I renamed the title and will rewrite this post to make the question more clear.
Old Post
I always wonder what would need to change to bring Retail together with Classic. After playing both for a few months now I’d have the following points (my opinions):
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No unnecessary time consuming grinds (Cloak, Forging, Essences) but more gameplay related content (Good dungeon design, good PvP)
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More alt-friendly content (again no Cloak or Essences on alts)
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Don’t lock game mechanics behind annoying grinds (improving riding skills should again be connected to the game economy) - I personally hate grinding quests or reputation for gameplay mechanics. I’d rather grind my jobs and farm mats etc for money.
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More class identity (bring back trainers and talent trees but maybe keep dual-specs to keep characters flexible enough)
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No transmogs (it always feels awesome to see someone with sick equip knowing that he actually wears that eq)
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Make equipment special again. Currently 90% of the equip feels replaceable while in classic you really are proud about that Rend sword as your BiS
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Chill with the mount design - some mounts are just over the top and a lot of people are way to much invested in mount or transmog farming instead of playing the game and progressing
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No wow tokens
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No cross realm
What I’d like to keep:
- Dungeon Finder (Bring on the hate, I don’t like spamming the LFG channel every 3 seconds)
- Group Sync (This is one of the best things introduced in recent wow. A friend of us is at level 30 in classic while we’re at the end game and he’s completely demotivated by slow paced leveling alone while we’re having fun in UBRS etc.)
What do you think should happen to move Retail back into the “Classic” expansion feeling?
I’m currently playing both Retail and Classic because of two groups of friends being split between Classic and Retail. Since I play both frequently and sometimes get to a point where I don’t like specific design decisions (for example the level grind on Classic or the daily grind on Retail) I got to the point where I wondered what a mix of both would look like.
Just to clarify - with Classic I don’t exactly mean WoW Classic but all “classic expansions” from Vanilla to WOTLK. I don’t want to change any of both games and I don’t ask Blizzard to do something for me. This should just be little fun thread about a theoretical World of Warcraft that probably will never exist.
For me it would be these decisions and features from retail:
- [RETAIL] A good leveling and questing experience
- [RETAIL] Good gear design (visual design, even though it got better from TBC upwards)
- [RETAIL] Warmode instead of PvP/PvE servers
- [RETAIL] Group Finder (way better than spamming LFG chats)
- [RETAIL] Flying
- [RETAIL] Class Balance
- [RETAIL] Dungeon/Raid design (Ny’alotha looks rad)
and these decisions/features from classic:
- [CLASSIC] No transmogs (I always liked to see what people are actually wearing instead of their preferred fashion)
- [CLASSIC] Class trainers over specs
- [CLASSIC] Special equipment (feels like a lot of gear is generic and gets defined by Azerite Treats in R)
- [CLASSIC] Learn new riding upgrades by gold and not levels/quests
- [CLASSIC] Talent Tree
and general change which I could not exactly pinpoint:
- Daily quests related to dungeons or pvp instead of minigames or generic kill quests
Anyone else who plays both or did play both and misses something from the counterpart? What would you keep and what would you keep away if there would be another WoW version?