Whats wrong with MoP?

The dungeons are rather boring, and the timewalking itself isn’t helping because it’s just too easy. The dungeons aren’t fun or challenging enough to be entertaining. Also many of the dungeons have rp and timewasting, boring mechanics. Like that part where you’re throwing honey off the wall - it’s garbage.

Kung Fu panda was awesome, few people would dispute that. In fact, the vibe at the time of the announcement is that Blizzard was trying to capitalize from that success as well (a bit like how their tune their social justice agenda gets tuned though its what many companies do).

MoP to be honest felt very bland… yes you have stuff to do but also, not really, PvP was imho more enjoyable than now, yet hard to say because you have to relive it to remember it right

and pandas and monks, well monks are hated because they have mobility like none other, while also dmg and survivability, as for pandas - it just looks like kung-fu panda all over again, give us real pandaren from W3 instead

story - it was all over the place and actually keep up with the story itself was merely impossible Sha here, Sha there… then there are insects attacking? who cares… and for some reason Garrosh became stupid, oh and I forgot soemthing about the Sha again… and then out of nowhere Throne of Thunder and at this point I have no idea what was the story of MOP about… so I just pvp’d instead

I enjoyed MoP, this was cool expansion.
Whats wrong with MoP…let me say you… imagine…you watching Kungfu Panda movies, year after year…then you see MoP announcement and pandarens race…despite ppl said Pandarens was in Warcraft lore you have only one association in mind…kung-fu panda…

No, nope and no. Wod and legion pruning and changes lead us to the pvp and class design we see today. It bares very little resemblance to mop or earlier versions of the game.

This is not true either. Melee mobility is still high but caster mobility has been heavily nerfed, leaving casters to have to become tanky to survive in general, since cc has also seen a big reduction. Making classes inherently tanky is not good for the game imo. I´d rather have mobile specs with plenty of tricks than stationary damage sponges. Of course some melee may have a bit too much mobility, even for me.

For what reason do you think this should happen. Donwezy not liking them is an unacceptable answer BTW.

They are? They need better healers then.

And MoP had the best LFR.

cue OMG LFR!!!??!!! LFR RUINED WOW!!

chinese pandering pandaland

Cataclysm and MoP are addons when wow started to decline.
Cataclysm was very bad expansion, MoP kinda too, and dont you dare to say something about draenor, most pretend it didnt happen.
If something

  1. Wotlk 2) BC 3) Legion 4) MoP 5) Cata 6) BFA 7) Draenor. Is very common opinion, Im sure.

MOP was when classes were at their bests, they are horrible now. I think the fact the story seemed so far fetched and too light to most, especially coming after Wrath and Cataclysm that it was simply unbelievable that we would end up in a land full of Pandas!

I personally liked it as we had much to do in MOP, professions were relevant then, think of your own Farmville like garden patch as well as earning fishing rep with Nat Pagle. Of course after MOP came WOD and we were all begging for the pandas and bamboo to return at this point.

People who argue that the story was too light probably just were sitting in their farm doing F all because what i remember the story was quite dark and twisted for the most part.

I always love when people have their rose goggles on because as what i remember people were constantly moaning that classes were all too similar and homogenized in MoP.
PvP was fun sure but to me specs on most classes were just too similar between each other.

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