Maybe but its what GW2 does and it works just fine.
I havenât played GW2 since release so I cannot comment but imagine each class now having 12 specs for each class when we have balance issues with only three specs for each class?
I just donât personally think that it would work in WoW. GW2 has had two expansions so having a new spec isnât so much of an issue.
True, well three now now its seems fine. There also have very complex trees.
In general i like the talent crafting where there are many options of builds to do different things.
Maybe there is another way to have depth
Donât get me wrong I personally preferred the older style trees to the new ones although I do believe that the newer ones actually offer more meaningful choice than the old ones.
I also think that after 9 expansions we would have so much bloat in the trees it would be ridiculous especially if theyâd retained the old respec system.
Another way to add depth and more horizontal style gaming would be fine in my book as I was never much of a raider or PvPer in the first place. (I love LFR as I now actually get a chance to see inside a lot of the raids even if it is just tourist mode.)
WoW caters to lots of different types of players. Itâs hard to please all.
We pay monthly so why do we have to have so many âmake you playâ metrics. Cut all that out. Let us complete things and be done with them.
Many are sick of borrowed power and so many systems. Scale back on those.
Proper customisable, non land grab player housing would be a lovely addition for me. Garrisons werenât remotely player housing. It was a hub with very little you could personalise. It didnât even have a bed. They could add so much to the game across new and old content, achievements, professions etc.
Professions feel pretty worthless on the whole, more could be done to make them feel relevant again.
probably new (or old zones) being not a maze with 30000000000000000000000000000000000000000000 useless mobs around attacking you with no sense. Combined with a good written story.
But as many pointed out⌠We all want different thingsâŚ
I dont really know, iâm still here playing, but i mostly just log on for raids and m+ cause i have an obligation. There is close to nothing else in SL i want to log on and do. I just dont like the zones, the story, the new characters i feel no connection to, world quests are made annoyingly ÂŤlongÂť, korthia is meh, same goes for the maw, even the music in SL is boring.
I was looking forward to sinking time into the mage tower, maybe go for some extra classes, maybe even the book mount. Well⌠i see someone say they want a mage tower that are actually challenging (i assume they have completed all 36 challenges ofc), for the 99% of the rest of the players its too challenging. Dont really think that making it more challenging would bring back more players. Right now it seems to make sure wow loose even more players.
Pretty much. I hate how zero balance SL is, but what bothers me the most is that I get home at 5pm, tired from work, knowing I have to sit 2 hours in queue, while not being able to do anything, just afk a city and wait for a miracle. Then being stressed that the team quits after a loss or two and Im back in the 2h que afking a city. I was against solo que at first, but sitting insane queues in a dead game is the worst. Also even non meta classes would have a chance to participate unlike now, when ppl cherry pick everything.
the problem, blizz catered lately only this 1%.
Make the game once again what itâs supposed to be: a casual friendly family game.
Raids / Dunegons:
Back in WotLK raids worked like this: you needed 10 or 25 people; a few of those needed to do mechanics or focus the right adds at the right time, the rest could stand in one place and fokus the boss, maybe move somtimes when the RL said it.
That way you could bring together very different ppl to achieve the same goal in the same group (beat the raid): you could take less skilled players to fill your ranks and have them do âboss dmgâ, while those who like some extra challenges (like today the mythic raiders) where those ppl that did extra mechanics (fokus the right mobs, kite stuff, go on conveyer belts etc.). The player base wasnât split into âbad playersâ, âmedium playersâ, âpro playersâ by different difficulty levels, they could all play together, help each other out and progress without hating on each other (or at leats less).
If your whole grp was somewhat âbetterâ you had hardmode or âheroicâ with extra mechanics, which would give you more and sometimes some additional loot⌠but not a complete new set of itemlevel.
Open world / classes:
World building and races / class fantasy sould be more of a focus again.
Different classes and races with their different cultures are what make WoW special and also make it different from stuff like FF14 where all races are just humans with scales or tails sticked to their model.
Work with those class / race fantasies, and donât just fokus on ânamed NPCsâ vs âop heroâ; not all of us want to me THE HERO, we just want to be adventurers / denizens of Azeroth exploring the world, interacting with other ppl (be it players or NPCs).
For those who want to be THE HERO there are single player story games (or just in general other games) that focus completely onto your hero.
I liked wod more Then i like SL. System lands is just boring grinds when you hit Max level so you Can play you alt. I need to Force my self to log and level a alt.
I loved level my alts in wod. Fun quests Nice zones and no boring system there did keep you from playing when you did hit Max level.
Even bfa was more alt friendly Then SL.
no, blizzard sucks and 75% of changes are negative
I think itâs hard to ever find a middle point. Wow is a very old game.
While Iâm not one of those people that keep with the âlmao wow dead gameâ mindset, I can recognize this would inevitably happen. While thereâs still millions of people playing / with interest in the Warcraft universe, a lot of people simply moved on.
I think they need to put more effort on how populated maps / cities are. Even if they have to make more servers âcross-playedâ. Anything to make the world look like itâs ALIVE and not dead.
I miss Orgrimmar full of people, Dalaran full of people. Now itâs a ghost town.
The whole real/server thing made sense in 2010âs but in 2020 is nonsense and the servers should be able to handle more people, every wins.
Yes, I do agree with what most people are saying above. Can we stop with the absurd amount of currencies / systems? I canât think of anything more unfun than those. Itâs a chore. ANYTHING that involves it.
If the faith and the good perception of the company can be restored.
Itâs going to take quite a few years though, but itâs not impossible. Square Enix did it.
Blizzard can do that if it manages to not get in a different scandal every month or so.
But agreed, it will take YEARS to heal. 4, 5, 6⌠And theyâre gonna have to change a lot, considering all their franchise fanbases are mad with something: OW with Hong Kong and OW2 delays, Diablo fans with the whole Immortal shot in the foot and the delay of Diablo 4. Wow with Shadowlands, the whole court drama, booster spam and mass unsubscribing.
Itâs hard to watch because everything went from 11/10 stars to hardly a 1/10.
Games are easy to create and build, a community like Blizzard used to have? I donât think thatâll ever happen, EVEN if Blizzard stepped 10 years back in the way theyâve been managing their business. They keep proving theyâre crazy unaware of what their consumers want. And the more time has been passing by, the worst itâs getting.
Itâs reaching the point youâre bullied on reddit / discord just because you mention you still play a Blizzard game. Everyone jumps on you lol. Sad.
remove timegated systems the grinding is a cancer to the game
this gives me chills because makes me think of garrisons and letâs be honestâŚ
To bad itâs being wasted away.
garrison and player house are totaly 2 diff things what cant even be compeared with ea other âŚ
in new world they have Forts u can buy whats a garrison then they still have player housing still spretly âŚ
even Amzaon can make better MMOs then Blizzard
Maybe housing would be a good starting point.
Iâm still dreaming of a little house somewhere in Pandaria. Although the house in Drustvar would not be bad either