What is the point of the Glamora selling PVP Elite Ensembles?

You replied to me ??
Like I am not advocating the others, but you replied/quoted me so that’s what I am replying to.

But you get a new achievement and reward every season.
Just because someone unlocked the past cosmetics, doesn’t grant them the achievements.

If that wasn’t clear, I will emphasize that.
So yes, they would unlock the previous cosmetics, but not the achievement that comes with it, which becomes even a feat of strength if I am not mistaken?

Literally did not… I replied to two people, and you came in with:

So not really.

But your cosmetic is the sign of your achievement… If you ran a marathon the medal would be your token of completion. Not your “Congratz you finished in XXX time!” e-mail afterwards… You and me both know, no one looks up achievements… What we do see is “Wow that guy has a Gladiator mount from Season XXX” or “Wow that guy has mythic gear!”

So the whole “They would still have the achievement” is just yeah… xD

I truly do not understand why and how you can advocate for being eligable for cosmetics that is literally tied to earning an achievement during a specific season…

This mean I can literally just not do PVP for years and then vupti just do 1 season and unlock all the cosmetic rewards…

Lets be real here, ranked PVP is competitive, we shouldn’t reward people prices people earned prior, just like no one does in any other competition or sport alike. (Apart from participation trophies).

I don’t see the logic of people feeling entitled to rewards they didn’t earn.

Lol, any game with competitive integrity wouldn’t have this bad balance.

Nothing to do, with my comment. But coming from you, not surprised. Seeing how you jump in and out of all threads :slight_smile: Stop answering when questioned to jump in when you have a snarky comment

For something to be competitive, it has to have integrity.

WoW’s pvp has been a joke for ages. All their PvP games are a joke due to the balancing.

Imagine you show up to a tennis competition and you have rackets that are worse than other rackets and just pretend it’s fine.

I just want to add that I do understand your point of view Totemfar, and I am not unsympathetic to it.

But I truly believe that for the betterment of WoW, rewards and achievements should be decoupled.

Achievements should really be just that, achievements like reaching a milestone or having done something particular that merrits a checkbox. Like good old merrit stamp collecting, something to be proud of that you did. And they can be time bound such as getting 1800 rating in TWW season 1.

But things like cosmetic rewards, mounts etc should not be locked for players at all. They can require a year worth of work for all I care to obtain, but should always be obtainable in some for.

Would even be okay by not doing it retroactively and just as a new way forward to not impose too much on past rewards, but just as a healthier way forward.

That’s my view on things.
Also not trying to “convert” you either, as it’s Blizzard that needs to be convinced here. Just….understanding?

Would encourage you to look up the definition. What you define it as, has no relevance for my comment :slight_smile:

While I do respect your right to have an opinion, I do not understand it nor agree with it.

There are SO many cosmetics in the game, and cosmetics are, as the name states, cosmetics. While I do agree, the RNG cosmetics makes no sense, as there isn’t really anything else than a dice roll determining whether you get it or not, and then hiding them behind low drop chances and time gated stuff; Sha of Anger / Loverocket etc. etc. isn’t the way to go, I still do believe for competitive scenes, be it PVE or PVP, rewards are a token of your feat.

You shouldn’t be able to get rewards you werent a part of competing for… It would diminish the whole “Be a part of top % percent” Glad mounts if people now only needed to get 2400… Why would anyone then get Glad now? If they in the future will go “well now glad is 2100”, we saw it with PVP elite gear and weapon enchant… Now its what… 1950?

Cosmetics are not locked for anyone to get. Seasonal rewards are, and that is the distinguishment we need to make.

Not all things in life are to be obtained by everyone, be it in a game or outside of it. We should be able to see rewards and go “Oh damn, that guy got Duelist in Season 17” and go for our own goals, because we know that tmog is tied to a story, an achievement, a battle… I believe even in Legion 2100 was harder to get than today, and today the rewards are 1950…

Blizzard would be absolutely watering down any meaning behind those “trophies” of achievement by making them retrospectively achieveable for the new standards.

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That’s actually a good point and I do agree with that. But it will probably not stop these discussions.

Nor does it have to. Discussions are good, discussions are how we as human beings evolve and learn.

I just don’t agree that people want or feel they should be able to get rewards they weren’t in competition for. Then we might as well just put all cosmetics behind vendors or give all players all cosmetics, and let people play content for achievements only. But you and me both know, that’s not how it works. It does feel great earning that trophy, be it a small one or a big one, be it AoTC mount or Glad mount.

Working towards it and achieving it feels nice, and yeah it does suck you can’t get a colour variant of something, but again… There are so. many. sets. I bet you have appearences you haven’t used a single time due to the influx and shear quantity of gear available… So my plead would be to keep seasonal rewards as is, and instead make them change the awful RNG dropfest they keep doing with their “Oh new mount, behind this world boss that spawns every 90 days… yeah and you only have 0.001% of getting it”

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It doesn’t matter to me what items you compare it to. If they were to give away old Ahead of the Curve mounts or even PvP Elite transmogs, my sentiment would remain the same. The fact that I have these items while others don’t, doesn’t make them special to me. Achievements and Season Titles should be enough to show that you got them back then. Restricting items to the few who were around or skillful enough at a specific time, with no chance of acquiring them again, seems absolutely ridiculous to me. It’s a game, not real life; not everything needs to reflect real life.

Again, this doesn’t change anything about what I said. I used Invincible as an example because it feels special to me, not because of any prestige attached to it, but only because of its aesthetic, functionality, and story. So, I will say it again, I strongly disagree with the notion that a small subset of players should have access to special time-limited rewards outside of achievements and titles.

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But you would ultimately strip away the whole competitive aspect of the game.
No not everything needs to be real life, but that doesn’t mean we should give everyone everything.

Like I wrote before… If we kept seasonal rewards as titles and achievements people would stop way earlier… We see it with M+ how many keep going after having gotten KSH?

It would diminish and trivialize the whole game, as you could literally just join in at the end of an expansion get 2k CR, AoTC and KSH in season 4 and unlock all rewards for the entire expansion.

Exactly, but you want to strip away that feeling from season rewards… For 2 seconds please put yourself in the shoes of someone that really wanted a set, learned, grinded and achieved it, that feeling of accomplishment can’t be replaced… That feeling would be gone completely… You and me both know, no one looks at achievements apart from a very few in the game, so removing the token of accomplishment would be like handing a piece of paper at the Olympics but have everyone up on the podium to recieve a medal.

But that is really not the case… ALL players have access? You see, the only once that don’t have access are people that Don’t play the game, and why should they feel entitled to earning something they never competed for? They can have the other color variants?
How does it make sense, that I can just show up one day regardless of what it is, and be able to earn something other people competed for long before I joined?

It really doesn’t make sense to me, that you’re arguing for allowing people to unsub for years and then swoop in and get all rewards

That’s your opinion…

Absolutely not. How would that strip away the competitive aspect of the game? People who enjoy PvP and play at a high level aren’t doing it for the items—they’re in it for the rating and ranks. And those who are playing for the rewards aren’t doing it for the sake of competitiveness.

People stop as soon as they get their mogs. What makes you think most players are aiming for Gladiator mounts? I know PvP players who stop right at 1.8k and don’t even try to reach 2.1k for the Weapon Illusion.

What I’m saying and what you’re comparing it to aren’t the same. You want time-limited prestige items for a small subset of players to remain inaccessible to the rest of the active players or future players by means of the time limits; I don’t.

That is so not true, at least not in PvP. As a long-time PvP player, I can tell you with certainty that this is not remotely accurate. If everyone were consistently getting high ratings, you wouldn’t see complaints about the different modes. Even experienced Gladiators struggle to reach 2.1k ratings early in this season, let alone earn Gladiator rewards.

As I mentioned, I wouldn’t mind if they gave away old PvP and PvE time-limited rewards. At the very least, don’t impose time limits on the rewards; let people earn them without restriction. Also, I never claimed that current rewards should be given away.

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That is a fraction of the playerbase…

Exactly… Hence the scene would be ruined… There would be no desire to play season by season… Why would you? Play at the end of the expansion and get all rewards… A part of competitiveness is winning the prizes, if you remove that you trivialize it and it becomes more or less participation.

Less players = Less games, hence even the players that don’t play for the rewards would just end up playing each other. And some people start playing PVP exactly for the rewards and become better and hooked.

And knowing this, what makes you think they would play season by season? If those people you know can just do it 1 time rather than 4 an expansion? Right, they wouldn’t…

Therefor they shouldn’t be eligable for the rewards either?

It is accessable for ALL players? What makes unaccessable? Themselves. They decided not to part take in the activity? An of course future players shouldn’t be able to get rewards other players competed for?

Should new players get old Glad mounts as well, when it was a % based an not score based system? Don’t you see how that would be giving the middle finger to everyone that actually grinded it out?

Brother… What you are replying is not contradicting what I write… How can you clame it is not true that everyone have access? Can’t people farm out honor gear, and then conquest and then rating? Of course they can. I am a long term pvp player too…

Would encourage you to read up on the definition of accessable.

Exactly! And then you want people to be able to earn the same rewards on seasons where rating and MMR is highly inflated? How does that make sense? Why would anyone play PVP in hard times then?

Everyone has access, not everyone has the skill. That’s the difference, you shouldn’t feel entitled to get rewards (That are purely cosmetic in this case) that you did not have the skill to achieve.

I know, I you just still haven’t written why people should be able to get rewards they didn’t compete for?

Why should they be able to not part take in activities for a whole expansion and then claim the rewards from it? Why have rewards then? The rating then becomes even more irrelevant and should just be given at vendors and people only play for enjoyment right?

Your 80IQ opinion really doesn’t matter. Cheers to it never happening lil bro

pvp is harder now then back then when they were 2.200…
we need to look at all the metrics.

people stop at ksm cause there is nothing else after.
most dont care about the affects(i do) after 2500 its pointless, i wish they placed tokens at 3k or smthg for us to buy old challenge mode rewards.