What's the difference between grinding on retail and grinding on classic?

The only difference is levelling is more of a grind in classic but endgame is more of a grind in retail, except retail has better graphics, raids, content and is new while classic is 15 years old.

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In retail least I have good looking character doing it !

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Difference is, in classic everything is grind. noob or pro, the more you spend time, the higher you get. In retail, 90% of the things are handed to you on a silver platter, 5% are actually effort, and the other 5% is exclusive to high end players and 99.9% of the playerbase never experiences it.

Do i like classic? No. Leveling is a horrible HORRIBLE experience. Does that mean retail is better? again no.

Retail needs to learn some important things from classic.

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uh what, have you grinded any of the rank 3 essences? some of them are a huge grind, like the 50k honor essence , or purification protocol rank 3, or conflict and strife rank 3

Don’t know why you think every grind on retail is easy, it absolutely isn’t

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Tinned ravioli V home made.

I talked about grind. Not difficulty. a lot of things in retail are significantly harder.

But a lot less grindy.

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Agreed to the fact the fun grind in classic is leveling while in retail its endgame

Thats why i will just level 1000 alts in classic x3

But in Classic you can go grind mobs to get materials, and farm nodes in lower level areas cus there is no scaling. At say Level 45 you can visit Zoram Strand without hinderance of fighting mobs let alone getting tagged. Eventually you can pretty much walk the whole two continents and grind your way through material, mobs and nodes without fear of ever getting tagged.

AND yet in the current game which you call retail, if you are trying to do Archaeology at say level 40 in Zoram Strand you will be attacked by Level 40 trash
 and at 50 and at 60. All the way to 73 believe it or not, albeit the mobs will only be 63. So you see grinding in Classic doesn’t have scaling so it is much much much easier to farm zones that you have out levelled. The mobs don’t even recognise you are there.

Just saying that Classic versions will always remove scaling so that you can outlevel zones and then return to farm materials without the pesky nonsense of being tagged by trash. And trust me scaling makes everything a grind. Thats why the current game is a drudge.

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You forgot to include RNG to those %'s

You don’t have people obnoxiously screaming “Invite meeeeeeeeeee” at you in retail and your retail account has some meaning to you since classic is just a second release of “vanilla wow” more or less.

well grind on classic looks boring and tedious, also meaningless(imo)

yeah, sure it is.

I’m curious
which game is canned and which is homemade?

You can go back at higher level to farm things in retail just as you can in classic. You just need a bit more lvls but lvling is also faster

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WoW retail is a different game compared to classic.

Both the versons are good but are not the best among the other mordern MMORPG in the market.

If blizzard decides to make a remake or WoW 2, then they should add elements of both version of WoW.

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What you item grind in classic stays powerful

What you item grind in retail you npc in a few months.

Love it or hate it, that’s the reality. But I love the mogs, those stay.

Uh, not really? Essences stay till end of expac. Same with legendaries last expac.

If you’re talking about gear, well classic gear also becomes useless when new raids are out and better items come out? I don’t know what your argument is

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Retail and Classic are fundamentally different games. For example, Classic has a beginning and an end. There is no endless treadmill littered with RNG to artificially pad out the content for one.

I think that there is a place for both games on the market, and a lot of people who never played Vanilla back in the day seem to go into classic with the wrong mindset. Classic isn’t just about racing to cap as fast as humanly possible to start raiding. Slow down, close all the TV-shows and podcasts running on all your other monitors and turn up the music and ambience and enjoy the journey, talk to people, go on adventures throughout the world etc.

The actual raids are only a small part of Vanilla and mechanically they are very bare-bones. Like, what do you think you’re gonna be doing in classic once you’ve cleared the raids and geared out your character/maxed your professions? You’re not gonna be collecting any transmog. You’re not gonna be collecting hundreds of pets and mounts or farm out any achievements. If you approach Classic with the “GOGOGO!!!” mentality of retail i think you’re doing yourself a disservice, especially if you think Classic is gonna be your next “go to” MMO for the forseeable future, because Classic only has so much content.

2 to 3 drops per raid boss for a 40 players raid teamand 2 of those are paladin drops when your guild is horde.

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Yes, surprise surprise: epic gear was epic back then. But atleast you didn’t have to worry about getting the right roll back then. The game wasn’t just about getting all the BiS gear at end-game. It was as much about the journey there as it was about getting epics.

As i said, it’s a fundamentally different game, a game where 95% of the game wasn’t irrelevant, and your gear didn’t basically get reset every 3-4 months.