What is going on with damage

i get into a lobby with ele-feral-spriest against me (im destro lock)

anyways…im dieing start to finish

this is not fun

its also not fun when i get 4 wins into a lobby through sweat and tears, and by the 6th match i get kicked out and deserter and get no points

Yeah Feral has been absolutely bonkers cracked for PvP since release, they legit even got buffed just now.

PvP is 100% broke until they fix it, it’s basically DH meta all over again, but with cats.

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is any matchup as destro fun currently, except tripple caster lobbys?

then people will complain about Sub rogue/ Shadow priest.

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Because Warlocks have an outdated defensive toolkit and are miserable to play even when they’re the strongest caster in the game.

Also Feral/Spriest and even allegedly Ele since the changes are all bonkers. :smirk:

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tripple cast lobbys are also unfind when there is atleast 1 shaman in there. And for every enemy shaman there is an exponential rise in unfunness for ever caster that is axctually casting

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Elemental and shadow are insanely OP, too.

No, because you die like a dog. There’s absolutely nothing you can do against melee classes.

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u havent seen sub rogue right?

they crit you for 4mio + evis

yeah can imagine that, short kick, grounding, lasso, too much stuff to annoy a hard caster

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Not yet, not played for about a week or so. Doesn’t surprise me though, Sub is just one of those specs lmao.

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:joy:

idk if this is a bug, someone told me it is a “bug” but currently some sub rogues just hit u for 3-4 mio evis

really fun to die at 70% hp in one global, maybe i should line the cheap shot

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It’s prolly not a bug tbh, Sub is just as abusive as Ret when it comes to modifier stacking. When you have like 7-10 different % multipliers all scaling off of one another dumb **** is inevitable.

Happened in Shadowlands too.

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Feral need a big nerf.
From the moment they open on you 2 seconds later you watch half your HP gone and if you are not a paladin to bubble then idk what.

tbh when theres an ele also melees are really annoyed :smiley:

cap totem, totemic projection, thunderstorm, unleash elements knock + root, earthgrab totem

since the additional implementation of burrow, the bullward totem, the cap totem is unnessecary for the game

I get what you are saying, ele is deffo one of the better casters vs double melee, but to get all you mentioned, there is a trade off.

Cap totem is almost never played and static also rarely after the nerf. Since grounding is a mandatory pick in 95% cases, you either have to trade damage (Totem of wrath and Bloodlust pvp talents) or def (Burrow).

The reason why ele is good vs melee imo is because training ele gives malestrom so you never run out of damage buttons to press and even tho it is not the best at kiting, it can take quite a few hits in downtime aswell.

i meant static not cap totem actually, my bad had somehow cap totem in mind instead of static^^

Static totem tbh shouldnt exist at all anyways. its just obnoxious design, especially combined with projection^^

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Nothing is fun as destro lock.

Do it like me, roll fury warrior, farm ferals.

i actually have a feral ready i started enjoying after playing it in classic/tbc/wrath and cata but its on winter sleep currently till they fix it (nerf)

It’s not a bug. It is… creative use of new talents. That spec always has something stupid going for it. We’ve had, for a very long time, 1min30 or so Smoke, Duel, Cloak, Evasion etc etc due to CDR, Kidney reset kick reset burst CDs reset etc, they remove it (finally), and instead you get 5M Eviscerates on 6M HP pools.

Sigh.

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And, at the same time, rogues are riddled with bugs. Stealth breaks randomly, you stay in combat for ages.

I truly feel that they don’t test anything.

Aff locks are dirty af as well.

???

1 Like