What went wrong with dragonflight

Ofc it will, rewards do not overlap with raid lockouts. Delvs will give additional rewards on top of your raiding or m+ rewards. It even have its own row in vault so you want to do it for those extra items in your vault.

Not really, it goes up to HC ilvl in the Weekly vault. That’s 1 HC item per week, most people that do end game content will outgear that in no time. I think anything above a +15 give HC items now.

The problem we had in Legion and BfA was that WQ could TF to Mythic and beyond (legions case), in BfA it was ~HC from WQs, beyond Mythic from assaults. Then we had corruptions that pretty much made ilvl obsolete and people were equipping blue items just because it had IS or TD on them. Korthia was fine ilvl wise, it also gave HC ilvl but it was really slow to upgrade so end game players ignored it for the most part.

What makes optional content obsolete is “is it fun or not”, mage tower for example doesn’t give any power yet people keep doing it, hell this version of MT is worse than the Legion one because we don’t get anything unique from it, just reskinned armor sets of a raid that is easily solo-able at this point.

you don’t have to do them. so it’s not mandatory end of discussion on that. it’s not the same thing as before. it’s an alternative

How so? They reward relevant gear for majority of players so explain me how exactly are optional?

Delves are optional content like M+ and raiding. I choose not to raid so I gear from M+. In TWW I can choose not to do M+ and to get gear from Delves. This is called freedom of choice unlike Torghast which was forced “choice”.

And yes I am in the boat where I enjoy optional content. If someone wants to do Raids, M+, Delves they have that option or Raids and M+ or what ever they want they can do it. That is a choice. Unlike the borrowed power the last 3 expansions.

Yes I hate war/titanforge and Borrowed power systems.

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It’s not really. It’s relevant for people who don’t do any M+, Raiding or rated PvP. The HC range is pretty easy to outgear if you are dedicated in at least one of those types of content. The % of people that do only OW content is minimal compared to any of the other types.

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I suggest you to reread your post becouse there is pattern what allow m+ to be optional content over raiding and in future to m+ be optional over delvs.

Its called acessability. Devls will never be optional becouse it will reward relevant rewards while being easy and acessible so anyone will be able to do them. And for this fact it will be mandatory content.

If you raid m+ isnt optional its mandatory.

It will also be relevant for people who do this type of content.

No it’s not, I have been part of many guilds that had players not do any M+ and still be able to clear at least HC. If the crafting format we have in DF carries out in the next expansions, get crests->craft BiS gear, it will remain optional.

I can agree at least that raid gearing is inferior to M+ and that needs to change, either by removing weekly lockouts or by having more tiers active at the same time.

No you wasnt.

How so? M+15 is pretty much a joke, hell even the most casual of players like OP has KSM (no offence), I’m sure he could push to at least 17s if he actually tried. Same goes for HC raiding.

It will probably be “mandatory” for ~a month in worse case scenarios and then it will just be obsolete (if it’s not fun).

Yes, I was. Idk If I can link them or it goes into the category of “naming and shaming” in the ToS. If someone knows and it’s ok I have no issue linking them.

Was a GM in a guild where we begged people to do M+ for weekly vault, offered free +15 carries, and still people wouldn’t do them, and yet that guild managed to clear 3-4 Mythic bosses.

In my opinion Sinndor is one of those players who just HAS to do everything to min/max his character. I really like the direction with TWW. I’d be able to choose what type of content I want to do to gear my character. Unlike Legion/BFA/SL where I was forced to do things I didn’t enjoy.

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I don’t think he is really. I mean I am one of those players, HC gear doesn’t concern us, it’s too low ilvl. I think he just read some horror stories of random people who are as clueless as he is and is now spreading it as gospel.

I mean like I said earlier if said HC gear is farmable for really low effort it might become mandatory, 1 HC piece from the weekly vault won’t, most people will be out gearing that by week 2.

  • Not solving M+ trolls/clowns is a big hit to the M+ community. And they’ve addressed they have no plans of treating this parasite.

The reason they don’t plan on doing anything is because parasites are subs and MAU is everything to ABK even if it makes some people quit if they get fed up enough.

  • Back in Summer PUG Raids turned into the AH which further decreased subs if they only do Raids and outdoor content which is the majority.

I mean what better way then to spend 1-3hrs in a raid, only for the majority to be over-geared ppl who plan on selling off loot or vendoring out of spite? Pass, Greed and Mog buttons might as well be removed altogether. There should be only be one button: GIMME and nothing else if you already have it at a better ilvl which is precisely how it works already. The longer it takes to gear the longer you stay subbed. ABK are galaxy brained after all .

  • The overall soft *OKE content/story made by the B(eta)-team which led to nowhere.

Chromie sad… Chromie happy! Yay! Friendship is power! Captain Planet had a more compelling story.

  • The amount of forced DEAD outdoor group content that got abandoned weeks into the patch.

Forbidden Reach, Zaralek Caverns? I can go back to Legion and still gear up solo if that were the case AT THE INTENDED LEVEL, same with BFA and SL. They got it right in 2016, but somehow ABK was convinced they had to reinvent the wheel. Even MoP, while grindy had it working back then, which started the whole Timeless Isle trend which is still ongoing today might I add.

But good luck soloing above mentioned rares in the 2 zones unless you’re a tank, same with Dreamsurges or Time Rifts which people only do because it’s close by and gives other things than gear and is still current thanks to gear being upgraded for current patch.

  • The currency/material rank bloat.

Currency tab be damned, let’s just put it in your bag and let it be several different versions because potato, same with professions this expansion which they no doubt stole from some Asian MMO, and I’m sure you know which one. We had Weapon and Armorsmithing back in TBC, same with Alchemy and the different cloths for Tailoring. Why was that working idea both in-game and on paper somehow forgotten? Is it because the devs who made that system no longer works for ABK and the new temp hires only know what they know from the last 2 years? Most likely.

Not to mention if you somehow made a mistake with the profession system (Launch of DF onwards), you are royally screwed for the next 1-2 years unless you play every day and do the weekly skillup system where 1 out of the 3 quests is VERY tedious by design and the other based on crafting orders which we all know was only made to deter bots and nothing else. But hey, the longer you stay subbed the more MAU ABK will have. ABK are galaxy brained after all .

  • The amount of currency that somehow couldn’t be Account Wide/Bind on Account.

How do you increase subs (not)? You do that by making collecting currencies all the more tedious, so if you play more than 1 character thereby spending even more time thereby increasing MAU instead of just calling it a day for playing 1 char while distributing everything downwards. This is why mogs and whatnot becomes account-wide with TWW; as they learned their lesson instead of fixing it now (temp devs are long gone).

This is directly taken from the Korean MMO grinder handbook where the more chars you have the easier it becomes to grind and gear up or worse, you have to spend A LOT more time because having alts is a bad thing and you should only play 1 character.

Thankfully power-level isn’t tied to the system (yet), whereas in the above mentioned genre, you funnel everything to 1 char. The more time you waste the better then the sunken fallacy cost becomes better meaning you should in theory stay for longer because you have to waste more time on crappy in-game chores. This backfired obviously and further lost them MAUs. Long-term planning is not part of the American crony capitalism ethos. It’s all about NOW and not more, but ALL THE MONEY.

Warbands is looking to be the exact system taken from what I just mentioned. And even if it’s not top-tier gear it’s still a function they decided to implement when they already had the working BoA system for over a decade. Take heirlooms for example. Had they been invented today then they would’ve no doubt come with a fee every time you create a new one. At least Korean grinders have the decency (if they do) to make said gear account wide and only cosmetics are character locked because they’re all F2P, but that’s where the good part ends.

All in all, there should never exist an endless currency available, especially in an MMO where if it’s not power-related and/or not top tier gear, be limited to that one character. In fact if you have a class you like but wouldn’t mind gearing your alts over time, then let those players do so without having to switch class. if you want a simple example then take gold for example, and imagine if it was character locked and can’t be traded. You can apply the same logic to anything else really unless it’s competitive or FOMO for a reason.

My biggest gripe so far has to be the catalyst and flightstone currency/cap. That’s just pointless grind in the end. You can be unlucky and farm flightstones and still not get gear, meanwhile you get 5k flightstones (in theory) and have nothing to upgrade. I ran close to 50 M+ and only got 1h on priest and two necks via trade for example but was lucky on getting gear from need rolls via raid 2 days before reset and that was pure luck and nothing else. Do you know how much 50 runs of M+ gives in flightstones? And I was already capped to begin with. So what do I do, buy trash gear and convert to gold and then cry once I actually need it? Such a garbage system made by galaxy brained devs no doubt.

Rant over.

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no it won’t. you’ll get better gear from m+ and raids if you rush it. that’s just alternative you really need to let this mentality go otherwise you’ll never enjoy it. it’ not a must.

I think my big issue with Dragonflight is the theme. :confused: Everything is “happy and bright”, which I think is done by Blizz to compensate for Shadowlands dark and gloomy theme. :sweat_smile:

However content wise I definitely see Dragonflight as being MUCH better than the last 2 expansions. :slight_smile: Not “perfect”… Just “better”.

I’ll also give you, that each patch feels the same with the same content. I’m not sure what the solution is there though. :man_shrugging: WoW IS an MMO, and MMO players tend to see “the grind” as MMO content.

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Lmao, spoken like a real and miserable Blizz dev. The solution is not to gut and nerf but to buff, for everything including classes ane content. Losing something feels a hell of a lot more bad than gaining something new, so incentivize lobby spammers and raid loggers to do world content rather than ruining endgame content.

It is because it’s just gear and profession barons asking exorbitant prices for the few crafted pieces you want, it’s a blatant gold sink and a token incentive.

Ax the professions and make the trade orders an interactive console with the same functionality, but something like a forge that you can use to craft everything you want at different levels depending on mats etc. No whispering spammers, no paying 10-20k for a piece + for reforges, just do it yourself without chasing crafting trade skill points and carrots for months.

We can’t call Delves compelling in any way as of yet and TWW won’t be shorter than DF, they confirmed they are the same size/scope which is imo short as they have made less raid and dungeon content than ever.

I don’t know why anyone except people who only play WoW (and ofc Blizzard) want shorter expansions. You should want more content PER an expansion not to have the ability to pay them $60 more often and to get smaller scale expansions in return for…what?

Well BFA had the solution, you were getting new stuff constantly with warfronts, essences, mini progression with Mechagon, then Visions and corruptions. All new systems and all of them cool to some degree, the problem is they compromised the implementations of all of those in one way oe another.

Visions required braindead assault key farming and were limited, corruption acquisition sucked and then they added insult to injury by putting them on a rotation to chase FOMO, and some essences had miserable acquisition methods. If you do things like that well, you end up with fresh content popping out quite often.

This is an old game that’s gotten boring in its base form as DF has proven. Spamming the same dungeons and raids for months at harder and more tedious difficulties is not fun, it needs more things to spice it up. DF is also made more boring because they have the lamest team of writers in the industry right now.

Group loot is trash as well. I can’t stand waiting around for loot councils to distribute stuff and I want my luck to be controlled by the algorithm rather than people.

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The mage tower/challenge mode dungeons are the perfect example of optional content. They give cosmetic items only and 0 power progression and were/are popular. So your theory is wrong.

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