Fair point.
I think itâs still the initial shock of the announcement carrying over those opinions.
Class design, not class balance. They are not the same thing, though both ar important.
MoP gear had three upgrade slots, imagine having that now (oh⌠3x crit gems on each piece!) + enchantment.
MoP was my favourite expansion hands down.
The class design was great, the pvp was fun as hell, challenge modes were new and challenging with interesting mechanics in the dungeons. The raid tiers were all really good including one of the best tiers imo (ToT).
I remember the hype when all the patches come out. I remember the whole of my server at the time (kilrogg) trying to fight oondasta in two or three big raid groups and us just getting STOMPED by her. There was a skeleton pile on the beach from where people were desperately ressing and running back. I remember having a 4min death timer :D.
I remember when Timeless isle was released and the place was buzzing. PvP everywhere with all the rares too. It was so cool.
I even think the stories in MoP were great. The best part about MoP is both pvp and pve gearing were seperate and both modes worked well independently of each other. If you just wanted to pvp you could pvp perfectly fine, people with pve gear could go into and compete alright, but did not have an edge over s omeone fully pvp geared.
Anyways⌠after my disgustingly nostalgic rant, I do understand why some people didnât like MoP and thatâs perfectly fine. But I do think the class design in particular has been lacking since the golden age in MoP.
Amen to your comment. #bringMOPpvpandclasssdesignback!
Personally I love the overworld of Pandaria, the stories are really nice, and the main campaign with Garrosh was pretty good, as well.
The dungeons, themselved, however, are really bland and boring if you ask me. Both visually and mechanically.
Apart from the fact that you spent more time in CC than playing the game. Itâs literally the only time iâve seen players begging Blizzard to prune abilities.
OP arms warriors, hunters popping a bugged zoo that didnât get fixed for months etc.
MoP PVP had its own issues.
Mop pvp was at its peak. But only for last two seasons. Before that it was exactly the same oneshot fiesta as it is now. Especialy season 1.
Class design was without a contest rhe best this game had to offer so far. Imho.
I didnt want to play MoP because i didnt feel the Panda theme belonged to warcraft.
That said I think they put more effort to the zones, and pvp has only gone downhill ever since.
Sorry, but people were crying about state pvp balance since vanilla. And that was true in MOP as well. May be someone whose class/spec was OP in MOP would say it was great.
MOP announcement was received negatively mainly due to pandas. People thought of that as childish (note that the game was and still is rated +12).
Some people also were saying the idea was a ripoff Kung fu panda movie (even though pandas existed in warcraft 3 and concept art before the movie was created).
Pet battles were introduced in MOP as well. Again some people viewed that negatively as childish, uninteresting, wasting resources, and pokemon ripoff.
Monks were fun. But they went through a rollercoaster of buffs and nerfs and terms of balance and redesign (specially mistweavers). They kept going from overpowered to underpowered to overpowered again all the time.
Raids and dungeons were good, no complaint there. Challenge mode was introduced in that expansion. The story was good, the legendary cloak quest line was also good, but some players didnât like the fact that you had to do pvp battlegrounds as part of the quest chain.
People were also unhappy at launch due to the amount of daily quests for reputation needed to get geared up. People were coming from previous 2 expansions where reputation was earned by grinding dungeons wearing a tabard, and reaching exalted was easy, fast and note time gated. The daily quests were boring (same quests everyday), and gated (you had limited number of quests per day).
Mists was also the expansion that removed to old talent tree and replaced it with the current iteration. Some people were missing the old trees. Specially the old LK or TBC iterations where player creativity sometimes lead to wierd and overpowered talent combos. The new talent system restricted that.
So in conclusion, MOP like other expansions had haters and lovers.
Few dungeons with none added later. Boringly easy too compared to previous expansion. One dungeon with a slow gimmick you canât cheese.
Oh and then there are those who hate pandaren because furries.
MoP rocked!
Mostly rocked. The panda side of things was fun, but then we had Garrosh and most Alliance leaders thrown under the bus to give us God Emperor VarianâŚ
Itâs really sad people saw pandaria as âjust pandasâ when it was sooo much more than that. Pandaren have been around since WC3! I can understand being put off the original premise, but even after the first big patch it wasnât so much about pandas anymore and more about fighting an old godâs corruption to a lost land. Watching Garroshâs descent into madness was also pretty interesting, too.
I miss MoP monk SO MUCH, especially mistweaver. Itâs a shadow of what it used to be. Still fun, but not as fun.
Honestly, I donât really get that nostalgic about âold wowâ because Iâm actually pretty happy with SL, Iâm enjoying myself, but thereâs just something about MoP where it ticked all the boxes for me.
I do remember MoP getting a similar reception to what SL is getting now, to do with the daily quests and Mogushan/HoF/ToES being âboringâ and that there was ânothing to doâ. Sounds familiar right?
From a thematic perspective, Pandaria might be the most detailed and well developed continent in WoW with the exception of perhaps the Eastern Kingdoms and Kalimdor which were developed over many many years and expansions while Pandaria was done entirely in just one, and the most impressive part is how everything was entirely new and done from scratch. If you ever read some lore about the races and the continent itself, you might change the way you see it.
I will never understand why people donât feel like itâs WoW, people are way to resistant to anything introduced into the universe after they started playing.
I feel like the Shadowlands were really well done but the Maw could be way better than what we got, way, way better.
God Emperors tend to die, horribly (Varian did not disappoint)âŚand since Garrosh wanted to turn the game single Faction and pretty much single race, under the bus was pretty much the only option.
There was no need to degrade the other alliance leaders to push Varian as glorious leader. Tyrande the ten thousand year old warlord not knowing basic guerrilla tactics, Muradin and Falstad being âuncooperativeâ when they were still stuck in a civil war with their neighbours and Jaina turned into a warmongerâŚ
Itâs always the quiet onesâŚ
Once again, class design is not class balance. Very different things. Stupidity.