Rogues are currently the only physical damage dealer that doesn’t bring any Utility to a group/raid outside of Kick.
Hunters bring Aspect of the Lion, Warriors bring Shouts, Shamans bring Windfury and Spirit of the Alpha, Ferals bring Leader of the Pack and Wild Strikes, Paladins bring Blessings. And Rogues, well, they bring absolutely nothing.
While being somewhat decent in a few select small scale PvP scenarios, Rogues basically suck in every other area of the game and are an extremely undesirable class to bring to Raids or Group PvP as their damage is extremely mediocre and they can’t offer anything that would make them useful beyond that either compared to other Melee classes.
Rogues really don’t need to be the Top DPS class every phase, or at all for that matter, but we’re at a point where the only reason somebody ever brings you to a raid or to a PvP Event as a Rogue is their generosity. We desperately need some more Utility baked into the Rogue Kit to make the class more desirable to bring to Group content, mainly to compensate for the very underwhelming damage output.
In addition, some of the Runes need some serious reworks as with the Mutilate change at the Start of Phase 2, half if not more of the Runes instantly became completely irrelevant. Shiv is completely pointless, Poisoned Knife is completely pointless, Slaughter from the Shadows is completely pointless, Saber Slash is completely pointless. And guess what, the rest of the runes are some weird tank runes that 99% of Rogue players are not interested in using.
This essentially leaves us with a single cookiecutter build that every single Rogue plays with very little to no choice, which is pretty lame. The runes just feel extremely uninspired and rushed, like come on we literally got 2 different versions of shiv…
Anyways, I really hope we start to see some changes for Rogues in the next coming weeks, because it’s simply not very fun at the moment playing one.