What would it take to get players back?

New world? LOL

I hope that by the end of next year, they will finally succeed in making swimming animations :rofl:

rescind all changes made for politically correct reasons, make the game 18+ and have all the jokes and puns you like.

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Comparing WOW and New World is disrespectful.
Did Amazon ever managed to release a good game? lol

I highly doubt New World will ever become nearly as successful or impactful as wow is/was. At most, the only thing Amazon seems to have learned in one year is that murdering natives isn’t a good thing to build as the foundation of an MMO. I’m glad they learned that… lol.

Can we focus on this game and stop asking it to became FF or New World (like people used to ask it to be like GW2 - cus it also died and nobody is surprised, WOW is still here).

Because that’s exactly when WOW started going on a terrible direction lol.

IMPOSSIBLE…
But just for ROLF, here some stupid suggestion XD.
it’s 2021, gamers now want more instant gratification for less time spent.
Wow can try a drastic change:

  • F2P, trasmo mount and other aesthethic go to store like fortnite in a weekly change or season challenge
  • now the hard part, loot and system swap to a lootershoter style of drop, with tons of loot with tons of effect like tier set combination and playstyle change, a good exemple is the latest The Division 2 or Destiny style of loot.
  • Ranked PVP and Ranked PVE use template characters, so the challenge became Skill vs Skill and is easy to make tournament and streaming ESPORT
  • Stop try to make ppl do things in the world, is 2021, let just raid log, m+ log, pvp log… no farming necessary for doing this activity, no consumable and preparation, just tactic.
  • Gameplay should change, instead of “bis and best”, almost every combination of talent spell and equip should work, when something became a standard, it should be nerfed hard or changed, because the focus should be variation not standard build.
  • Add spectator raidleader role, so if someone is a good leader but a bad player can still be usefull.
  • Add spectator mode to everything (is 2021, discord streaming say hi)
  • Bosting is not possible, because to receive loot or achievement in raid, m+, pvp or other organized content is required to be in the same guild for at least 2 week and with a revered reputation.
  • this increase guild importance, is 2021, new player wanna socialize, old player became sociopathic…
    i can’t thing no more stupid suggestion…
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Bobby is focused on a gaming company.
Jeff is currently focusing on a global online store, web services, space exploration, music platforms, video platforms, cloud services and the list goes on.

I hardly believe Jeff even knows New World exists, or even cares.

C’mon are we really having this debate seriously or are you just throwing shade for the sake of it? lol.

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I see so many ideas here, but its not the ideas that suck. Its the execution of the ideas. Blizzard is such big company, but the content is so cheap, low effort, zero depth and unfinished. Cheap mechanics like time gating, horrible zone layouts, borrowed powers just show how they have no real further vision and quality content. It seems like everything is done by too few ppl in a rush. Nothing is released finished and smooth.
Obviously pvp balance is non existant and they’ve clearly proven they dont give a damn about it. For example there are mechanics that should never be in the game at first place. Boring/useless in pve and broken in pvp (e.g. deeper strategem or convoke are literally insults to pvp community).

The long awaited SP rework is a disaster. It has few hard to balance pvp mechanics, but it feels so bad to play in pve. In the previous version, I could fix its clunkiness by later expansion haste. You cant fix the new level of clunky by any amount of haste.

Affli lock rework made the spec way worse smoothness wise and made it horrible for pvp experience. Warlocks in SL have/had insanely broken mechanics (70k one shots, unstable one shots, perma all map corruption slow and some ppl justify it by warlock sucking balls in every other aspect.

DK being pushed into anticaster with zero real defense against melee, while being insanely annoying for casters. Why? Such mechanic will make everybody upset, both dks and casters or healers.
Healing in general is the worst experience in any game I can remember. Ppl die within a single global. There is more cc than ever and most of it is hardly avoidable. I can easily get 20-30 hits from a single enemy within a gcd (ww or enha)?? Or die within retri blind without it breaking? Its like they tried to make the game fast like it was in wotlk, because ppl cried for it, but wotlk was a completely different game. Ppl just flop instantly to random bs in a single stun or before my gcd allows me to use anything…

LFG is the bane for my will to even try anything. For pve you need the highest ilvl and the proper meta class to cheeze the content. PvP is just dead and makes you sit que for 2 hours, while you cant do anything in the game while you wait. Solo queue might fix it eventually, but blizzard version of soloq? Im already terrified.

There are only few m+ and it gets boring after a while, but after 2 years of farming the same 8 dungeons? Guess what…

Raids? Cba raiding since its all about just wiping all evenings on the same spot, because you cant afford replacements since the game is dead. To me, raids are an outdated content anyway. Smaller group content seem to be way more interesting.

Choregast. It kinda looks like a decent solo content, but rng and so many classes having meh experience doesnt make it good at all. Its just a mandatory chore. For example, Id like to step on a lego than doing another choregast on my resto shaman or rogue. Thanks god I cant afford buying base for better legendary, so I wont need to do that.

It all feels like good ideas, but none of it is finished. None of it received the required amount of care, so it ended up as garbage. None of it was properly tested, because the flaws would be super obvious. For some of us, its obvious just by reading announcements and for some reason, Blizz fails to see the issues. If only it didnt take a year to fix a simple thing…

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Noted, you really are just throwing shade but you really have no idea what you’re talking about.

Google Jeff’s name and the scandals about his paying history, quality of paying, how he treats human resources AND how much tax evasion he has around his name.

You know, Blizzard can be a huge mess, but do you really think Amazon is in ANY WAY better? lol.

In no way shape or form I’m defending Blizzard on this, but if you’re gonna attack them can you at least not use a worst company as an example in everything you just mentioned?

Getting them back isn’t the issue. An expansion would likely do that to a large degree (Shadowlands sold massively despite BFA and WoD being recent expansions).

Keeping them is the problem. The game has moved too much into a daily chore / grind culture. This happened around WoD but has been built on ever since.
WoD brought us the mission table a daily task. It changed professions to be primary a daily cooldown activity (daily cooldowns existed before but for rare / exclusive reagents).
Emissaries (and the like) are daily rng.
Sockets require daily grind of Maw or Korthia or Zerith Mortis or where ever next.

The culture needs to move away from daily activities which players experience as chores / grinds.

Pre WoD there were factions with rep but they tended to be relatively short (three or four weeks of dailies to reach exalted), usually side content for mounts like Netherwing or Cloud Serpent. If they were useful (such as Tillers) they were only useful in a limited way.

Once we dinged max level on our main we did our professions, got exalted with the factions we wanted and then played alts. We were reasonably free to do a much or as little as we wanted.

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I didn’t know games needed ships so chars can swim :rofl:

I personally would be pleased if new world turned out to be a great game, purely because of the competition, but let’s be real, it is currently tragicomic. It may be good in 3-4 years (if it survives that long at all).

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Well I resubscribed two weeks ago, mostly because they reduced the amount of grinding needed massively, though you aren’t wrong that I don’t have that much interest in the story or systems. All I want is to be able to log in two or three times a week and play some arenas or bgs with my friends without feeling like crap for not farming some ridiculous currencies or reputations. I guess we’ll see how long this lasts.

2 Likes

what will it take to get player back ?

a genie …

The Warcraft development team would struggle to get players back, because most of the people who quit probably just grew out of the game, and if they did come back, wouldn’t last 5 minutes with all the overtuned endgame stuff. Unless they would award passive haste buffs to older accounts haha, or roll out veteran servers were things happen a lot more slowly. Like what they do in golf, an account handicap system :smiley:

Imagine somebody coming back to Shadowlands, having played the game when they were say 35 in Vanilla? They would be 50 now. Just imagine their reaction skills to a convoke in pvp haha…

How did this tread turn into yet another MT salt mine ?

Anyway

I believe two good expansions in a roll would do the trick. As it is right now most people, active and who have already quit, have no trust in Blizzard delivering a good product and the notion “Legion was a fluke” is growing stronger and stronger. 10.0 imo would not bring that many people back even if its good, because we were in jagged waters when it was a swinging pendulum of good expansion bad expansion. For an MMORPG it is very important that its quality remains consistent, I mean it’s supposed to be an open world game where people could get invested in for the foreseeable future, knowing that “yeah now we are having fun but 2 years down the line it will probably return to $#17”.
So we need 2 or more good expansions in a roll. 1 to please the retained players who would then begin the word of mouth process, results being seen at the earliest in the 2nd expansion.

That said a good expansion is a very vague term, so I will list what would make an expansion good imo.

  1. Good class design that doesn’t heavily rely on borrowed power progression systems.
    -If said borrowed power progression system does end up in the expansion, It should be used for open world activities only. There is nothing wrong with having an ulterior progression path, but it should be option and it should not impact high end content as it leads to “degenerate” gameplay.

  2. Some form of a faction merge. I like the idea of the faction war, but it is causing more harm than good right now due to the developers neglecting it for so long. One faction has it all while the other barely has groups listed in the LFG. My proposition for this would be to keep the factions as they are but individual players and guilds could opt into a feature that would essentially make them a neutral party enabling them to group with people from their original faction and people from the opposite faction that have opted in. If you have not enabled this feature the only people you could group up with are those from your own faction regardless if they are neutral or not.

  3. More content and less reasons to do content. Right now we are seeing a lot of reasons to do A because you need X and Y, the problem is that we have too many of the X’s and Y’x and not enough of the A’s. Less carrot on a stick approach and more do it because it’s fun. Experiment with things like Torghast or islands but let them stand on their own feet, do not force people into them. Both of these examples could have been excellent permanent additions to the game with further iterations but as they are now Blizzard have tied their own hands because they need to serve “a greater purpose” and everyone has to do them. Make content for niche groups rather than for everyone.

  4. Good story. Less focus on these grand overarching stories that set us up as the chosen one verses the grand mastermind that was behind everything, and less focus on specific characters. A lot of us miss the time where a zone did not have a big overarching story, but were just filled lots of small stories, Duskwood comes to mind where you got tricked by Abercrombie and then had to stop him, unraveling the legend of Mor’ladin and investigating the mysteries in the crypts.

  5. Bigger zones with less mob density, and possibly with areas exclusive to flying like Stormpeaks and Icecrown.

  6. More deterministic loot systems. And I’m not talking about gear only, I mean cosmetics and mounts as well. Do not make it easy or “free” but let us have a way to work towards rewards in game and not sorely rely on blind luck. Implement this for legacy content aswell.

  7. More interesting gear. Gear in retail is essentially a stat stick and its very boring, yes tier sets are returning so why not gear with pre-build sockets. The current system is gear an forge with a socket or a tertiary stat and you can also purchase socket upgrades to make all of your gear sparkle, I say remove all of that. Have some pieces that have sockets on them and some that have tirtiaries like leech etc, this way people could get excited for the items again as they are not just the next haste over mastery piece of gear. Also more items with interesting effects or procs like the sylvanas quiver for hunters or rogue daggers.

  8. Separate tuning for PvE and PvP. We are in an never ending circle of one coming at the cost of other, this patch rogues are OP in PvP, well lets nerf them but oops they suck now in PvE. You have the capability of making an ability do X dmg to a mob and Y dmg to a player, use it. I am not a PvP player so I have no real knowledge if this actually is the solution but a lot of people I know who are high rated are suggesting the return of PvP stats.

  9. Revert all of the GCD changes and make GCDs not reliant on haste percentages, classes feel very frustrating and slow to play at the begging of the expansions due to low haste levels, and I cannot begin to tell you how frustrating it is to multi DoT with the 1.5s GCD. Furry warriors, DHs and Rogues have a baseline GCD of 1s, make this the baseline for everyone and balance from there.

  10. Be less reliant on timegating and FOMO. If you are going to include something in game include it for its longevity not for X period of time. And stop stretching out content with timegates, have them if you must but use them sparingly and when it makes sense, respect our time as we are paying you for our time.

  11. The In-game store and earnable rewards. I am fine with the store honestly, what I am not fine is that the effort put into store items greatly exceeds that of items earnable in the game. Look at the new store mog, like it or hated you cannot deny that it had more effort put into it, and then look at the mogs that the mage tower is rewarding, lazy recolors (and by lazy I mean not fully rendered or shaded) of ToS mythic gear, compare them to their raid counter parts and you will see what I mean, and lets not talk about the upcoming “class” sets.

  12. Class fantasy and quests. Play more on the notion of class fantasy because it is sorely missing these past 2 expansions and the upcoming tier sets do nothing in that regard. A good way is to re-introduce class quests that will unlock skill and abilities for a class, similarly like the monk quests the player is called to a location (re-using the legion order halls is a good fit for that) to do a quest or 2 with a lore character representing their class and teaching them how to summon demons or consecrate an area. The quests could provide a piece of class tailored leveling set so max level characters have an incentive to do them as well. If a player already has completed sait class specific quest on certain class, if they so choose to level a second character of the same class they should have the option to skip the quests via dialogue (make it flavorful like for example a paladin could say “I choose to follow the light my own way” or something like that) and unlock the abilities when they reach the required level without doing the quests.

  13. Understand the dangers of boosting, boting and multiboxing and combat them. The game will not retain new or returning players if they are met with a wall of text of people trying to sell boosts for content. Either create their own channel where boosters can advertise, this channel is not automatically joined but should be opted into manually. Another way to combat this to understand why so many guilds and communities are boosting and tackle those problems, they are not always greed related, guilds like echo and limit are doing it because of the cost of WF raiding.
    A new or returning player would also find it unsettling if they see herds of druids running around in complete synchrony running around the place and collecting materials or raw gold farming. Combat multiboxers and botters better.

4 Likes

I am almost 50 and challanges like the mage tower is not what keeps me in the game it is what push me away from it.

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No ridiculous long grindy systems.

Scrap the systems, people will come back.

2 Likes

need to do pvp so can get ilvl 272 pvp gear in 9.2.0 instead …

  1. Actually fixing classes and giving us more abilities that really do stuff, make us feel like we’re doing damage again instead of just big burst windows.

  2. Either no more borrowed power, or if they’re going to do it - do it like Legion artifact weapons with some changes like no relics needed and AP is for all specs.

Do something again with all your classes like was done with Legion, class+spec questlines, mount questlines and all that stuff that gives current content more replayability and not have player power tied to some dumb ‘covenant choice’.

  1. Fix leveling and scaling in general so as you level you don’t mostly feel weaker every level.

  2. Stop with so much sharding and fix your servers so an entire zone doesn’t lag when it has a world boss in it because people are swapping shards and what not. Make the worlds feel more alive again, especially older content. I only really ever see people doing the BFA zones and only in Warmode Off.

Splitting everything between chromie time, chromie time WM on, regular, regular WM on PLUS split between shards is AWFUL and makes more and more people assume the game is ‘dead’.

  1. Stop tying so much power to long ‘campaign’ questlines as well as nice cosmetics that you have to go through on EVERY alt. It used to be the only real grind you had to do for player power on alts was rep grinding for a shoulder+helm enchant which wasn’t very powerful in the first place.

You used to be able to level however you wished, through quests, dungeons, and cata onward through PvP and then you didn’t have some stupid long grind/quest grind/campaign stuff to do before you can hop into whatever it is you actually want to do.

You also used to be able to spend honor to buy items for later, like say you’re leveling through PvP. You can buy max level gear so you have some pieces when you hit max level, that used to be quite nice to do.

  1. Put Twinks back in their own xp-off bracket, the ‘Veteran’ and most of the ‘f2p’ accounts twink at level 20 and then have their sub expire so they never gain xp and can just keep queueing 29 brackets. Another thing they do is queue with another player through party sync with 1 person managing to bug out xp off so neither of them get XP while in an XP-on queue. Fix Party Sync in PvP so people can’t do that and maybe disable party sync for battleground premades.

  2. Actually enforcing game rules to battle toxicity, spam, advertisements, and other forms of rule breaking especially among ‘piloting’ PvPers.

  3. Ban boosting for gold, too many communities do this and grew too large so they spam everything. Also further allows roundabout RMT.

  4. Get new writers, remove everyone currently in the writing positions and get people that actually know the Warcraft lore and will abide by the earlier story styles instead of absolutely being obsessed over Sylvanas.

  5. Hire some new weapon/armor design people and maybe remove the ones currently working on such things because honestly they’re not doing so hot either.

I honestly wasn’t impressed with the music in Shadowlands either, I thought BFA zones and music were way better than what we got this time around.

  1. Less streamlined questing and forcing you into a specific storyline before you can ‘progress’ in the zone, I’m alright with ‘chain quests’ and I strongly preferred the original questing styles more akin to Vanilla-Wrath prior to Cata.

  2. Break some addons like Tradeskillmaster or certain functions like scanning the AH for items under certain price thresholds, make people have to actually look at all the items if they want to find stuff to buy cheap and resell. Further break the function that allows it to post tons of items at specific prices/check for current prices and listing it there and force people to manually list each item 1 by 1 and price them again.

Another addon to break is the guild invite/guild whisper invite spam ones. Maybe even some more functions in DBM/BigWigs/Weakauras and stop designing raid encounters around having them. Disallow addons that have ‘premium versions’ or require you to ‘buy a guide’ to effectively use.

  1. Flying on max level and of course from the start for alts, design early expansion areas better for ground mounts and of course have areas in the later zones you can only get to certain areas via flying.

  2. Stop obsessing over having tons of stuff in caves/underground and making you look everywhere to find a mining/herb node or treasure.

  3. Add new specs to classes instead of a new class this time around. I want a dot+proc based ranged hunter like old survival back.

  4. At this point, make factions allowed to play with each other. You already broke it by allowing Mercenary mode, so there’s no point in holding back anymore since it’s clear you nor the players can fix faction balance.

  5. Stop with the ‘rares’ and ‘treasure’ that are more just little side things that respawn either quickly and are basically just mini-dailies.

  6. Make mythic raids allowed to be done 10 man or 25. Or maybe scaling like Flex again, and better balance such modes to prevent people from stacking at certain amounts like 2/3/9 or whatever.

  7. Possibly make mythic more about cosmetics rather than ilvl or find ways to stop ilvl bloat, there’s way too much ilvl/stat bloat per expansion to the point we’ve had a stat, or even a stat+level squish per expansion.

  8. Give in to more player race+class demands, worgen/goblin monk, Night elf paladin, etc. Further, give into more race cosmetic demands like Worgen tails, more face styles instead of just changing the fur color on the face for the furred races.

  9. Player housing, and being able to put yours in various areas/zones and not just one specific area that we can build on more and NOT make it tied to player power/gold making etc.

  10. Remove GCD from certain abilities or make them not full GCD to use like Bestial Wrath, it feels awful to have to cast a bunch of ‘cooldowns’ then cast kill command, then barbed shot which doesn’t really do much dmg on it’s own and juggle between cobra, kill command, and barbed shot stacks.

  11. Better dungeon design and more dungeons on release, we used to get a lot more dungeons to see while leveling and to do as heroics. I definitely preferred TBC/Wrath style of dungeons more. Even Cataclysm dungeons had a lot of fun stuff in there.

1 Like

they removed preperation from rogues start of Legion privented rogues from dubel vanish gave abilty what makes sprint to trigger vanish what was again removed in BFA …
stop griefing classes blizzard give us abiltiese back … :frowning:

fix stealth and give 2 charges to vanish if we cant get old preperation abilty back …

At this stage it’s gonna be hard, because WoW has ruined way too much. WC3: Reforged did not ruin WarCraft 3 as much as Shadowlands’ recontextualization of WC3’s story did.

For me, the main driving force behind my care for an MMO is if I care about the game’s world. If I want to spend time in it.

And with WoW, it’s become real hard to care about the world. A good starting point would be firing Steve Danuser and Christie Golden. They can’t write. In fact, 9.1’s writing as well as what we’re seeing from 9.2 has completely ruined my desire to buy Christie Golden’s Sylvanas book. From being hyped for it, I’ve switched my opinion to dreading its release, as it will ruin even more of the WarCraft universe.

The Shadowlands lore and story are going to be impossible for Blizzard to recover from. Their best bet would be pretending this expansion didn’t happen. The world’s lore is a mess, almost every important character has been ruined. Why would anyone care?

They have a good opportunity with allowing Zovaal to remake reality. At this stage, we all are rooting for him, because the reality Blizzard has created is garbage. And Blizz should go with us on this - let Zovaal win.

The alternative is of course - 10.0, Azeroth’s Awakening. She wakes up, takes the sword, destroys the planet and goes on to kill all the titans. Similar to how Gilgamesh killed Tiamat or how Kratos went on a divine killing spree - just kill the lore that Blizzard has so messed up and make something new.

Blizzard’s reliance on referencing WarCraft 3 is done. WarCraft 3 has been ruined beyond repair. Blizzard needs something new.

I used to want World of StarCraft, but seeing what Blizzard did to WarCraft 3, I HOPE they never touch the StarCraft universe. I do not want StarCraft ruined just like WarCraft has been.

1 Like