Wich of the WQs from BFA and Legion do you like, and dislike? And why?
Personally I like:
Most of the puzzle quests, be it leylines, memory, three in a row (?), the one where you remember paths from legion etc.
Most quests where you kill a single named mob/boss.
Dislike:
Fill a bar style quests by doing objectives within an area, by killing and collecting stuff.
Most kill X amount of, or collect X amount of. Feels kinda meaningless since the mobs pose little challenge and have either too little or too much health. (tbh too little health is preferred, since you can just mow them down and get it over with.)
Kill and loot stuff from mobs. See above point, except you have to loot stuff that may or may not drop from every mob.
The quest where you have to protect turtles running to water.
Also if you could potentially design your own world quests what would they look/play like?
I would like one kinda like brawlers guild. Where you go to a set arena (same place every day) and you would get to fight a random boss once a day, out of a roster of 20-40 different bosses. Also more puzzle quests, but more difficult!
I really hate quest āGather azerite from dead elementalsā i need to kill lots of them to fill that stupid bar.
This is easy AF quest, just donāt spam, aim carefully when this crosshair is on the seagull and fire, crabs are even easier because you donāt have to hit them directly.
I would want more dungeon quests to give people more incentive to learn mechanics from easiest difficulties.
I like the non-traditional ones that offer a small break from all the usual MMO-stuff. Like shell game, jewlcraft or the lazy ones : kill that mob.
I also do not mind those bombing quests. Blizzard 1st added those on 1st zone and quests in TBC, and it always feels a bit like going back in time. Also i like gryphons.
What i dislike most is the gnomelandās āKill 3 raresā as its same pointless BS I hated already in Timeless Isle, and on Argus. All those ākill random mobs to kill time, and better yet when they have not spawned and so go afk 20 minutes and be there like an idiotā typed quests. I tend to not do those. I didnāt spend much time on Timeless Isle, I do not spend much time on gnomeregan vol 2.
Oh i hate that one too. Why ? 1st you must kill a plenty, and then try to do this quest on fresher alt, or non raid character, and you then will try to kill those higher HP big elementals and then get just mere 15% or something. Eeew. hate it whereas in comparison the Naga-bar one is fine - as it has a lot of ways to fill that bar and has helpful interactible objects. It also rewards a buff that is nice for rest of world quests.
So fill bar quest can be ok, and can not be ok. Same way i find ok the āmine azeriteā fill bar, but I remain hateful on the elementals one. I also dislike with passion āanother turtle made it to waterā one.
Every day the first 4 WQs in each zone should give double the rep but every WQ afterwards should give just a small amount.
WQs should give reward to fit the effort.
Itās stupid that you get better rewards for killing a 200k HP mob than for draining the Azerite elementals.
If you would get double the rep and 300 AP from the elemental WQ for example it wouldnāt feel so bad doing it.
The ley lines and the gem world quests in Nazjatar are pretty fun. I like the challenge and the randomness, and I have gotten better with it over time!
In my opinion, World Quests should be repeatable minigames, such as the penguin quest and some of the ones in Naz. They shoudnāt be just the same kill-x-gather-y quests. Those should be reserved for dailies.
I forgot the leylines - I really love the more complex one. Those really good way to āboot upā my brain in the mornings. Take sip of coffee and try to get your eyes focused. Same time nothing too complex and overwhelming for waking brain.
I greatly enjoy these too.
Once the fixed the jumping quest in nazjatar, I like it too.
I like the ones that are tied to the gameās story and characters my character has met such as helping Kragāwa kill some more Blood Trolls. Some of the puzzle games have been nice or those where you get to use special power ups not available anywhere else.
I donāt really hate any of the quests but it was weird at first to have an NPC tell me what to do even if they arenāt anywhere close. āYeeees oh omnipresent authority figure?!ā (Those whoāve played Baldurās Gate I will know what I mean). Some quests can get boring like showing basic geometric shapes to little Tortollan. Also, not yet being able to fly in Nazjatar is painful.
Edit: Today I found out one Zandalari World Quest requires me to aggravate and possibly kill Raptari Druids ājust for lulzā and the questgiver is Hexlord Raal. Sure, the priests and servants of different loa donāt always see eye-to-eye but they ALL fight for Zandalar and are our allies.