What puts you off tanking?

No this will be mm hunter.

mm hunter is a no brainer and needs a hard nerf for sure

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Suffer well paladin.

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Which Sorbet you like Most? Mine is mango

Mainly because of the need to know a Route around the dungeon. This was particularly bad during Pride since the route changed every week.

I just want to go in and hit stuff/get hit by stuff.

I don’t want to need to be thinking about if I’ve gotten enough % or if I’ve pulled too many mobs.

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Doing the extra homework of studying routes before hand, not to mention that 95% of the group responsibility relies on you, 4% on the healer and 1% on the DPS. Like, I got blamed in a SD because I was not moving the boss from left to right so the DPS would have an easier time dodging the orbs on the second boss for instance.

I tanked in S1, now I just go DPS.

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I tank a lot on different chars.

And I totally agree with the M+ % calculation part. It is a matter of experience and memory. But there is no reason for it to be a hassle.

They can simply put a % meter on every mob, showing how much % this mob gives and how much % left in the dungeon, instead of checking some 3rd party addon like MDT.

Or they can make M+ dungeon with reduced trash mobs, but you need to kill everything to reach 100%, so there is no need for % calculation or strange skip.

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you start in the small, the small keys dosnt matter at all regarding routes, and u learn and u improve by tanking more. you dont have to be perfect to start tanking, however if you are capable to learn over time thats a big plus.

Was thinking about tanking as well but dont wanna spend to much brainpower on routes n stuff. Stick with heal and dd

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I would guess that by your logic leveling to 60 is hc as well. You need to know same things as everyone else, nothing more and nothing less. Your only responsibility is dictating the pace of the run.

Lemon with a shot of Limoncello on it!

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Now im sloobering

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What really puts me off: Limited rewards for a win, almost nothing for over-time.

I think this is the heart of the rage. I’ve been thinking about this for a while, so forgive me, but welcome to my TED Talk:

DPS players need gear so they can pump big dam as well as survive standing in swirlies, butt-pulling among other threats. Healers are in a similar position, they need gear so that they can keep up with the really high damage. Most importantly, I also want another pretty dress with better stats.

So, you have a sequence:

  1. Everyone wants gear because gear is character progression.
  2. M+ is your jam because PvE is generally easier to access than PvP/Raid and good PvE gear can help you play PvP/Raid casually deeper in the season if you want to.
  3. First problem, you know how fast the PvP tryhards and social butterfly Raiders (ew, friends? Who needs those?) are going to gear up as they start smashing content.
  4. You look at the Great Vault and check the loot % on dungeons and see that you have hours of running to get the gear.
  5. Second problem, you realise that M+ is not an efficient pathway for gearing, but you’re a PUG-ilist for whatever reason (friends don’t play, class not viable for PvP, whatever).

Result: Why does all my Valour not allow me to just buy stuff like the PvP folks? Why does my great vault only drop crit belts when I desperately want haste bracers? Should I just unsub?

Add being the group leader and designated trash herder with no comms, this is how tanking can become “not fun”. You are acutely aware that you are in charge of 5 people’s character progression, acutely aware that even a small mistake, think missing % and needing to run back, is pretty much 5+ man-hours wasted because there is no safety net.

As I said at the start, I think the underlying progression pathway sets up group friction as a function of it’s existence. That translates into aggression when things don’t work out because M+ is both hard and the only real “solo” option WoW offers.

I would be happier to tank for happier people, and the way I get happier people is to not have them torturing themselves to death to get gear so they can compete. Please, Blizz, baby, darling: lower the iLvls and let me go shopping with my Valour, please?

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PuGs of people who expect the tank to know everything in advance are the biggest turn off for a tank

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I really don’t get the point of trash percent if I’m honest. If I didn’t use a rogue skip or invis potion then I think it really shouldn’t be possible to get to the end of a dungeon and get told you didn’t kill enough mobs…. It’s just annoying and does sometimes cause friction when it happens.

This is yet another flaw of the “race” part of M+
I swear, M+ would had been less of a stressful experience if one could take their time like in a raid

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M+ isn’t stressful because of the timer. It’s stressful because of the amount of players who just eat everything to the face, lol.

the time part of it makes it fun imo. and there is so many ways to do it faster etc.

What ppl need to understand is that u dont need to be a mdi pro to get started, in the small keys things really dosnt matter much at all, its more for the high end keys and up. but by the time u are at high end stuff u should have already learned from the lower keys.

Allow urself to derp around in lower keys and learn, then use ur exp in higher keys. i dont get all the qq at all, like legit.

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That is why I think M+ should have reduced number of trash, and we need to clean everything to finish the dungeon.

We can plan our route with bigger or smaller pulls, but we shall not be able to skip any trash.

Calculating trash % is indeed not fun and unnecessary.

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when people actively pull random trash groups and mess up my route. If tanks are responsible for everything then let me guide you through it.

or they want to skip something because they saw a random streamer doing it, without telling me the route. Everytime this happens i have to recalculate the percentage. which is almost impossible.

4 Likes