my personal issues with MoP had nothing to do with the aesthetics really. Zones looked very good, didnât mind monks too much (not after surviving the launch of the joke that was death knights), had some cool transmogs and mounts as well.
I just didnât like classes first and foremost. Iâm more of a wotlk baby in that regard where I much preferred back when classes were similarly fast paced but also all had their obvious strengths and weaknesses, less overloaded kits, less cooldown focused etc.
MoP brought to the game everything I hate about modern wow, mostly from a PvP standpoint.
Less focus on classes dealing high sustain damage and just playing around their kits and outplaying people, more about stacking cooldowns and trading your 500 defensive CDs to survive, then doing very little sustain in between (much like what we have now).
Class uniqueness, gone. Everyone gets 10 different CCs on different DRâs. Everyone gets 10 defensives. Every class gets selfhealing out the ***. Casting? whatâs that? Now we spam instants 99% of the game and instants will be our top damage / healing by a MILE. And this trend is continuing today where only the classes that donât need to cast are at the top.
Youâre a fire mage? great you can be good because no matter what happens your burst is instant. Frost? Glhf doing any damage if focused.
Youâre a holy paladin? great you can run around spamming instants all game and not get punished. MW Monk? yeah have fun trying to get your casts off before people die. Your spells could lay on hands people and it still wouldnât be enough because you just canât afford to cast without aura mastery in this meta.
The only thing I really liked was where it was taking PvE design in terms of more classes being able to do more things.
You play a frost mage? You can now focus on single target or AoE, no more âoh i gotta aoe? guess ill sit here and channel blizzard for auto attack damageâ.
You play a healer? Now you actually get the opportunity to contribute on the damage meter on dungeons and boss encounters, instead of rolling your thumbs waiting for the next damage window.
Things like that. That was what made me decide to main healer in the first place.