It does not. The ratings between season cant be compared. That is something the PvP community complains a lot about. The rewards are tied to a specific rating but achieving those rating is easier or harder depending on the season. SL S2 for example was a welfare gladiator season.
I see no one in this thread who starts doing rated PvP now to at least get the current sets.
Absolutely garbate take. As someone who has never obtained a full elite pvp set (and probably never will) I still believe that some things should remain unobtainable after their time has passed.
If someone gets Duelist/Elite in any season they should be able to buy old elite sets for marks of honor. I canât think of any downside to this, other than some hurt egos.
Regardless of what blizzard decides to do with old elite sets, it will have no sway over me and as Iâve stated my opinion regarding the locked sets from previous PvP set it should not affect me, which infact as Keento suggest, could potentially bring back PvP to âitâs former gloryâ so eitherway I welcome it, but I can also understand that it is locked for a reason.
But the difference is, Invincible wasnât saved behind an achievement. It was and is an RNG drop.
What it could be compared to is Blizzard making the Ahead of The Curve mounts suddenly purchasable with tokens by an NPC. Sure, mounts are only as valuable as the value we as players put on them, but it would diminish everything going forward.
Why try to get AoTC, Duelist, Gladiator etc. if you can later just purchase the items? For me itâs like sports. We play certain aspects, and while winning âprizesâ doesnât make us worth more, it does diminish everything if people can later just come and get the same thing for free.
So while I do agree, that I wouldnât mind most things just being easier obtainable (Like in MoP remix) because tediouis RNG farms are literally nothing else than RNG, I do think that rewards for âskillâ should persist as is and shouldnât be mixed with each other.
But there really isnât for me, a better solution. Some seasons 1800 is super easy due to inflation and some seasons itâs harder. And of course that moves up, I remember seasons where people have reached far above 3k CR⌠Should people from then, then be able to get glad mounts from previous when gladiator was a % achievement rather than CR?
While I do like that mage tower is available all the time, I do dislike the fact, that in some expansion certain classes have a hard time, and the next some trinket is strong due to tuning or the class is itself, and you just face roll⌠If this trend happened in a PVP part where youâre literally split into score based on your skill, it would diminish everything.
I was commenting on your comment that seemed you wanted things to be available even though you didnât play at that time.
So I replied in general terms, as to say why I think it doesnât make sense. Mage tower being the example of it, some seasons its super easy to 1,2,3 rotation, and some its harder.
And before you or someone comes with the âMage tower is not hard if you know your class lolâ okay maybe not for you. But fact is, still, some seasons its harder than others due to tuning, certain items being tuned badly etc. etc.
So the whole âSkillâ aspect is being more trivialized by setting an unlimited timer on it. I am not advocating for stuff to be put behind â0.001% of playerbaseâ!´" achievements, but I do think setting personal goals and working towards things is healthy for people and the game, and removing that aspect with âOh you donât have to worry, you can come back in 5 years and buy it with Marks of Honorâ or âNo hurry! come back when your class is tuned too strong, and just bonk it!â would just make the game dull imo.
The same people who have alot could still give more effort and get the new ones . The exclusivity should be one or two expansions but not for life .you can still don your new rewards and feel extra special .not that anyone cares .
But âcollectorsâ are a very small minority of the respective areas⌠Why would a collector take part in current season PVP or HC raiding if they could just get whatever reward later on for far less effort? They probably wouldnât⌠Because collectors are, as the name states, collectors.
Is there overlap? Yes. If you strip away the incentive and reward for playing people will stop. We see it with M+, people get KSM or the KSH achievement and stop. Why? Cus there is no rewards for keep playing on, now imagine if they gave those rewards for tokens or honor points later on? Those people would probably stop far earlier. No thanks.
No you dont? You make a âGet it once, unlock allâ reward system⌠That means you can just wait and swoop up years of rewards.
If you are shunned away from trying because you have to reach 1.8k Then you just prove my point⌠People will not do ranked then because you can just do casual non-rated for same reward. Good we agree.
Do you even read what was written?
The requirements stay the same. You canât unlock them with non-rated pvp, you need to activily engage in the rated fights and get the required ratings.
Not sure why you are even dragging in the other stuff, nobody talked about that.
What is very ironic in all of these kind of threads, is that everyone arguing for opening up these things always go âItâs just cosmetics⌠What is important is the story of how I got it! How it made me feel!â⌠Exactly⌠The story behind those seasonal rewards are, âIn season 3 I was able to get duelist for the first time!ââŚ
Ironically you all seem to care for the âstoryâ and âachievementâ part of aquiring those cosmetics, but at the same time you want to strip that away and turn it into a âAh yeah I got 1.8k rated once, so now I have all the old ones as wellâ⌠The fact that the ones of you that argue that way canât see how that is watering down the achievement is wild