What vanilla did better than retail over the years and what retail over the years done better than vanilla?
That’s a big @$$ question with every person having different opinion hence why fanbase is so split between retail, Wotlk classic and Classic Era. So feel free post your own thoughts and I will post my own.
Before I go more into detail I would like to say a few words about my WoW total experience. That ranged from mid TBC back in 2007 where I was an average raider until Wotlk to casual BFA with gaps here and there for Cata/Pandaria/Legion and after BFA I didn’t play at all except for fresh Classic release until mid TBC and now I am back in Classic Era. So my knowledge will be limited but still I have very good comparison as the game evolved so please take to consideration that my view might be outdated since I have not experienced new solutions introduced in later expansions after BFA.
So personally what vanilla (todays Classic Era) did well for me was a very high learning curve. Going there, having that skill tree trying to figure out what will work best for your personal experience was great. I know DF introduced that skill trees back but like I said I didn’t play it so I can’t comment on that in detail.
Another thing vanilla did well was lack of PvP gear, resilience stat. Again I know it was later scrapped or changed (don’t track that no more) I fully understood that certain people enjoyed PvP rather than PvE but I think rewards should be the same for both raiding and bgs/arenas. Same tier sets with same exact stats. I mean if you are skilled PvPer you had an edge in world pvp anyway, you didn’t need extra layer of resilience. That’s my point of view. But that’s what I think later killed world pvp. Lack of desire going out having fun PvP duels if you were a raider simply because there were hardcores in PvP gear having upper hand each time.
Another thing Vanilla did well for me was attunement quests for raids. I enjoyed them including dreaded Jailbreak. Something that expands on the lore, causes interactions between players to group and conquer content together. I think that was spot on.
What retail did better. What retail personally did better for me was class diversity. Each class who could heal/tank/dps had all their roles viable. Some people argued that by making each class specs in line for example ret paladin on par with fury warrior in vanilla has taken away the class identity. I disagree with that, it wasn’t fun having 20 fury warriors in 40 ppl raiding group. And they were there just because they were op but you still had people out there that would enjoy playing ret pally or moonkin thus making raid group more equal in classes participating and loot distribution would be also far easier.
Another great retail thing I recall was dual spec. Even today in Classic Era when trying to group people for Maraudon we managing to get that dps, heal and then 30 minutes spamming chat with no luck for tank. In between we finding out that one of the dps got some tank gear on him and could tank it but its not viable to go back respecing. And I feel the same, I would many times step in as a tank and help out the group. Dual spec also is great for questing when most kills quest benefits greatly from dps spec.
And another thing is…graphics. Yes I know vanilla is vanilla but cmon most of us do not own calculators which we had back then playing vanilla. Just bring it in line with retail.
There is of course more bigger and smaller things between vanilla and retail which I did not mention and for which I greatly apologise but I just woke up and thought I will make this thread to see what people think. I will update it over the time.