What is the Purpose of "Pass" in Group Loot?

The spec you played on killing that boss or finishing that dungeon. Right-click on your character portrait, and you will see you can choose a loot spec. After doing it, look at the chat. You will be informed there about your loot spec.

No, in current Group Loot, you can “need” on any gear your class can wear, regardless your loot spec.

Any gear your char can use will have “need” button available.

But the system will automatically put mainspec (current loot spec) need roll above offspec roll.

E.g. a WW monk DPS in the raid with MW loot spec, and a MW healer monk with WW loot spec, they can both need a 2H int staff.

but the WW monk’s need will win, because his mainspec (aka. current loot spec) is MW, and MW monk will lose because his loot spec is WW.

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  • We also have mainspec and offspec functionality built-in, which changes based on the current loot spec you set.

  • Main spec takes priority, then Off spec, then greed. So while a Ret paladin can’t off-spec loot a shield away from a main-spec roll from the Tank, anyone rolling greed could never win it over them. This also means that if you swap specs for a specific fight, like going Holy, you can still main spec roll for your desired items if they come from that boss without having to worry about hurting yourself by being flexible to your group.

Mainspec and offspec are indeed outdated concept.

Blizzard explained in the Dragonflight group loot rules:

Mainspec = current loot spec
Offspec = non current loot spec

If your current loot spec is Arms, then your mainspec in rolling is Arms, and your offspec is Fury and Protection, regardless if you are playing Arms, Fury, or Protection.

If your loot spec is Arms, and you lost an Arms only item to a protection warrior, it means he also set his loot spec to arms, and won over you with a higher roll.

Exactly, mainspec need > offspec need > greed.

There won’t be “offspec need” if a class can’t need offspec item, as you claimed.

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The guild wants to give that intel staff to the WW monk, mage passes, and the WW monk takes the loot for MW spec. This is why you pass.

Your rolls are perfectly fine, except this one.

If it is a potential upgrade for you, you’d better roll “Need”.

A “Greed” roll will put you on the same priority with a hunter/rogue, etc. who can’t even use the weapon.

Of course you can always ask them to trade to you if you lose the greed roll. But that is not guaranteed.

I’d say that with items being sold for 200 gold max (at a vendor), transmog should be prioritized. After all, you need the specific piece to collect the appearance while any other item would have the same amount of value in gold.

If you wrote above is true - Blizzard should be more clear with these rules.

As a player from old times, and who also play wrath classic, I know that:

  • Need for main spec upgrade
  • Greed for off-spec or very minor upgrade
  • pass if you have no intentions

What you wrote abobe is new for me.

I absolutely agrees with you.

Personally, I would put transmog > item level upgrade.

Gear level will constantly be upgraded and replaced. But transmog appearance stay forever.

And certain transmog only exist in 1 raid under 1 specific difficulty from 1 boss. It is much harder to farm than a higher item level.

That is why people can “Need” for transmog. Since all the transmog can only come from gear one can use, and under current Group Loot, one can need any gear he can use.

I would use “Need” instead of “Greed” for transmog. And that is totally valid and fine.

Maybe guildies roll greed for offspec

I greed for mogs and offspec, when it is no actual upgrade. I pass if I don’t need the item for any of the above, giving other greeders a higher chance of getting it, as many greed for mogs and offspec. Which makes greed another type of “need”.

That is exactly why I made this topic.

Some people in my guild are not aware of the new group loot rule.

Offspec upgrade = roll “need”, not “greed”

If an item drops that I can use, I need
If an item drops that I can’t use & no one needs, I Greed
If an item drops that I can’t use & someone needs, I pass

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Why would you do that?

Just roll “greed”

If someone “need”, he will always win over your “greed”. You will not get the loot anyway, same as you press “pass”.

If nobody “need”, your “greed” have a chance to win and sell it for gold.

The only difference is that you lose a chance for gold by pressing “pass” instead of “greed”.

Yes, you are right. This is the only situation one shall use “pass”, which is to help other greed to win.

Ps: under current group loot rule, you shall NOT “greed” for offspec, you shall “need”.

A lot of people still don’t understand this.

Maybe to insure the item gets to an enchanter if it goes to greed roll.

Maybe you’re in a guild where the loot is not handled by simple need and greed. So everyone passes and loot council distribute it afterwards.

Maybe the 50g is complety irrelevant to someone and doesnt want anything to clog up the bags.

Maybe I should have been clearer.

If an item drops that I can use, I click Need
If an item drops that I can’t use & no one has clicked Need, I click Greed
If an item drops that I can’t use & someone has clicked Need, I click Pass.

Clicking greed or pass when someone has needed has the same result, you lose.
So it’s just easier to pass.

If an item drops that I can use, I click Need
:+1: Good

If an item drops that I can’t use & no one has clicked Need, I click Greed
If an item drops that I can’t use & someone has clicked Need, I click Pass.
:face_with_raised_eyebrow: This doesn’t make sence.

Why would you want to wait and see if someone clicked “need” before you roll?

If you don’t need an item, why don’t you just roll “greed” right away?

  • if someone clicked “need”, he will win. you will not get it anyway.
  • if nobody clicked “need”, you and all others have a chance to win with “greed”.

The wait and pass serves no purpose.

The current options are not perfect, but potential future upgrade should not be on par with direct upgrade.

Imagine a group consisting of a Priest, a Warlock, and three more players. The Warlock is equipping a Staff, and the Priest is equipping a Mace and an Off-hand.
First boss drops an Off-hand, which is upgrade for both the Priest and Warlock. However, the Warlock don’t have anything to pair the OH with.
Both rolls Need, and the Warlock wins the roll.

Next boss drops an Intellect Staff, and yet again an upgrade for both the Priest and the Warlock. Both rolls Need, and the Warlock wins yet again.
Nothing else of interest drops for the respective players through to the end, and what did these two got from the run? The Priest got nothing, while the Warlock got an Off-hand that goes straight to the bank awaiting a future Main-hand upgrade if not willing to give it to the Priest.

Better rolls would be, in order of priority:

  • Upgrade (need)
  • Potential upgrade
  • Transmog (should only be available for learnable appearances)
  • Disenchant (only for Enchanters)
  • Greed (vendor)
  • Pass

Don’t forget that Hunters and Rogues can learn spellcaster weapon appearances. The only exception is Mace for Hunter and Staff for Rogue. Hunters and Rogues wouldn’t greed-steal items in my example anyway where the players are not being goblins for each other, and transmog roll would be a lower priority and not interfere with the upgrade rolls.