What went wrong with dragonflight

it’s even worse now lol 10.2 is the last major patch and new expansion is a year away we’ll have recycled content again with no new major zones

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Honestly true. Torghast itself wasn’t the problem, it was the fact that everyone had to do it if they wanted their legendary, which is how it got its nickname. It’s one of the main criticisms from SL that the devs learned from and somewhat responded to in DF.

As for DF itself, the expansion itself hasn’t been bad at all. It’s been rather good overall, but I feel it’ll go down as another MOP. An objectively good expansion that not everyone likes because they don’t like certain decisions such as the theme.

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All I said is that it gives more than Open World content.
Open World content, in 10.0 and 10.1, was quite mean with it’s rewards in terms of gear.
So given the choice of doing M+ or Open World content players choose M+ as it provides more gear than Open World content.

I’ve heard that 10.2 is more generous. So far I’ve gotten some gloves and was quite surprised that I could upgrade them all the way to 437 (my previous gloves were 424) just with Flightstones. So they might be right. They may have improved Open World gearing, still might not be as quick and easy as M+ for gearing but meh.

it’s a tech demo for the new profession that crashed and burned

I agree with you on Torghast. It was awesome with awful implementation. I loved doing it but I hated that Blizzard didn’t make it optional.

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Wtf is this argument? Open world is literally doing the same exact thing for X months. Everything in WoW is designed that way, the key is to branch out into different types of content.

ZC actually had more variety content with it’s micro events that ED has. You are only praising ED because you like the rewards better. This is all your arguments ever boiling down to, the rewards.

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it’s not tho , you can do multiple things so you don’t have to do all of them all the time. wow lacks open world content but even the boring open world content has more variety than running throne of tides everyday.

ZC was bad because it was nothing added to forbidden reach, the story was also really boring, right now story has more familiar faces & world tree etc. the stuff that i love . the rewards are good yes but also the event , seeds , being able to solo elites is great. the atmosphere is better and the renown farm isn’t boring unless you rush it . it’s more than just killing rares in a rotation which was ZC and FR about.

Like what? Do WQs, Do rares, Do events, that is all. I am not saying M+ is not repetitive, it absolutely is, however it’s difficulty is what keeps people interested, it’s the same thing with raids and PvP, OW is the only “endgame pillar” that doesn’t offer a challenge hence why it’s boring. There is absolutely no variety in OW stuff.

I don’t think that assumption is correct.

There will be a 10.2.5 patch. There might even be a 10.2.7 patch.
All the minor patches in DF pretty much upgraded and added new world content and quests to the game. So I think it’s fair to believe that they’ll continue that with those new patches.

Also; there will be a season 4 (fated type thing). And they’ve said that they won’t forget about the world content players this time around - so here’s hoping that’s true.

events are different, there aren’t as many rares that would make you constantly run them in a cycle like a bot, story is there .

i want it to be challenging that’s why i keep complaining about it.

there is, all of them are trivial but there are multiple things to do.
tthere’s no variety in m+ you just do the same thing over and over again . difficulty change doesn’t make it a different gameplay unless you jump from +2 to +30 . do a key, get gear, do upgrades, repeat that’s it . no change in rotation, playstyle, it’s just something thaty you need to pay more attention with every key and be careful that’s it

hoping for this to be true but they also think dragonflight is great and open world content we have is good .

The events in all Df maps:
Soup- Get random personal tasks->kill a mini boss once in a while->kill a boss is you are sucessful
Hunts- Random objectives tanging from kill X amount of mobs to kill a mini boss
Dragonbane keep->run the exact same scenario every 2 hours. Feed the frog-> Kill mobs->kill more mobs-> kill the mini boss-> kill the boss.
Time rifts- complete different tasks->kill a boss
Reserchers-complete the exact same tasks-> kill a boss
Evrbloom- Follow around a tree->kill a boss

Much variety indeed.

Idk if that’s a good thing or bad thing. I mean I hate the whole “rare” thing , but having so few of them idk.

The rares in ZC were challenging and you kept complaining about them, the rares in ED are easy and you are praising them. But “rares” aside we will see what delves pan out to be, I have my hopes up for them but Blizzard have a very poor track record with solo content.

Why can’t you apply the “trivial” argument to all content then. I mean there are trivial dungeons and raids as well. I mean I somewhat agree with, not in a meter that would suit your argument but yes triviality does make content obsolete, that’s why all the events that I listed above don’t really count, because most people have already completed the previous zones and reps, now you are only stuck with following the tree and planting flowers to wait for 2.5 mins, huge variety.

Depends on your gear, but also the different affixes each week do spice up the gameplay and your approach to situations, sure the affixes are limited and you do run into the “i’ve seen it”.

isn’t it sad that the biggest mmo in the market depends on something as small as affixes for variety in end-game content ?

yes they’re mostly bad but not the same thing like for god’s sake how many times do you want freehold to be a m+ dungeon to say that it’s boring. i mean i love doing freehold when it’s in the rotation and would prefer it again over some new ones but that’s just recycled content with some tweaks, right now we at least see some new assets in open world content .

Many more than any of the events. I only need to do each event once to get bored of it. Doing M+ like I said has variety in on self, and then there does come the aspect of having to group with different players and they do tend to provide small augmentations to each run, for something major to tanks having different routes, to different class utilities that let you deal with challenges in different ways, to even having players of different skill levels changing your completion time.

Not at all, if it works it works, why does it matter if it’s simple or hard solution. That said affixes only work for M+, they were a horrible idea for torghast.

it doesn’t tho. people keep quitting

According to who? Again the retention for DF is higher compared to other expansions. Also joined very late in S2, M+ looked very healthy so late in the season and had no issue finding and getting into any range that I qualified for.

thanks to trading post and frequent updates.

If Dragonflight Looks Good…THEN Why Are The Numbers Bad?
more players started playing later but that’s definitely not enough to cover the loss lol

Whats optional isnt relevant. And what isnt relevant people wont bother to do. I seriously wish you all stoped with this nonsense. There is not such thing as optional content. There is only relevant content or absolote content.

Having optional world content what you wre not forced to do = content dead on day one.

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they just announced delves that will give heroic raid level rewards after completing them which will probably take more than raiding but still a good addition. alternatives exist.

And it wont be optional content. As you said it will go upto heroic itemlvl aka its mandatory for everyone. Its literaly torghast 2.0 but instead of legendary items you get epics so how exactly its optional content?

it won’t be mandatory if it takes longer than raiding . just because you can get the same reward from an alternative place doesn’t make it mandatory it’s players’ mindset