Hello all,
Before i begin, this is my view on this. Do correct me and share your point of view.
It seems lately that players are having less fun playing world of warcraft. People are having burnouts, some are bored and other say there to much to do. These are just three of many complaints players have. They are all different but all got something in common. Players just aren’t having any fun anymore.
First we have to group up the different kind of players. You can correct me if im wrong but there are 4 big categories of players. The PvP player, The trader, The explorer, The Dungeon/raid player. In a game like World of Warcraft we need all of them, since all need each other. Satisfying them all at 100% is nearly impossible, if you make it more fun for the PvP players, the Dungeon/raid players feel left behind and vice versa. But you don’t need to make it perfect, a slightly imperfect world is often more satisfying than a perfect one, less is more.
Before i start ranting about the bad stuff, let start with the good stuff:
- The quests, compared to Vanilla are way more fun. They go smoothly and you feel part of the story.
- Dungeon and Raid mechanics are way harder and sometimes more creative than they were.
- Design of armor is looking better, so are the graphics and world design.
- New things like Torghast, Island expeditions, horrific visions, the tower in legion are all great new challenges. But some were at the same time a nightmare at some point (will explain more a bit further)
Now i’ll start ranting about the bad stuff:
- Wow always has been a grind for gear, yet it didn’t feel like a burden. It felt great to become stronger because you didn’t feel like you had to become stronger, it’s because you wanted to grind and become stronger.
Now you have to become stronger to finish things like the tower, horrific visions,… And you needed to finish those things since you needed the rewards from them. Not necessarily because you wanted them but you needed them. - Dungeon and raid finder are great sytems and yet also terrible. Not because of the system itself but the players. You leave the raid or dungeon? You don’t care, 15-30 min lock out is nothing and you’ll probably won’t see those players again so be impolite all you want. Same in Battlegrounds.
- Gold farmers, Bots running around with 10 copies farming all herbs/mining and selling in bulk crashing the market for the regular player. Inflating the currency at a high speed.
- Raid groups, some are bots and others aren’t, farming a certain area for that 0.001% mount drop. Killing every single mob in the area and ruining the quests for players in the area or causing massive lag.
- Blizzard Shop change so you can’t buy that 180 days game time with ingame money at a discount. Only the 60 days or 30 if you exchange your token. I understand as a business that this temporarly inflates the subsriptions. But you will lose a lot more in the future. It’s hard to believe you did this for the gold farmers since they don’t care about this minor change. It’s the regular players that are affected by this. I used to buy those 180 days with tokens i bought with gold. The profit i made i used to buy the shop pets or mounts. Now, i can’t anymore. <= This is just my rant about the shop
There are plenty of other things i wish to add, but i don’t want to bore everyone even more so here are my potential solutions:
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Make it so players want to grind. But not have to. Example: I want to grind that reputation because i want that mount, not because i need the reputation for the achievement so i can fly.
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Punishing the leavers in Battleground, dungeon finder or raid finder is great. But those that leave don’t care and aren’t affected by the penalty. Its the players that stay and join those incomplete Battleground, dungeon or raids that are punished. You have to pick up the scraps and aren’t rewarded in the slightest. Example: joining a battleground 10 sec before the enemi teams caps the final flag. 30 min Queue and 10 honor reward. Just not worth it.
So instead of punishing those players, reward those that stay or join. Bonus honor or gear. Something to motivate players so they don’t leave in return.
As for those leavers, maybe extreem but if its possible to see how often they leave. And for those that leave like 7/10 games. Strip them of their honor rank.
For battleground where teams are getting camped for honor, add the option to forfeit the game so the battleground simply ends and farm groups in alterac valley have a hard time getting it done. -
Give the option to reward a friendly, social player. We can right click and report bad ones, why not right click and reward good ones. Reward good social interaction with player will motivate players at talking normally again. I hope at least. For each person that liked you in this run you receive a token, just like timewalking tokens. Not something game breaking. Just something simple.
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For the gold farmers, I know it’s hard to ban them all. We players can keep reporting them, but it doesn’t change. There has to be a way to kick them or make it so unrewarding for them.
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Features like Torghast, horrific vision, The tower are great concepts and should be used again. Torghast should be more rewarding than only your weekly Soul ashe or low pet drops. Add something more since the concept is fun.
Horrific visions was a great idea on letting players chose the difficulty. But the 5 masks togheter was a no go for most players, and the fact that you kinda needed to do it made this not fun. Take the good concept of the visions, let players chose how hard, reward them well like in the visions (good gear guaranteed, mounts and pets).
To sum it up:
Give players the freedom they don’t know they want and how they want it, reward good behavior instead of only punishing the bad sides. Make use of the old content and perfect it instead of scrapping it (like the warfronts, they still have potential ).
Blizzard, get the best out of World of Warcraft by taking a step back. Happy players are paying players, so its a win win for everyone.
Thanks for reading and do correct me if needed.