What is your current M+ burnout?

Its highlt unlikely .

Ion hates m+ from begining and finaly found a way to kill it.

Their goal is to force people back into raiding. Doesnt matter what people thing.

If they have to kill m+ in process that’s sacrifice they are willing to take

Jesus Christ some people here have gone full tinfoil conspiracy theory.

Not naming names but they can’t snip quotes and often reply 7 times because they can’t multiquote.

Lets not get crazy… Ion is a good guy. WoW would be very different without him… And I am not sure it would be for the better.

I dont think he has some agenda to kill m+ Seriously?

Most likely, that’s the case yes. At the same time, players who do reach 2k or 2.5k most likely also don’t stick to only one char during the entire season. We’ve seen the shifts within the same teams after a change.

You are right about the assumption part.

But I honestly am reluctant to think that it leans in favor of more -players- reaching said goals. Combine this data with the fact that only 1% of the characters completed all dungeons on +12, which practically means that +12 is more or less a soft limit for the vast majority of the playerbase. Assuming that 40% could get close to that point, is quite a wild take imo.

Just look at this season - participation is down the drain for from day 1 , there is already almost 1 mln less keys completed comqoted to week 1 and more anr more people give up every day .

B ythe time this season will be over there will be nothing to pick up.

Even the best players in world given up on mdi because to Hey CBA with this nonsense anymore

Tbf I think it’s more accurate to compare DF season 1 with TWW S1. Comparing season 4 with season 1 is not very sensible. That reminds me of people comparing stocks in august of a year with december of another year to make a point

Stop. Lying. All. The. Time.

https://www.reddit.com/r/CompetitiveWoW/comments/1ggioe4/tww_m_runs_per_week_season_1_week_6/

Other graphs are available but the dropoff in this season compared to other s1’s isn’t drmatic.

1 Like

I think that Delves have made this comparison very hard in general, because Delves probably caused a lot of people to start playing M+ way later, rather than rushing it week 1. So on one hand the peak at the start is smaller, because of delves, and on the other hand M+ has been getting continuous influx from people changing from delves to M+ over the course of the season, which decreases the drop-off. So those comparisons are kind of bad nowadays, and it’s a bit like astrology at this point.

What is not dramatic ? The drop from liek 5 mln to 2.5 mln a by now to 1.5 mln ?

If my company lost so mamy customers heads woudl be Rolling in every possible departament responsible.

Unless it was fully deliberate action

You make a lot of assumptions here, participation probably is also down due to the squish on 2-10’s old M+, and I bet a lot of people are just doing delves instead of M+.

Now MDI views have always been pretty low, at least compared to other e-sport events.

For myself, I am still on the fence with the squish of M+, although I first thought it was a great idea. I wonder if the entry point to get new people into the game is just too high now. That is a different question though.

It doesn’t make it that Ion hates M+ or that it is failing, it will be interesting to see if the upcoming Warcraft Direct will bring any change in terms of the system or the gear/upgrade system around it.

Delves also still have a great effect on it, cause I can understand a lot of people will skip totally on M+ due to the gear they can get from Delves. It will be interesting to see what next year will bring.

There are no doubt a lot of factors at play. People came in later but they also may have decided that M+ wasn’t worth the effort because they’d have to work their way up to +7 to even get a reward.

All I was doing was refuting the drivel tin foil hat boy wrote.

The same drop that happens every season…

1 Like

Ofc it is. Proving that it was total mistake to do squish

I mean, that there were probably many people, who maybe started playing M+ in week 3 or 4, because they were playing and gearing first in delves. This makes this whole comparison very hard. That’s also what the incentivized behaviour is with the new gearing system

I’ve got 2.5k.

I play prot/ret paladin, holy/disc/shadow priest, balance/guardian druid and maybe I’ll play a hunter too, survival or bm, idk yet.

All what you desribed in normal company woudl be investivated and brainstomered how to prevent it.

But clearly blizz dont care about horrible experience their customers have

Possible. But those who started already left because numbers are dropping again .

Lets see in 3 days on Reddit if another 200 k or more less keys will be done

In your perspective maybe, but maybe retention numbers are higher compared to DF season 1 in sub numbers due to Delves. So for Blizzard it might not be a mistake then, it would be a success.

They don’t lose money from people not doing M+ though.

I’m doing much less M+ but I am still subbed and I bought the new Long Boi with IRL money. They wouldn’t have got more money if I’d also been in the keys.

If they make M+ more difficult and add more store items they can get even more money and make me play less.

Idk why people compare s4 to s1 and not s1 to s1. Since s4 is the season in most expansions that are “dead season” espacially in the end when a new ezpansion is around the corner and gear become “useless”
But what that chart says is what the thread starter is saying.
Alot of people are burned out/not happy with the tww m+ scene.
600k less players the first 3 weeks and week 6 is over 1 million players that have left m keys.
It looks like we are heading in a direction were there will be less players in tww (fresh expansion) vs s4 (old expansion) which is not a good sign.

There is more to the game than just M+, like you know, delves have been added, dungeons squish ect. :smiley: