay? Making the whole game casual because casuals exist is a recipe to kill the game, or swap player base from age 30+ to 3+

1 Like

its your opinion only , i am talking about the m+ players not the delvers , dps players will be bored , tanks will sleep , healers included except for bosses , keys will probably reach +40 key levels on the leader since people will just have to pull mob by mob , dps players won’t be enjoying playing dps , cause wtf is a 4 mob pull ? ,strategy wont matter anymore , this is a very bad idea , you need to look deeper into the consequences , m+ will be so boring is these changes go live.

First. Like I said before. You will get your chest + vault reward even if you spend your sweet time in the dungeon. Whats the problem again?

ITS MY WAY OR THE HIGHWAY! Anyone who disagrees are 100% “toxic, evil” and etc…

2 Likes

M+ aren’t speed runs.

To be fair; you sound pretty toxic to me.

1 Like

Keep the timers I would say but remove the negative penalties associated with not timing. Meaning:

  1. Remove depletion. So missing the timer should result in a the key changed to another dungeon of the same level not lower level as it is now. Not completing the dungeon should keep the key unchanged.
  2. Untimed keys should drop 12 crests. There is already the punishment of wasting extra minutes (so the crests/hours is lower). No need to make it worse by making it 5 crests, since many players deem it inefficient, they just quit making it zero crests which is worse.

And as a bonus:

  1. Higher level dungeons should drop more crests. Starting at 12 crests for M+8, 14 crests at M+9, etc. This will keep those 3K+ rated players who leave after first wipe because it is not efficient out of the M+8 dungeons.
  2. Revert the nerf to AOE stops.

The above would fix M+ for me.

1 Like

I am not out right rejecting it. Certainly would make the game feel a little less fomo like when doing m+

You will be happy seeing the next update with the crest-changes :slight_smile:

1 Like

The Mythic + remind me of the 10-man in cata-mop :smiley:

It became an amazing idea just to fall down due the decline of total player base choosing a small grp: it became so much elitist that everyone hated :sa:

The same applies to the current era …toxicity , meta and a large portion of player base left out.

The number of player in Lf at this hour in Classic- alliance side only is more than the total players in any m+ (this didn’t age well ) *

Did I miss some news? What update?

Edit: NVM, I found it. Great news indeed.

crests are becoming uncapped. You can collect as many as you like i think. Not valor stones yet though.

And you thought, that leaving a failed run could lead to ban is the worst change ever.

The timer represents commitment to the game I can plan around.

When I join a key, I know that I will have to dedicate a maximum of 30 minutes of my full attention to the game and cannot do anything else. If I can’t do that, I simply don’t sing up for it.

And honestly, who even wants to be in a dungeon for longer than that? I don’t want to be in an environment where a key may take between 20 minutes and 2+ hours. How do you plan anything around this?

And it’s not just about waiting for BL before every pull. It’s also about situations in the middle of a run like:

“Guys, something has come up. Can we take a 15 min break?”

No, we cannot. I refuse to spend my in-game time waiting. I signed up to do a dungeon.

You plan around not dying and knowing the mechanics instead : P It will be more or less the same as it is now.

A player with this change would definitely not want to die. As that means ruining the key for everyone. Kinda like how it already works right?

I wish we could have like a month or two just trying this out? Not fully commiting to this becoming a new change. But give it a trial period. See how it works out.

I am fine when it exists next to the current system, so we can ignore it.

I am not sure having both at the same time is going to be very compatible with each other: p I mean it would suck to have a timer… and a death counter at the same time. What if you deplete all your deaths for some reason but still time it? No reward and still key deplete for you x_x