What would it take to get players back?

So many players un-subbed, moved on, not playing, no interest in the expansion, story or systems, but loved the game in wrath or legion perhaps.

What would it actually take to get them back, or is it even possible ?

Even on argent dawn you can feel it the citys are ghostowns and the inn in goldshire barelly has anyone worth of dating left.

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"What would it take to get players back?"

Its simple…
Solo Ranked BG Queue!

PS: Not boring Arena 3v3 , a BG queue!

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I’m not sure, as we all have different wants. Personally I’d like a WoW without any Legion-esq borrowed power systems.

More focus on other parts of the game, because atm all parts of the game are designed to route you into raiding and those other aspects of the game suffer as a result.

Oh and don’t time gate these lame story sections for 4+ months which can be knocked back in less than a hour.

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Yes, they should stop trying to shove overtuned content down our throat and actually test it properly on the PTR or even on the beta(lol, so many things went live that were stupid).

Also, the sets in 9.2 are lackluster as hell, I don’t feel I get anything useful at all from them. Chain heal isn’t used in m+. So, another season with gear that has nothing special to it, while some other classes get awesome set bonuses. Why not design sets that are awesome for all classes?

More forms for druids. I’ve been using the same one since Legion.

No more renown, no azerite, no artifact power, none of that stuff. Just get rid of it all.

Conduits, just remove them or just give one that you obtain and then you have it forever and it never changes, no more item levels.

New talent rows, several classes I play have been playing the same for ages, with the same abilities and talents. It gets stale when nothing new is added. Borrowed powers are not a good substitute for this.

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An actually challenging mage tower

No timegating either.

Go back to how it was in MoP, actually focus on fun gameplay and good story.

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What a noob, I would’ve survived at least 3 seconds.

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I am not sure to be honest. There’s an infograph around which showed that at some time around WoD release that there had already been 100 million unique subscribers to the game yet at the time there were about 10 million players.

I would guess that at the time there were enough new people coming in to make up for those who had decided that it was time for them to move on to pastures new.

The game is now 17 years old and even with new expansions being launched I think that figure alone puts a lot of people off when newer MMOs are available with a lot of the QoL features that are possibly too hard to code into a game this old. Players new to the MMO genre are going to go for the shinier FF or NW rather than the older WoW, SWOTR or even GW2.

Personally, whilst I would wish for them to simplify all the systems in place, I will continue to play whilst I still find doing the same things I have done for the past 17 years fun but it will eventually grow stale for me and I will play other games more.

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I dunno … maybe a new expansion every other month. Scrub that… every month. I do feel sorry for any developer of a MMO. I have played so many and seen the way players get bored and move on to play other things. Unless players feel that the game is brimming with players each and every second they are online they are gonna channel hop. You just can’t expect players to be focussed on any one game any more.

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Make an expansion that respects people’s time, rather than force them through half a dozen hoops just to play a particular aspect of the game that they like.

Also, fire Bobby Kotick.

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Aye, and that plummeted hard when people realised there was nothing to do at max level in WoD. If there is any expansion that came close to actually killing WoW, it was WoD.

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We had timegating in MoP though with the legendary cloak

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Yeah, but you gained something every patch.

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to not having to raid to push high end m+ keys would bring alot of players back.

no guys i do not speak of +15 keys, nor do i speak of +20.

what i talk about is, being geared from m+/vault. should be enough to be on top of leaderboards of the end of a season.

There is alot of players who like m+ pushing, who do not like raiding, or and is stuck with a bad raiding guild with friends, why should that punish said players in non raiding content?.

Let m+ gear be bis for m+ and players will return, me included.

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I don’t think there is one way to get all the players back, each wants something different. As an example:

Only some players would use that.

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I only join the boring Arenas when I got a stupid quest from Oribos to get some honor from Skirmishes.

I wont press a button in Arena, never! Ever!

I would need,

  1. Horizontal progression, no more devaluing your efforts every patch.

  2. Make classes balanced and interesting without the need for systems, use systems for icing on the cake not fundamentally required.

  3. Add a new spec to every class every expansion keeping the old ones viable, make talent trees complex and deep.

  4. Make the player the story and have characters we care about for a reason.

  5. Let everyone play and socialise together, no boundaries from servers, guilds, factions or locations.

  6. Drop real content little and often on a regular basis.

  7. Have more mini raids in between big raid.

  8. Have lands to explore that are extensive and full of hidden areas and places to explore that take time to find it all.

  9. Design areas with flying in mind from the start.

  10. Make factions interesting fun and make you want to be part of their activities.

  11. Make most things account wide, to make everything you do on any character contribute to your progression.

That would help me consider subbing again.

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Imo it would take Blizzard looking at what other games are doing right at the moment and putting that into their game the way they used to do.

Back when WoW was being developed EverQuest was too hardcore so they made WoW more casual friendly to attract more people. But somewhere along the lines WoW became too hardcore locking everything worth a damn behind walls to test players as if being good at the game is the only thing that matters anymore and people (from what I’ve seen and heard anyway) do not like it. Making everything obsolete every patch isn’t fun either.

And this isn’t about getting free gear or having nothing to do, it’s about whats being offered to do isn’t FUN, it’s tedious, it’s boring, it’s uninspired and in some cases insulting to the players/fans. Who looked at Korthia and thought YES the players will love this! I’d love to meet that person and ask why.

Also I think I could safely speak for most casual players and say that we don’t mind working for our gear either. But we (or I) do mind that Blizzard time-gates our progress as if to say “you’re not playing the game right so we’re holding you back. Go raid, pvp or mythic+ noob”

So what would it take to get players back? Stop focussing only on the big 3 and design for all players to have fun and then add challenges on top of that instead of designing challenges and throwing some breadcrubs for the rest of us.

WoW has so much potential still.

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There are a couple of things I like on your list like the mini raids, I really enjoyed those in Wrath, however things like a new spec each expac would rapidly spiral out of control.

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