What is wrong with retail?

Someone got triggered, kek.

And no, it’s not a choice. The choice is to challenge yourself with higher level of difficulty of the same content. But why? When you can do it in the least resistance fashion?

Summarizing what the person you quoted meant - in Classic you have to work for things to have them, in Retail you’re showered with epic junk.

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The endless debate, the good vs. evil, the apples and rotten oranges.

To me it’s very simple, some people like apples and some people like rotten oranges, which is which is subjective :wink:

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That’s also not what my post was about tho?
But let’s dig deeper into that aspect - it is feasible. Classic is 15yo game, and it’s doing it fine. But Retail is a different beast entirely - each expansion is a time skip and the story is convoluted. Simply, make every current expansion the game, 1-60 and the legacy expansions being accesible via Chromie or other Bronze flight dragon. Keep it fresh, keep it engaging.

Also, about cleave groups… I agree it’s dumb - but we’re playing dumbed down pre-tbc version of a game. It’s the sole reason it’s possible, I guess.
Still doesn’t affect me in any way so far, maybe cuz I am on ZT.

But all that beside - my point was even if you grinded in classic you had an end goal, in retail you grind for grind sake and to keep you hooked.

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Disagree, flying is fine and everyone was fine with it until Blizzard decided it wasn’t fine, plus we have hundreds of mounts that fly and I doubt people will be pleased to see that utility vanish, on top of that we have a lot of zones that require flying to reach and the worlds that they build around flying have never not been cool.
It should stay.

Cool with that.

I would change that to be a simple indicator next to your name that indicates that you’re looking to run a dungeon.

Yes, definitely, although I would like to see some stuff get improved as well as some totally new stuff.
Also just a personal preference but I would like to see less “chance to resist X” and more talents that drastically change your playstyle the further down you go.

Necessary evil, cool with that.

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(from the little I’ve played)
What is wrong with Retail?
-Heirlooms ruin the lower lvl dungeons and the lvling experience
-Flying mounts remove world interactions
-Removal of talent trees for a much less interesting system
-QOL “improvements” removes allot of gameplay and immersion
-Personalised loot(is boring)
-Too much good loot and rewards(you get bombarded with stuff)
-Childish things like Harley Davidsons, etc.

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Don’t you dare, I loved my Mechano Hog and I worked so hard to build it back in WotLK.
Not everything has to be super cereal no fun allowed to be good.

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  • Professions are uselesss, where are pattern and profession interaction ?
  • Titanforge and Warforge.
  • No deterministic socket, no meta-socket in head.
  • Full of “/2 Sell boost for MM+15 / EP HC - GET YOUR FREE GEAR 430+” that are authorized by Blizzard.
  • Token so you can buy gold and avoid farming or get boosted.
  • The numbers and amount of golds in stock by player.
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Sorry, but seeing those motorcycles sitting on mailboxes and jumping up and down spinning 720s, really get annoying in an RPG.

Ah, you’re probably thinking of the Chauffeured Mechanohogs, the heirloom mount that you can get and use from level 1 (because Mechanohogs aren’t really common enough to be that much of an annoyance).
I will agree that those need to go.

Aye, that’s the ones.
They were a real plague in the starting zones. lol

I will just comment on the “watch your character autoattack for 90% of the fight and press 1 button gameplay” part.

This is also true for me for many fights, but it is totally up to the player though. No one is forcing you to play like this but yourself. I play a Rogue, but I mix up the playstyle all the time.

Pull from stealth using Cheap Shot, or pull while using Ambush. I also have Garrote at my disposal. Sometimes if the area is crowded, I will pull with Throw, thus not being able to use any stealth opener.
Then depending on the mob type, I might use Kick to interrupt spells.

If the mob is humanoid, I also have pick pocket as an option before pulling, and I can also use Distract to better position my mob, or to delay patrols, etc.

I have different poison types at my disposal, and I can change them up if I want to.

For finishers I can use Kidney Shot and try to stun lock my mob, or I can go for straight burst with Eviscerate. If the mob is tough, I can use Expose Armor, and if I am going to chain pull mobs I can use Slice and Dice so that I will start the next mob with increased swing speed. I also have the option of using Rupture to bleed the target out, and combine this with Crippling Poison, Deadly Poison and Garrote to kite a hard hitting target while doing a lot of DoT damage.

And if things go wrong, I can pop Evasion so that I can ‘tank’ multiple mobs and focus one of them down as quickly as possible, I can Sprint away (an ability that can be used while traveling before/without a mount as well), and Vanish. Oh, and I also have Blind, and of course Sap.

If you feel things are too easy or too boring, why don’t you mix up your playstyle? Pull more mobs requiring you to use more buttons, like traps? Even just moving around/jumping can help with the feeling of only using one button/autoattack. You can also go to higher level areas so that the mobs require more effort. NO ONE is hindering you and the way you play but yourself.

But maybe it is the class you are playing. To me, Hunter seems like a really mundane class. You just send your pet and stand there, you never really seem to be ‘in the action’. The other Pet Class, Warlokc, at least require you to do some micro managing with your pet and abilities, but hunter seems really limited. Probably really relaxing.
As a rogue though, you are always up, close and personal with the mobs and feel the hits.

That isn’t what i am talking about, using your kit over the period of a 1 hour quest session is not ‘‘gameplay’’ having an intricate kit of abilities that work together to weave the damage you deal into a rotation on killing ONE mob is gameplay.

Take Windwalker monks in retail for example, their entire mechanic is that they have 8-10 abilities they use to deal single target and aoe damage, to maximise their damage they are given a passive, that to deal maximum damage no two abilities can be repeats of eachother, AHA, so now you have to use different abilities every time, in different orders, depending on 1. situation, 2. cooldowns, 3. procs, 4. number of mobs, etc

That is fun gameplay, it forces you to actively control your character. ‘‘Sometimes i use throw to pull a mob, and sometimes i walk up to them’’, is not gameplay

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Basically why I quit every expansion I tried post TBC. I just can’t fathom why anybody would think it a good idea to design a game this way.

Say you go into a cave in Classic. You need to be careful, pull mobs, not get too many, watch that patrol, avoid being caught by respawns. If there is another player, you team up for safety.

In Retail you just rush through the cave and mow down everything down. Nothing there can remotely challenge your power. Another player there? Who cares. He’s not even from your Realm.

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I think my brain just exploded

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For me that is unfun gameplay, blizzard removed the aggro management, dead risk management, kiting, player movements, and another combat related and environmental mechanics; and instead they added a lot of artificial/non-sense whac-a-mole buttons.

At this point, the outside in retail is basically a hub (capitals) where you wait for your instance to pop-up. 95% of the game doesn’t take place in the outside world. You basically play with/against more people in pubg than in wow since you are never in the outside world.
And the only actual outside part are daily quests that feel like chores after you’ve done them a few times.

That’s where it is failing. Retail’s world is no mmo, it’ s a glorified hub.
(Oh, and homogenisation)

I actually enjoyed the leveling to 120 a lot.

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There are story lines in classic zones? All I can see is - random dudes giving random quests.

  • Oh look I lost a doll,please get it from the mine.
  • hey i need these 8 boar livers
  • yo, can you scout that field for me?
    I can’t see storylines. At least retail zones has story tied to almost every zone.

Change LFG = Trash idea… just keep it as it is, no point changing it now lol.
Remove flying = Terrible idea, how would people be able to play WOTLK/BC leveling exactly? lol…

  • Remove Scaling! That’s my number one. No fun at all in coming into other zones, when all the monsters are same difficulty wherever you go.
  • Remove flying in older zones only. The newer were made for it. And for ###s sake remove that noisy mishap of a heirloom mount.
  • Let … no the world was ruined with Cataclysm, the burning of Darnassus etc. It’s all just one big onway street with pretty views and a battle arena for factions. I won’t go back. Or rather, I want so many changes that it won’t be BfA any longer to return.

Tru and start a NE, read the Quest texts. Do the same in Westfall with a Human.
In short read the Quest texts.