Why are paladins mainly healing in raids? Arent paladins holy warriors who fight in melee combat? It makes no sense to let a paladin just heal in raids, because otherwise what is the point turning a priest into a paladin? Just stay a priest if you’re only going to heal anyway.
They should be doing dps/buffing/healing on a proc when swinging their melee weapon.
It just doesn’t make any sense to let them just heal like a priest in raids. It doesn’t fit the lore
I am almost sure that no game designer from back in a day, designing paladin class in Vanilla, is currently still working in Blizzard. What’s the point of asking? Go play retail, make a judgement about holy paladin mechanics and create a thread.
He asked a kind of question, that should be asked about a live game. This is not a live game, it’s a recreation of 1.12. Thats why I am saying there is no reason for this question.
Presumably for the same reasons as these lore fails:
Shaman, masters of elements spamming chain heal in raids. Not a lightning bolt in sight.
Mages, masters of the arcane not touching arcane spells with a barge pole.
Druids, masters of shapeshifting being utilised as innervate and hot bots.
It’s because despite the lore mechanical balance in classic is not there.
Paladins should be at least thankful that one of their specs works properly. Holy in naxx is probably one of if not the best tank healer going. Better than priests even. Shaman at least carve out a niche as air heal fillers whilst druids are second best in any role they play at all. They’re brought largely for buff, innervate and tranquility, whereas holy palas are actually desired for their core throughput. Not to mention they’re the best PvP healer going.
Because kevin Jordan (game designer who designed paladins) basically failed at his job. He didn’t give paladins any good DPS or tanking buttons, but accidentally gave them probably the best healing spell in the game (Flash of light), so now all paladins have to spam it all day every day instead of stuff they were intended to do.
And yet in raids you’ll never see multiple bears or cat DPS, not ele Shaman. Which is the point, that the class fantasy isn’t clearly shown in the raid like the paladin isn’t either.
I never claimed feral druids weren’t viable at all, nor ele shaman capable of phat PvP crits. Rather when it comes to raiding, both classes, like paladins, become essentially one trick ponies. Given resto shaman can spec for 2hander with the Windfury totem 22/29 spec for nightfall, there is no real legitimate reason you’d pick a enh DPS when another class is there. Not to say some guilds don’t let them. But it’s rare as heck.
And feral druids performing 3rd? I’m not in a position to know if that’s so or not, but that would imply they’re above two of the following: warriors, rogues, mage and lock which I find hard to believe given how well all of these scale (and feral druids don’t scale with weapon nor pick up Windfury buffs as can warriors/rogues) so I find that quite hard to believe for classic? I’m prepared to be prepared to be proven wrong though. Any stats out there?
What happened at the time was that during Beta, the Paladins were entirely different, they were indeed designed more as Holy Warriors (they had no seals/judgement and had crusader strike for example). Yet the class ended up being problematic balancewise (I guess) and they had to make revolutionary changes in a relaly short time ending up in what we had now.
If you see the Lawbringer set (Tier 1 from MC) is exactly shaped for a healer that fights in melee for example.
The joke is, lorewise from the WoW Classic handbook healing is just a sidejob like the useless skilltree that you only do if you can not do anything else. Realitywise it is viceversa.
I feel like wow classic was intended to have one more role, than the tank, healer and dps and that is the support role. Kinda like semi-dps with heals and buffs or semi-tank. But you’ll never see “LFM Tank, Healer, dps, SUPPORT” . I wonder how future of the classes would be like if we would have support classes in the retail.
For example, in dungeons it’s always nice to have a priest as a healer, but also at least some druid/paladin/shaman. They can dish out some damage, but as well help a healer in a dire situation with some strong cooldowns (Lay on hands, tranquility etc.)
It makes more sense then undead healing. Yes yes there is that whole “they tap into the void” but come on… Also priest and paladins have different kits.
Crysader strike and holy strike was about to go live in vanila but because of bugs and mana issues,they kept them off .They were running out of time and they rushed the specc with seals at the end.
You can check alpha videos for that version of Paladin.
To bad there will never be a version of classic with class changes that will make most of speccs playable.
Still better tho to play this retri specc in classic than the rng/casino random damage corruptions of retail.